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  1. - Top - End - #1
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2009

    Default Restricted Cleric Spells [3.x]

    I'm using the usual Greyhawk/3.x deities. But I'd like the different cults to be more characterful by each having their own separate list of available spells - say restricted to about 12 each level.

    No point re-inventing the wheel, though. So... is there an official publication that has lists like this, or has anyone else already created something similar?
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    Banned
     
    Optimystik's Avatar

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    Apr 2007
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    Default Re: Restricted Cleric Spells [3.x]

    A quick way to do this would be to remove all domain spells from the general cleric list. So normal clerics can't cast Magic Weapon and Divine Power anymore unless they take a domain that grants them, like War.

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    Banned
     
    SwashbucklerGuy

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    Nov 2005
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    Flawse Fell, Geordieland

    Default Re: Restricted Cleric Spells [3.x]

    The domains granted by your god, they are your entire spell list (you can still sub them out for cure/inflict spells though). Enjoy.

    Suddenly which god you pick actually matters.
    Last edited by bosssmiley; 2010-02-18 at 08:55 AM.

  4. - Top - End - #4
    Pixie in the Playground
     
    Devil

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    Default Re: Restricted Cleric Spells [3.x]

    Hey and clerics wont be a completely dominant class. Now lets power down those arcane casters....

  5. - Top - End - #5

    Default Re: Restricted Cleric Spells [3.x]

    There is a Spotntaneous Cleric in UA. Not Favored Soul.

  6. - Top - End - #6
    Ogre in the Playground
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    Feb 2008
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    Israel
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    Default Re: Restricted Cleric Spells [3.x]

    Quote Originally Posted by Optimystik View Post
    A quick way to do this would be to remove all domain spells from the general cleric list. So normal clerics can't cast Magic Weapon and Divine Power anymore unless they take a domain that grants them, like War.
    +1. a friend of mine tried this before. it worked wonderfully! if you wish, you can have 2 such spell for every doamin level, making clerics even more unique in their spell selection.

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  7. - Top - End - #7
    Dwarf in the Playground
     
    Flumph

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    May 2009

    Default Re: Restricted Cleric Spells [3.x]

    Quote Originally Posted by Optimystik View Post
    A quick way to do this would be to remove all domain spells from the general cleric list.
    Nice idea, thanks! There'd have to be exceptions though - like for Healing (or most would get Cures!).

    Quote Originally Posted by bosssmiley View Post
    The domains granted by your god, they are your entire spell list... Enjoy.
    Suddenly which god you pick actually matters.
    Yes, that is the idea. (Just 3 or 4 spells per level would be a bit too harsh, though!) I was thinking along these lines, but padded-out with standards (Bless, Bless Water, Consecrate, Prayer, Restorations, etc)

    Quote Originally Posted by Smythen View Post
    Hey and clerics wont be a completely dominant class. Now lets power down those arcane casters....
    Not fair! I'm not just doing this to nerf clerics. It's to balance a house-rule allowing them to pick spells ad-hoc, like sorcerers. (BTW, I didn't actually introduce that rule, but just noticed the cleric player was doing it that way anyway - and have no hope of making him do it properly!)
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  8. - Top - End - #8
    Colossus in the Playground
     
    hamishspence's Avatar

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    Feb 2007

    Default Re: Restricted Cleric Spells [3.x]

    Having domain spells be your only spells, would be a bit like the 3.0 psion.

    Having just the most interesting spells, be domain-only, would be more like the 3.5 psion.

    Either way, such limitations could make for an interesting alternative.
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  9. - Top - End - #9
    Dwarf in the Playground
     
    Flumph

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    May 2009

    Default Re: Restricted Cleric Spells [3.x]

    Quote Originally Posted by Sinfire Titan View Post
    There is a Spotntaneous Cleric in UA.
    I see it - thanks! Oooo - number of spells as restricted as sorcerers too - ouch! Plus Domain spells though - not so bad.

    Mmm, ok it's official. Not sure I can trust my cleric player(s) to choose spells suitable for their faith, though. Guess I'll just have to do some lists myself...
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  10. - Top - End - #10
    Ettin in the Playground
     
    deuxhero's Avatar

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    Default Re: Restricted Cleric Spells [3.x]

    Battletide is a Bane only spell if it matters.

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