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  1. - Top - End - #1
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Powers a wilder should have.

    Okay i'm playing a golem wilder i'm at level 2, I've already got vigor,energy ray, call to mind. Is there any powers that i should get? My character is a melee type.
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

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    Dusk Eclipse's Avatar

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    Default Re: Powers a wilder should have.

    Ego whip is excelent, but I am not sure if you can get it at that level. also how are you playing a golem?
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    Ettin in the Playground
     
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    Default Re: Powers a wilder should have.

    Quote Originally Posted by Dusk Eclipse View Post
    Ego whip is excelent, but I am not sure if you can get it at that level. also how are you playing a golem?
    Warforged come to mind...
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    Optimystik's Avatar

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    Default Re: Powers a wilder should have.

    The Wilder Handbook

    And our very own Samb's Expansion to the Wilder Handbook

    Read those, come back

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    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Powers a wilder should have.

    Homebrew we as a group created a version known as 3.Ours where we introduce several races that should belong to a fantasy game which includes centeurs, pixies, lizardmen, Antmen, half giants, plane touch and i personaly backed that the golem be in aswell. All the races above are made like the pathfinder races.
    Unlike the warforge the golem is custom made different each time. You start with the material, then the animas, and then design feature there are about 15+ for each "part".
    My character is a stone golem, with a pendant in his chest of a dead family and has focusing lens on his hands that increase ray power/spell distance +5feet per charisma mod.
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

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    Bugbear in the Playground
     
    DruidGirl

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    Default Re: Powers a wilder should have.

    Keen edge

    Energy Stun

    Grease

    Energy Retort

    Bioadjustment

    Biofeedback

    Death Urge

    Empathic Feedback

    True seeing

    Contingency

    Oak Body

    Moment of Prescience

    Reality Revision

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    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by Hallavast View Post
    Keen edge

    Energy Stun

    Grease

    Energy Retort

    Bioadjustment

    Biofeedback

    Death Urge

    Empathic Feedback

    True seeing

    Contingency

    Oak Body

    Moment of Prescience

    Reality Revision
    Grease? i mean i can see where you're going with the others but grease? explain
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

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    Bugbear in the Playground
     
    DruidGirl

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by axraelshelm View Post
    Grease? i mean i can see where you're going with the others but grease? explain
    ??

    Since when does grease need an explanation?

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    Optimystik's Avatar

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by axraelshelm View Post
    Grease? i mean i can see where you're going with the others but grease? explain
    Its no save, just suck. What's not to love?

    I also love greasing orc axes, though they don't.

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    WhiteWizardGirl

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by Hallavast View Post
    ??

    Since when does grease need an explanation?
    Well i'm just saying the others help combat or healing, grease can't be pumped with psi points and only works on the ground don't you think there are better powers out there for a wilder?
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

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    Bugbear in the Playground
     
    DruidGirl

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by axraelshelm View Post
    Well i'm just saying the others help combat or healing, grease can't be pumped with psi points and only works on the ground don't you think there are better powers out there for a wilder?
    It's good to have at least SOME control... If you don't like it, try Deja vu. Combine it with death urge for hilarity.

  12. - Top - End - #12
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by Hallavast View Post
    It's good to have at least SOME control... If you don't like it, try Deja vu. Combine it with death urge for hilarity.
    yup that is quite funny, you see I realy want a polearm if i am going to take grease which does mean blowing a level/feat though.
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

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    Daemon

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    Default Re: Powers a wilder should have.

    I made a thread concerning this very issue a while ago. Read it if you want my opinions, which I know you do. How could you not? What are you, a Communist? WHO SENT YOU? WHO DO YOU WORK FOR? SO I MADE A MISTAKE! ONE MISTAKE! I-
    *tranquilizer dart to the face*

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    Optimystik's Avatar

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by axraelshelm View Post
    Well i'm just saying the others help combat or healing, grease can't be pumped with psi points and only works on the ground don't you think there are better powers out there for a wilder?
    At early levels... no, not really.

    You only have light armor proficiency, and not a lot of HP. Grease keeps things away from you, guaranteed. Even if they make their save, they're now at half speed. If not, they're prone, and it's a move action to stand.

    You won't have the PP to really blast effectively. Even assuming you're a Synad Wilder (3+2 = 5 PP) with 18 Cha (+2 PP), that's still just 7 PP at first level. But you can take out a cluster of up to four goblins with just 1 PP.

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    randomhero00's Avatar

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by axraelshelm View Post
    Well i'm just saying the others help combat or healing, grease can't be pumped with psi points and only works on the ground don't you think there are better powers out there for a wilder?
    Can be used on armor and weapons as well, not just ground. Also it doesn't really need to be pumped. Although, I'd forgo it if you already have a wizard or other CC.

