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2010-02-17, 11:43 AM (ISO 8601)
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(Core only) An Experiment in Optimization: Mad Monty
"Excuse me sir, but are you perhaps a user of the arcane art? If so, I would very much like to challenge you to a duel."
The robed caster turned to see who was speaking. Before him stood a strangely dressed man with a rapier at his waist.
"Unless you wish to be reduced to ash, I suggest you step away." He said. "One such as yourself would be helpless before my power."
"Try me." The man said with a grin, and drew his weapon.
One minute later, the caster was on his knees, eyes rolling up into his skull.
"How... how did none of my spells affect you?" He groaned.
The man smiled. "Magic doesn't bother me too much."
Mad Monty
There's not much that can be done with AC in core (especially without items), but I tried to think of how to optimize someone's touch AC so that even No-Save spells would fail to affect him. The result costs about 493,000gp (mostly from tomes), but it can be done. The challenge then was balancing that character's offense and defense. Here's what I came up with.
Race: Human
Abilities:
Str 10
Dex 14 + 3 Level + 5 Tome + 6 Item = 28 (+9)
Con 14
Int 14 + 4 Tome + 6 Item = 24 (+7)
Wis 13 + 2 Level + 5 Tome + 6 Item = 26 (+8)
Cha 8
Classes:
1 Monk - Improved Initiative, (Monk) Stunning Fist, (Human) Dodge
2 Monk
3 Cleric (Travel, Trickery) - Weapon Finesse
4 Cleric
5 Cleric
6 Cleric - Mobility
7 Cleric
8 Cleric
9 Duelist - Combat Expertise
10 Duelist
11 Duelist
12 Duelist - Improved Feint
13 Duelist
14 Duelist
15 Duelist - Any
16 Rogue
17 Rogue
18 Rogue - Any
19 Rogue
20 Rogue
Travel domain grants Fly, Trickery grants Bluff (and Invisibility). Improved Feint is for the rogue's sneak attack. A few more items can be added for a bit of customization.
Initiative: +15
Touch AC (normal): 35
Touch AC (fighting defensively): 47
Stunning Fist: +25, Fort DC 28
BAB: +16/+11/+6/+1
Normal Attack: +25/+20/+15/+10
Damage: 1d6 (weapon) + 3d6 (sneak attack) + 1d6 (precise strike) = 5d6
Saves:
Fort: 10 (class) + 2 (Con) = +12
Ref: 11 (class) + 9 (Dex) = +20 (note: and Evasion to boot)
Will: 10 (class) + 8 (Wis) = +18
~PEACHLast edited by rockdeworld; 2010-02-17 at 09:56 PM.
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2010-02-17, 11:46 AM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: (Core only) An Experiment in Optimization: Mad Monty
Why the Monk?
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2010-02-17, 11:54 AM (ISO 8601)
- Join Date
- Apr 2007
Re: (Core only) An Experiment in Optimization: Mad Monty
NM, missed your level 1 feat...It looks like you're missing a feat at first level. Stunning Fist (Monk Bonus), WF: Unarmed Attack (Human Bonus), but no non bonus 1st level feat.Last edited by SpikeFightwicky; 2010-02-17 at 11:59 AM.
D20 Modern Complete HTML SRD
(Contains D20 Modern (core), Urban Arcana, d20 Future and d20 Modern Menace Manual -> In a fun format)
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2010-02-17, 12:00 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
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Re: (Core only) An Experiment in Optimization: Mad Monty
Monk doesn't qualify for Weapon Finesse at level 1. (That +1 BAB requirement is one thing I always, always waive as a houserule, but RAW? No. ).
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2010-02-17, 12:04 PM (ISO 8601)
- Join Date
- Aug 2006
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- England
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Re: (Core only) An Experiment in Optimization: Mad Monty
Mannerism RPG An RPG in which your descriptions resolve your actions and sculpts your growth.
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2010-02-17, 12:08 PM (ISO 8601)
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- Jan 2008
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2010-02-17, 12:13 PM (ISO 8601)
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- Feb 2010
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- Finland
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2010-02-17, 12:14 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: (Core only) An Experiment in Optimization: Mad Monty
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-02-17, 12:19 PM (ISO 8601)
- Join Date
- Jul 2008
Re: (Core only) An Experiment in Optimization: Mad Monty
Baleful polymorph, finger of death, glitter dust. High touch AC stops some spells, but there are plenty that that do not really on an attack roll, and some that do not allow a save either.
Also, quickened true strike."It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-02-17, 12:48 PM (ISO 8601)
- Join Date
- Jan 2009
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2010-02-17, 12:52 PM (ISO 8601)
- Join Date
- Jul 2008
Re: (Core only) An Experiment in Optimization: Mad Monty
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-02-17, 01:11 PM (ISO 8601)
- Join Date
- May 2009
Re: (Core only) An Experiment in Optimization: Mad Monty
It's not even that high of AC, either...
ithilanor on Steam.
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2010-02-17, 01:36 PM (ISO 8601)
- Join Date
- Feb 2008
Re: (Core only) An Experiment in Optimization: Mad Monty
Duelist...
Seriously.
1: Your saves are extremely low.
2; You are vulnerable to Summoned monsters.
3: Your method of dealing with Solid Fog/Black Tentacles/Summon Monster 3 is very limited in use (Freedom of Movement 1/day for 1 round/Cleric level, which is 6 for you).
4: You still lose to Time Stop novas.
