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Thread: Restricted Cleric Spells [3.x]
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2010-02-18, 06:41 AM (ISO 8601)
- Join Date
- May 2009
Restricted Cleric Spells [3.x]
I'm using the usual Greyhawk/3.x deities. But I'd like the different cults to be more characterful by each having their own separate list of available spells - say restricted to about 12 each level.
No point re-inventing the wheel, though. So... is there an official publication that has lists like this, or has anyone else already created something similar?Get Chaosium's Basic RolePlaying Quick-Start FREE from BRP Central!
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2010-02-18, 07:28 AM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: Restricted Cleric Spells [3.x]
A quick way to do this would be to remove all domain spells from the general cleric list. So normal clerics can't cast Magic Weapon and Divine Power anymore unless they take a domain that grants them, like War.
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2010-02-18, 08:54 AM (ISO 8601)
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- Nov 2005
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- Flawse Fell, Geordieland
Re: Restricted Cleric Spells [3.x]
The domains granted by your god, they are your entire spell list (you can still sub them out for cure/inflict spells though). Enjoy.
Suddenly which god you pick actually matters.Last edited by bosssmiley; 2010-02-18 at 08:55 AM.
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2010-02-18, 08:58 AM (ISO 8601)
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- Sep 2009
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Re: Restricted Cleric Spells [3.x]
Hey and clerics wont be a completely dominant class. Now lets power down those arcane casters....
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2010-02-18, 09:00 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Restricted Cleric Spells [3.x]
There is a Spotntaneous Cleric in UA. Not Favored Soul.
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2010-02-18, 09:01 AM (ISO 8601)
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- Feb 2008
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- Israel
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Re: Restricted Cleric Spells [3.x]
Check my extended signature
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2010-02-18, 09:12 AM (ISO 8601)
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- May 2009
Re: Restricted Cleric Spells [3.x]
Nice idea, thanks! There'd have to be exceptions though - like for Healing (or most would get Cures!).
Yes, that is the idea. (Just 3 or 4 spells per level would be a bit too harsh, though!) I was thinking along these lines, but padded-out with standards (Bless, Bless Water, Consecrate, Prayer, Restorations, etc)
Not fair! I'm not just doing this to nerf clerics. It's to balance a house-rule allowing them to pick spells ad-hoc, like sorcerers. (BTW, I didn't actually introduce that rule, but just noticed the cleric player was doing it that way anyway - and have no hope of making him do it properly!)Get Chaosium's Basic RolePlaying Quick-Start FREE from BRP Central!
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2010-02-18, 09:19 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Restricted Cleric Spells [3.x]
Having domain spells be your only spells, would be a bit like the 3.0 psion.
Having just the most interesting spells, be domain-only, would be more like the 3.5 psion.
Either way, such limitations could make for an interesting alternative.Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
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2010-02-18, 09:32 AM (ISO 8601)
- Join Date
- May 2009
Re: Restricted Cleric Spells [3.x]
I see it - thanks! Oooo - number of spells as restricted as sorcerers too - ouch! Plus Domain spells though - not so bad.
Mmm, ok it's official. Not sure I can trust my cleric player(s) to choose spells suitable for their faith, though. Guess I'll just have to do some lists myself...Get Chaosium's Basic RolePlaying Quick-Start FREE from BRP Central!
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2010-02-18, 09:38 AM (ISO 8601)
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- May 2009
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- Fl
Re: Restricted Cleric Spells [3.x]
Battletide is a Bane only spell if it matters.