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2010-02-21, 07:22 AM (ISO 8601)
- Join Date
- Jul 2008
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- Sweden
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The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
One thing that I've thought a lot about since I read this episode of Chainmain Bikini. And that is, what is the cost of a mercenary? A 1st level human warrior. Surely a 1st level human warrior is a cheaper than 1000 gp, and since that's the market price of a +1 weapon, wouldn't a smart player trade in the +1 weapon for a normal weapon and use the gold to hire a mercenary or two?
I mean, a +1 to hit and damage is nice, but an entire new standard action and 8 hit points of meat shield is better. Right?
So does anyone know what a 1st level human warrior mercenary would cost in an average D&D 3.5E world?Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2010-02-21, 07:28 AM (ISO 8601)
- Join Date
- Mar 2007
Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
How long do several people start to add up to 1,000 gold. Food, travel expenses, are you going to heal them/take care of their wounds? Where are you going to put them up for the night? You have to pay for all that. That 1,000 gold is going to shrink, and boy howdy will it shrink fast.
My Current Works
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2010-02-21, 07:33 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Jerusalem, Israel
- Gender
Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
Mercenaries die. A dead mercenary isn't worth anything unless you cough up even more money to resurrect him. And cheap mercenaries are going to die fast. This strategy is only good at low levels, (which brings up the scenario of wizards selling their spell books for a veritable army of dogs), not after that.
A +1 sword will always be a +1 sword, it will continue to hold it's value unless it's destroyed, and it's much harder to destroy a +1 sword then to destroy a mercenary.The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
The worst are the ones that look like they have a point. Multiple paragraph monstrosities that you're sure will have some sort of satisfying conclusion. Some sort of goal, to show that your reading was not in vain.
It doesn't and it was.
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2010-02-21, 07:37 AM (ISO 8601)
- Join Date
- Feb 2005
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Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
A&EG gives prices for mercenaries... and they're quite cheap. But remember, traditionally mercs got a piece of the loot pie. So they might get expensive that way when your payday comes.
Animals, however, are even better. They're quite cheap (consider the Warbeast template from MMII to get prices) and incredibly effective... and once you have them, all they want is food. The price of something like a Magebreed Warbeast Desmoderu Hunting Bat is shockingly low for what you get... and you can get far bigger and nastier stuff too (but make sure they have good movement options, or they get left behind).
JaronK
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2010-02-21, 08:58 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
DR magic. A +1 sword can beat it; 1,000gp worth of mercenaries (usually) can't.
Last edited by bosssmiley; 2010-02-21 at 09:00 AM.
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2010-02-21, 09:13 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
A +1 sword lets you fight better with no drawbacks except for the cost. A mercenary is a human(or humanoid at any rate) being who has to eat, sleep, breathe, takes more space and will have opinions and thoughts on his(her) own. When facing an ogre barbarian with a belt of skulls, a +1 sword won't say "screw that, no money is worth it". A mercenary warrior likely will.
Last edited by Morty; 2010-02-21 at 09:14 AM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2010-02-21, 09:17 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
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Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
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2010-02-21, 01:14 PM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
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2010-02-21, 01:31 PM (ISO 8601)
- Join Date
- Aug 2007
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Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
Cohorts typically want a half share of treasure or some similar amount of money. Mercs could reasonable expect the same. Followers only require equipping, but are generally too weak to be used as mercenaries. Laborers usually only want a few silvers, and craftsmen a few gold, but both are unlikely to go anywhere near danger. What jack posted is only for laborers, and is a bit silly for a life-threatening job requiring a high degree of training.
Last edited by ericgrau; 2010-02-21 at 01:33 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-02-21, 01:32 PM (ISO 8601)
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- Oct 2006
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Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
Mercs are already getting paid - anything extra is a bonus.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
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2010-02-21, 01:34 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-02-21, 01:37 PM (ISO 8601)
- Join Date
- Oct 2006
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Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
They should be first level, yes - I missed that part.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
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2010-02-21, 01:44 PM (ISO 8601)
- Join Date
- May 2009
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2010-02-21, 01:49 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Israel
- Gender
Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
Well, A&EG lists a 3rd level mercenary (with chainmail, longspear and a short sword) as costing 165gp to hire plus a 6sp daily wage (if I'm reading this right). The cheapest ones are foot skirmishers that cost 21gp and 2sp daily wage. This is assuming you hire them with their own equipment. Equipping them yourself is cheaper.. The mounted units cost more,but also higher level, reaching 1,671 gp+24 sp wage for a level 12 mercenary. If a +1 weapon (enchantment.. Damn nitpicking! ) is worth like a level 12th mercenary following you around..
Last edited by Sliver; 2010-02-21 at 01:50 PM.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-21, 02:47 PM (ISO 8601)
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- Aug 2009
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Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
And then gets chopped up for various spell components, constructs and undead. They also give great information about HOW they died with a heal check. And you can loot your gold back.
A +1 sword will always be a +1 sword, it will continue to hold it's value unless it's destroyed, and it's much harder to destroy a +1 sword then to destroy a mercenary.[/QUOTE]
Rust monster. Etherial filtcher. Disjunction. Teevs. Rust monsters....
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2010-02-21, 04:15 PM (ISO 8601)
- Join Date
- Aug 2007
Re: The Price of a Mercenary and a +1 magic weapon (D&D 3.5E)
Well, the mercenary obviously represents much more force than a +1 sword. The quantity of mercenaries that a +1 sword buys is orders of magnitude more force.
*but*
A mercenary needs to be shepherded into position. You can quite easily get a mercenary across a field or stream. Getting one secretly into the enemy camp is trickier. Getting one across the country quickly is tough. Getting one insane enough to enter the Trapped Crypt of PelorEaters is expensive and difficult; getting one to survive the first kobold ambush is nigh-impossible.
So if you are doing special ops (as PCs ought), a mercenary might not be wise to bring along. If you are doing brute military force, by all means hire all the mercs in the area. The prince still gets a magic sword in addition to all the guards you can fit around him.