Results 1 to 5 of 5
Thread: Arcane Swordsage (3.5)
-
2010-02-18, 09:36 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
Arcane Swordsage (3.5)
While building my Ruby Knight Vindicator I came across the (in)famous arcane swordsage adaptation and decided to give it a try, here are my initial thoughts on how to adapt it
Manoubers known and readied refer to spells known and prepared respectively.
Arcane swordsages got a casting progression similar to the duskblades (up to 5 lvl spells IIRC)
They use wisdom as spellcasting stat.
They get access to mostly touch range spells and some low-duration buffs.
Stances refer to long-lasting buffs such as Mage armor and last for 1/2 Swordsage level +wis modifier rounds, once time finish you must wait 1d4 rounds to activate it again.
Arcane swordsages can use metamagic to alter their spells but they must wait 1d4+X (where x refers to the increase in spell level a metamagic feat would impose, for example it would be 1d4+1 to heighten an spell) rounds to recover the expended spell
And I am still thinking on which spells an arcane swordsage would have access to.
Any thoughts?
-
2010-02-18, 09:42 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Arcane Swordsage (3.5)
My take on Arcane Swordsage (I'm starting to think maybe I should link it in my sig):
Edit: Oh yeah, I didn't address stances in that post. Hmm, I think treating it the same as boosts and counters but with the duration steps reversed to get to hours would work pretty well. Mind Blank as a stance remains 8th level, Shapechange goes up to 10th and thus unreachable pre-epic, Greater Invisibility becomes 6th level (by level 11 a lot of enemies should have See Invisibility anyway, so it really isn't broken imo), and so on.Last edited by Douglas; 2010-02-18 at 09:50 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2010-02-18, 09:44 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
-
2010-02-18, 09:48 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Arcane Swordsage (3.5)
It sounds like this could work out alongside other ToB characters pretty well.
Not so much against Fighters or gishes with nearly full caster progressions.
That's probably what you're going for.
Turning rays, area spells, etc. into melee strikes and turning buffs into 1-round boosts seems to be the intuitive way to approach this.
[edit:]
Or what douglas said.Last edited by Pluto; 2010-02-18 at 09:49 PM.
-
2010-02-19, 02:19 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Arcane Swordsage (3.5)
The free metamagic could be horrifying, since it allows him to persist whatever he pleases.