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    Yuki Akuma's Avatar

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by axraelshelm View Post
    Well i'm just saying the others help combat or healing, grease can't be pumped with psi points and only works on the ground don't you think there are better powers out there for a wilder?
    Grease is an awesome spell, and also an awesome power. The psionic evrsion can even be spammed all day at high levels, because you can't augment it.

    Even if they save against it, they move at half speed. And if they don't have 5 ranks in Balance, they're also flat-footed. No save. They're just flat-footed.

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  17. - Top - End - #17
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by Yuki_Akuma View Post
    Grease is an awesome spell, and also an awesome power. The psionic evrsion can even be spammed all day at high levels, because you can't augment it.

    Even if they save against it, they move at half speed. And if they don't have 5 ranks in Balance, they're also flat-footed. No save. They're just flat-footed.

    Do you have a rogue in your party? He will thank you.
    Yes we have but she is a psi rogue we are playing Dark sun so everyone including even peoples granmas have psi powers of somesort.
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

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    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by Optimystik View Post
    Grease keeps things away from you, guaranteed. Even if they make their save, they're now at half speed.
    In my experience, Grease is no "guarantee." The half speed thing only lasts until they manage to leave its tiny area of effect (10-foot square).

    It's still a decent power, but my experience with it doesn't hold up to its awesome reputation. I'd take it for a Psion ... but probably not a Wilder.
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    Yuki Akuma's Avatar

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by axraelshelm View Post
    Yes we have but she is a psi rogue we are playing Dark sun so everyone including even peoples granmas have psi powers of somesort.
    Can she sneak attack?

    Yes?

    Then she will love you for knowing grease. Because I doubt a Psychic Rogue would take it, even if she could.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  20. - Top - End - #20
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by Yuki_Akuma View Post
    Can she sneak attack?

    Yes?

    Then she will love you for knowing grease. Because I doubt a Psychic Rogue would take it, even if she could.
    yeah she doesn't for psi powers up to 6th level she gaved up sneak attack. It's like playing a very skillful, utility character but tragic when it comes to combat. Shes like a switzz army knife loads of tools but only a small damage out put.
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

  21. - Top - End - #21
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Default Re: Powers a wilder should have.

    Grease is handy, either against an opponent's weapon or against the ground they are standing on. Try greasing the bottom of their boots, or a staircase leading downwards, if your DM will let you. It's not OMG Devastating but it is impressively useful in a large number of situations. I'm not sure if Psionic Grease has been toned down, though.

    What kind of Wilder are you running? Wilders can be halfway decent gishes, especially with levels in Slayer, so powers like Vigor and Expansion (through the Expanded Knowledge feat) are handy. If you're going more blaster-style, then the usual Psion blasty powers work well.

  22. - Top - End - #22
    Dwarf in the Playground
     
    WhiteWizardGirl

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by erikun View Post
    Grease is handy, either against an opponent's weapon or against the ground they are standing on. Try greasing the bottom of their boots, or a staircase leading downwards, if your DM will let you. It's not OMG Devastating but it is impressively useful in a large number of situations. I'm not sure if Psionic Grease has been toned down, though.

    What kind of Wilder are you running? Wilders can be halfway decent gishes, especially with levels in Slayer, so powers like Vigor and Expansion (through the Expanded Knowledge feat) are handy. If you're going more blaster-style, then the usual Psion blasty powers work well.
    Well the golem comes with the toughness feat, i also have the psionic body feat so expanded knowledge is a must have, my favored class is wilder. At the moment i am 2nd level and have 23 hitpoint 38 when vigored. My golem is a cartographer called Mirrion, a 9000+ year old relic that was found by elvern looters hense the name meaning Fortson in elvish.
    MERGE, HESHIN, COMBINE, TRANSFORM, BIOBOOST, CHANGE... Words that mean so much.

  23. - Top - End - #23
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    Optimystik's Avatar

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    Default Re: Powers a wilder should have.

    Quote Originally Posted by Draz74 View Post
    In my experience, Grease is no "guarantee." The half speed thing only lasts until they manage to leave its tiny area of effect (10-foot square).
    It is a guarantee - it guarantees that they will move 15 feet in the round that they leave the 10 foot square.

    And that's when they don't simply fall on their asses.

    Quote Originally Posted by Draz74 View Post
    It's still a decent power, but my experience with it doesn't hold up to its awesome reputation. I'd take it for a Psion ... but probably not a Wilder.
    You're treating your Wilder like a Sorcerer here. Don't forget, Wilders have one key advantage that lets them pick powers that are more useful at the start than lategame without worry - namely, Psychic Reformation.

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