5: Glitterdust [/thread]
6: Pyrotechnics [/thread]
7: Even considering your defenses, you're damage output is pathetic (5d6 at 20th level, with an attack bonus of +25). And your BAB is off (you should have a BAB of +15 at most, so no 4th attack unless you are able to Flurry with a Rapier).
This build is nigh worthless, even in an arena matchup (because any optimized Core build will ruin you in 2 rounds flat).
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2010-02-17, 01:41 PM (ISO 8601)
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- Jan 2009
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2010-02-17, 01:43 PM (ISO 8601)
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- Feb 2009
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- Jolly Old England
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Re: (Core only) An Experiment in Optimization: Mad Monty
The perfect anti-caster can only be achieved at level 21. By that point you can:
- Get an item which gives literally unbeatable Spell Resistance without destroying your WBL
- Use Exceptional and Infinite Deflection to deflect any Orbs or similar spells
- Get abilities which banish with either no saves or unbeatable save DCs
As far as I am aware, no caster trick can hurt you. You are immune to anything that allows SR, can deflect any ranged attack of any kind, and can dismiss any summoned goons the caster may pull out.Last edited by Melamoto; 2010-02-17 at 01:45 PM.
Give me any character, and I will give you a freeform conversion.
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2010-02-17, 01:47 PM (ISO 8601)
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- Feb 2008
Re: (Core only) An Experiment in Optimization: Mad Monty
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2010-02-17, 01:48 PM (ISO 8601)
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- Jan 2009
Re: (Core only) An Experiment in Optimization: Mad Monty
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2010-02-17, 01:52 PM (ISO 8601)
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- Jul 2007
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- California
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2010-02-17, 02:12 PM (ISO 8601)
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- Jan 2007
Re: (Core only) An Experiment in Optimization: Mad Monty
Actually, with the deflection line of feats, this would be by far a preferable strategy, with the interest of deflecting it back on the attacker.
Barring gross exploitation of epic spells (which require you to have an explicitly permissive DM), it's possible to get very strong defenses against magic. In fact, this rather leads to a very real problem for casters in epic campaigns, as without gross exploitation of epic spells (because normal, unexploitative epic magic use is fairly weak) they can end up underpowered against their opponents.
Honestly, though, it's possible to have great defenses against magic. Hell, the Monk, one of the weaker classes in the game, has some of the best defenses against magic.
It's just that the game is so overwhelmingly oriented towards offense that even the best defense won't make your character particularly powerful in the long run.
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2010-02-17, 02:15 PM (ISO 8601)
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- Feb 2009
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- Jolly Old England
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Re: (Core only) An Experiment in Optimization: Mad Monty
Perhaps you didn't notice the part where you can deflect the moon.
Originally Posted by Sinfire Titan
But I'm not sure what you mean by the second part.Give me any character, and I will give you a freeform conversion.
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2010-02-17, 02:30 PM (ISO 8601)
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- Jan 2009
Re: (Core only) An Experiment in Optimization: Mad Monty
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2010-02-17, 02:33 PM (ISO 8601)
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- Feb 2008
Re: (Core only) An Experiment in Optimization: Mad Monty
I don't think there's a magic item that provides perfect Spell Immunity. However, the Custom Magic Item rules allow this. If those rules are allowed, guess who gets to abuse them first? The people who can use the Item Crafting feats. All of a sudden, a Wizard can get access to magic items that produce an At Will Prismatic Sphere, MDJ, Time Stop, and Astral Projection all in the same round. For less than 200K.
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2010-02-17, 02:34 PM (ISO 8601)
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- Jan 2010
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2010-02-17, 02:39 PM (ISO 8601)
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- Feb 2009
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Re: (Core only) An Experiment in Optimization: Mad Monty
But apart from MDJ, I'm pretty sure none of those can hurt a decently optimized epic level melee character who has nigh-infinite SR, can remove any summoned creatures from play and has immunity to ranged attacks.
Going by RAW, you can take at most 20d6 falling damage, which is an average of 70 and a maximum of 120. Not exactly fatal for an epic level melee character. And you can just fly out of the lava.
The only major flaws I see is that you are weak vs. MDJ, and that you still can't hurt a caster anyway.Last edited by Melamoto; 2010-02-17 at 02:43 PM.
Give me any character, and I will give you a freeform conversion.
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2010-02-17, 02:40 PM (ISO 8601)
- Join Date
- Jan 2009
Re: (Core only) An Experiment in Optimization: Mad Monty
Neither did I.
I didn't see most of the Epic rules in Core either.
You're wrong.
Firstly, Dispel Magic can suppress magic items.
Secondly, exactly what is he going to do against Forcecage or created creatures with Finger of Death as a (Su) or the Moon being dropped on him?
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2010-02-17, 02:48 PM (ISO 8601)
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- Jan 2009
Re: (Core only) An Experiment in Optimization: Mad Monty
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2010-02-17, 02:49 PM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: (Core only) An Experiment in Optimization: Mad Monty
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2010-02-17, 02:51 PM (ISO 8601)
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- Jan 2007
Re: (Core only) An Experiment in Optimization: Mad Monty
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2010-02-17, 02:53 PM (ISO 8601)
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- Nov 2008
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- PST (GMT -8)
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Re: (Core only) An Experiment in Optimization: Mad Monty
In order;
Any teleportation thingy that doesn't require LoE
Ridiculous saves
Suck the 20d6 damage. He has at least triple that. And then there's the fact that all damage that comes from stuff being dropped onto you has a Reflex to avoid. Guess who has a high save?Last edited by Eloel; 2010-02-17 at 02:55 PM.
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2010-02-17, 02:57 PM (ISO 8601)
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- Feb 2008