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Thread: Spellfire

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    Ogre in the Playground
     
    DruidGuy

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    Default Spellfire

    I have never seen spellfire in play. (I don't even know what book it is in.) My only exposure to it is a mod in NWN1 and the trilogy of books about it. (I'm almost done with book 1.) However, I have always thought it was a cool concept.

    Does anyone have experience playing in a game with a spellfire wielder? Does it work well, or is another one of Wizard's goofs?
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.

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    Colossus in the Playground
     
    hamishspence's Avatar

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    Default Re: Spellfire

    The books are Magic of Faerun, and Players Guide to Faerun for the epic version.
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    Ogre in the Playground
     
    Imp

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    Default Re: Spellfire

    mechanicaly its bad...


    you need to ready an action to absorb spells....


    Honestly i think it should be an imidiate action to absorbe spells if you don't ready an action
    that way you loose a swift but your whole round isn't wasted.
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Dwarf in the Playground
     
    BardGuy

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    Default Re: Spellfire

    If they had printed the cards on half decent stock, spent time playtesting for balance, or otherwise made an effort to not look like a desperate grab for M:tG players, Spellfire could have been great. I just ended up using them a stock art props for NPC portraits and treasure, mostly. I did get a great laugh out of the cards that depending on real world conditions (like time of day), though.
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    Lycanthromancer's Avatar

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    Default Re: Spellfire

    Spellfire would be good if mixed properly with psionics. Synchronicity abuse would let spellfire be actually useful, and using schism to protect you from spells would be nice as well.

    Unfortunately, there are too many spells and other effects that bypass spellfire completely, and wasting actions on absorbing spells (that may or may not be cast, and that may or may not actually be spellfireable) is wasting actions.

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    Ogre in the Playground
     
    Imp

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    Default Re: Spellfire

    Quote Originally Posted by BlckDv View Post
    If they had printed the cards on half decent stock, spent time playtesting for balance, or otherwise made an effort to not look like a desperate grab for M:tG players, Spellfire could have been great. I just ended up using them a stock art props for NPC portraits and treasure, mostly. I did get a great laugh out of the cards that depending on real world conditions (like time of day), though.
    O **** forgot about the card game... It was that bad?
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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    Dwarf in the Playground
     
    BardGuy

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    Default Re: Spellfire

    Quote Originally Posted by RagnaroksChosen View Post
    O **** forgot about the card game... It was that bad?
    You win a free internet for catching the reference.

    Yeah; it was really bad. I was a total TSR fanboy in the day and spent hours trying to prove that it was cooler/better than Magic... but I knew it my heart I was wrong.

    As a purely for fun way to play around mixing elements of several 2nd edition settings in a "face off" it could be an amusing diversion, but as a serious game to plan decks and build strategy for; it was awful.

    Oh, and don't forget the cardstock quality... the cards were notably lighter weight than standard playing cards, and had very poor waterproofing, a spilled glass of water could ruin a whole play area in moments.
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