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Thread: 4e-Martial Power 2!
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2010-02-17, 07:18 PM (ISO 8601)
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- Jul 2008
4e-Martial Power 2!
Still reading it, but I just got to the Hunter Fighting Style for Ranger. OMG, why even ever be a PHB 1 Ranged Ranger ever again? They should just scrap that build and pretend it never happened. Quickdraw+Free Action Weapon Sheathe+4AC against OAs provoked by Ranged Attacks. Marauder Ranger is also pretty neat, auto-TWD and a +1 Bonus to speed when using two weapons BUT... none of that free Toughness or using non-off hand weapons as off-hand weapons. Marauder Style is also very charge happy too...
Btw, for those that have the book. Say that I am a Marauding Ranger and I use the Throw and Stab at-will... can I use the Marauder's Rush at-will at the end of my granted charge? Is this awesome or is this still inferior to proper TWF? The same goes for the level 1 encounter power Hurling Charge and the charge it grants.
Is Lethal Hammer training just a straight up superior version of Tunnel Stalker?Last edited by Asbestos; 2010-02-17 at 08:04 PM.
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2010-02-17, 10:02 PM (ISO 8601)
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- Jul 2008
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- Coffs Harbour, Australia
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Re: 4e-Martial Power 2!
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2010-02-17, 10:20 PM (ISO 8601)
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- Mar 2009
Re: 4e-Martial Power 2!
Snarling Wolf Stance.
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2010-02-17, 10:34 PM (ISO 8601)
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- Jul 2008
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2010-02-17, 10:38 PM (ISO 8601)
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- Jul 2008
Re: 4e-Martial Power 2!
That is intense for a level 5 Daily... I guess the trade off is that the free attacks (provoked by anyone that attacks you with a melee/close attack) cost you your opportunity action and that you have to shift away from everyone?
Goes very well with the Hunter Ranger making the Ranged Ranger obsolete. With the ability to change out weapons for free, if anyone does get into your face you can cut them, back away, and then (likely) shoot them in the face next turn.
I think Bloody Throw is just a more Badass Level 5 daily though. You stab a dude with primary and off-hand weapons (one of the two of which is a thrown weapon) and then you throw a weapon (one of the ones you used to stab dude #1) at another dude. If you miss with the throw the power isn't expended.
I need to figure out a good Melee Weapon + Thrown Weapon (one of which must be off-hand) build. Hmm... nets are off-hand and thrown...Last edited by Asbestos; 2010-02-17 at 10:50 PM.
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2010-02-17, 10:41 PM (ISO 8601)
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- Jun 2008
Re: 4e-Martial Power 2!
Last edited by Break; 2010-02-17 at 10:44 PM.
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2010-02-17, 10:52 PM (ISO 8601)
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- Jul 2008
Re: 4e-Martial Power 2!
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2010-02-17, 10:56 PM (ISO 8601)
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- Jun 2008
Re: 4e-Martial Power 2!
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2010-02-17, 11:03 PM (ISO 8601)
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- Mar 2009
Re: 4e-Martial Power 2!
I'm more excited about Invigorating Stride than any attack powers. Now the only excuse for forgetting your SW is if you're surrounded.
Last edited by Faleldir; 2010-02-17 at 11:04 PM.
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2010-02-17, 11:34 PM (ISO 8601)
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- Dec 2008
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- Burnaby, BC
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Re: 4e-Martial Power 2!
I can see some fun stuff with Throw and Stab + Marauder's Rush + Manticore's Fury (Feat). That bonus damage will make up for the fact that you'll be using weapons with a lower [W] value due to not having Two-Blade Warrior (this is assuming you're a Hunter Ranger).
Of course, it then becomes ridiculous if someone interpreted Throw and Stab as usable with a Farbond Fullblade. How does d12+Enhancement, then d12+Str+Enh+2/4/6, then add that 2/4/6 on the next round assuming you hit sound?
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2010-02-18, 01:33 AM (ISO 8601)
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- Jul 2008
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2010-02-18, 07:51 AM (ISO 8601)
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- Mar 2009
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2010-02-18, 01:03 PM (ISO 8601)
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- Jul 2008
Re: 4e-Martial Power 2!
I knew someone was going to say this but the problem is that ANY thrown weapon is also a melee weapon which would mean the wording "you must be wielding both a thrown and melee weapon" means the exact same thing as "you must be wielding a thrown weapon". I think the key term is 'both'. I can see it being reworded as "you must be wielding two melee weapons, at least one must be a thrown weapon".
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2010-02-18, 02:11 PM (ISO 8601)
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- Mar 2009
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2010-02-18, 02:18 PM (ISO 8601)
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- Mar 2009
Re: 4e-Martial Power 2!
The word "wield" is another problem. Can you use Throw & Stab to Quick Draw a handaxe, then use Howling Strike with a greataxe?
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2010-02-18, 02:29 PM (ISO 8601)
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- May 2005
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- Somerville, MA
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Re: 4e-Martial Power 2!
Bat Aside (rogue daily 5) is immense.
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-02-18, 02:40 PM (ISO 8601)
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- Mar 2009
Re: 4e-Martial Power 2!
Assuming your Ranger is a Hunter...
Free Action: Take hand off of Greataxe. Holding it in one hand, not considered wielding.
