Results 1 to 23 of 23
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2010-02-18, 12:51 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Vancouver, BC
- Gender
Confusion about the ability-gain Tomes
We all know and love the Tomes/Manuals of gain X ability +1-5, and I have a question;
If you read a +1 tome, then a +2, then +3, Then +4, then +5, all for the same ability, would you gain a +15 bonus?I have a band!
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2010-02-18, 12:55 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Confusion about the ability-gain Tomes
No. Inherent Bonuses don't stack. You would only gain the largest bonus.
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2010-02-18, 12:57 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Within my own Insanity
- Gender
Re: Confusion about the ability-gain Tomes
Based on how that's never suggested, I am left to assume that the bonuses are treated as non-stacking bonuses, in which only the highest would apply. So if you you used a +1 Tome and then a +2 Tome, your bonus would be +2.
EDIT: Ninja. Figures.Last edited by drengnikrafe; 2010-02-18 at 12:57 AM.
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2010-02-18, 01:21 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Australia
- Gender
Re: Confusion about the ability-gain Tomes
If it was me, I'd say that reading a +1 Tome and then a +2 Tome would give you a +3 bonus. They are priced linearly instead of quadratically anyway, and it avoids the annoying incentive to hold out for a +4 or +5 Tome.
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2010-02-18, 01:27 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Confusion about the ability-gain Tomes
Inherent bonuses, like all other named bonuses, do not stack, only the greater bonus applies. Also, inherent bonuses are capped at 5. The Wish spell elaborates on the rules.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2010-02-18, 05:08 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Confusion about the ability-gain Tomes
Yeah, the only named bonuses that stack are Dodge and (occasionally) Circumstance.
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2010-02-18, 05:46 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Confusion about the ability-gain Tomes
A good DM, however, should hopefully let you buy a +1 tome, and then pay the difference to increase the bonus to +2, rather than having to buy the whole cost of the +2 and wasting the money you spent on +1.
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2010-02-18, 08:22 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Confusion about the ability-gain Tomes
That is certainly a valid houserule, though I don't think a DM is bad if they don't enforce it. The Tomes are just like any other magic item. You can buy a +5 flaming longsword now, or wait until you have more money to purchase a +5 holy flaming longsword. Saving money now helps in the future, same with the manuals and tomes.
And as Hawkeye mentioned, dodge bonuses always stack, and circumstances stack when they come from different circumstances. All other named bonuses do not stack."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2010-02-18, 08:26 PM (ISO 8601)
- Join Date
- Jul 2009
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2010-02-18, 08:27 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Confusion about the ability-gain Tomes
Except that nothing keeps you from taking that +5 flaming longsword and adding holy to it at a later date. Same with taking your cloak of resistance +1 and making it +2, +3, +4, and +5 once you can afford it. Tomes are one of the only things without rules explicitly laid out for upgrading.
Proudly without a signature for 5 years. Wait... crap.
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2010-02-18, 08:28 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Confusion about the ability-gain Tomes
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2010-02-18, 08:30 PM (ISO 8601)
- Join Date
- Jan 2009
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2010-02-18, 08:47 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Confusion about the ability-gain Tomes
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2010-02-18, 08:52 PM (ISO 8601)
- Join Date
- Nov 2006
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2010-02-18, 08:54 PM (ISO 8601)
- Join Date
- Aug 2008
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2010-02-18, 08:55 PM (ISO 8601)
- Join Date
- Nov 2006
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2010-02-18, 08:58 PM (ISO 8601)
- Join Date
- Aug 2008
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2010-02-18, 08:59 PM (ISO 8601)
- Join Date
- Nov 2006
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2010-02-18, 09:04 PM (ISO 8601)
- Join Date
- Aug 2008
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2010-02-18, 10:32 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Confusion about the ability-gain Tomes
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2010-02-18, 11:26 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Confusion about the ability-gain Tomes
Ah, but that's part of the invisible cost of the +1 to +4 tomes. Sure, you'll save money in the long run if you wait, but the lesser tomes let you be more powerful now. Allowing tomes to stack (up to +5 max total) is fine as a houserule, but warning your players that they might want to wait is also fair. And be aware that if you let them stack you are in fact giving PCs free money in the form of early power.
So you never have to interrupt a game to look up a rule again:
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2010-02-18, 11:42 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Confusion about the ability-gain Tomes
This is why I ban inherent bonuses. +10 ability enhancers instead!
/non sequitur
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2010-02-19, 03:32 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Confusion about the ability-gain Tomes
Tomes are exceptionally powerful items, as they offer a unique and permanent way to boost scores in the game that, after character creation, are hard to change. Their pricing structure isn't surprising.