Free Action: Hunter Quick Draw Hand Axe. Considered wielding Hand Axe, holding Greataxe.
Standard Action: Throw & Stab. Throw Hand Axe at target. Greataxe in one hand, held.
Free Action: Put hand back on Greataxe. Now wielding.
Throw & Stab effect: Charge an enemy.
Howling Strike: Can be used on a charge in place of an MBA.
So yes, you can.
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2010-02-18, 02:43 PM (ISO 8601)
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- Nov 2006
Re: 4e-Martial Power 2!
Except on this step:
Free Action: Hunter Quick Draw Hand Axe. Considered wielding Hand Axe, holding Greataxe.
Standard Action: Throw & Stab. Throw Hand Axe at target. Greataxe in one hand, held.
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2010-02-18, 04:26 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: 4e-Martial Power 2!
Use a good ol' Versatile weapon, then.
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2010-02-18, 05:50 PM (ISO 8601)
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- Mar 2009
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2010-02-18, 07:01 PM (ISO 8601)
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- Sep 2006
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- BFE
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Re: 4e-Martial Power 2!
Thanks to Called Shot, getting Prime Shot is at least worth mentioning as an advantage for an Archery Ranger.
I still wish there was some more Archery-only stuff though. The best archer should be the frigging ARCHERSpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2010-02-18, 07:47 PM (ISO 8601)
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- Feb 2005
Re: 4e-Martial Power 2!
Most of the book was pretty 'meh' to me. However...
Martial Ploy + Warlord's Formation = Standard action to make two allies Avenger-Roll. Am I reading that right?
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2010-02-19, 12:52 AM (ISO 8601)
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- Jul 2008
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2010-02-19, 05:36 AM (ISO 8601)
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- Dec 2008
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Re: 4e-Martial Power 2!
Let's go away from the rules-lawyering and focus on fun feats and powers.
I like the combo of Gloaming Cut (Rogue At-Will) + Silent Shot Student (Style Feat). Allows you to get reliable damage in a 1[W]+Int attack and a chance to remain hidden
Brutal Trick (Rogue ENC 3) is brutal (pun intended) in the hands of, ironically, an Artful Dodger. A rare 3[W] power that is also Rattling, Ruthless Ruffians unfortunately do not benefit much aside from the keyword, as their bonus rider effect sucks. If you're an AD, the OA is likely to miss (moreso if you are a Halfling)
Fleeting Spirit Strike is also quite nice, as it allows you to shift in, strike, then shift away and hide in the shadows. Exactly how I think Rogues should be. People may deride the Cunning Sneak feature by saying it makes the Rogue's defenses weaker, but who the constant concealment makes up for it.
I also like the new Brawler Style for the Fighter. Inescapable Hold + Great Fortitude/Epic Fortitude means your grabs will be extremely difficult to break.
An athletics check from a monster is 1/2 Level + 5 + Str.
A Brawler's Fortitude is 1/2 Level + Str + 2 (Fighter) + 2 (Brawler) + Enhancement bonus + Great Fort/Epic Fort.
As you can see, the discrepancy between a Brawler's Fortitude defense and a monster's check only gets larger as the levels pile up.
The Brawler also gets a ridiculously accurate Grab attack if he just invests in Improved Grab. That feat and the feature combines to give +6/+10/+14 to Grab attacks at each tier, which is equivalent to using a +3 Prof Weapon, +2 Enh and +1 Expertise at Heroic, and is 1 higher in Paragon, and 2 higher in Epic. Who can say Grabs are inaccurate now?
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2010-02-19, 03:16 PM (ISO 8601)
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- Sep 2009
Re: 4e-Martial Power 2!
An athletics check from a monster is 1/2 Level + 5 + Str.
^
Were did you find this? I'm always looking for monster's skills that aren't listed in the stat block!Originally Posted by Flaming Nun
You know that "DM" is just an abbreviation of "Death Machine." If you aren't killing your players, you are not DMing properly.
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2010-02-19, 03:22 PM (ISO 8601)
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- Jun 2008
Re: 4e-Martial Power 2!
Cloaked Sniper build makes Thog sad. I was excited about a ranged option, having a Half-Orc Brutal Scoundrel Crossbow rogue.... but sadly Int was my dump stat, so no re-build for me. I do like the tasty ranged weapon talent, though.
The Skirmishing Warlord looks like a potential two-feat multiclass dip for a lot of builds; picking up an Encounter Str based ranged attack could help round out many builds' versatility. Also an attractive choice for Half-Elves Dilettante.To Prevent Serious Injury: Be Awesome.
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2010-02-19, 03:23 PM (ISO 8601)
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- Jul 2008
Re: 4e-Martial Power 2!
There are enough Cunning Sneak powers that don't key off INT that you can very easily be a DEX only rogue and use whatever you want for your secondary stat. Might make MCing easier?
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2010-02-19, 03:32 PM (ISO 8601)
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- Jun 2008
Re: 4e-Martial Power 2!
To Prevent Serious Injury: Be Awesome.
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2010-02-19, 04:28 PM (ISO 8601)
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- Dec 2008
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- Burnaby, BC
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Re: 4e-Martial Power 2!
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2010-02-20, 05:34 PM (ISO 8601)
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- Mar 2009
Re: 4e-Martial Power 2!
Does anyone else think Warforged Superiority is too good for a Heroic feat?