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2010-02-21, 09:45 PM (ISO 8601)
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- Feb 2009
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What to make for a newish player in a high power group... [3.5e]
I have a fleshworld group with a new player joining (new to D&D, not just new to this group), and it is a __VERY__ high power game, what should I make for him that has fun tricks, but not enough to make his head explode?
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2010-02-21, 09:47 PM (ISO 8601)
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- Jan 2007
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2010-02-21, 09:52 PM (ISO 8601)
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- Oct 2008
Re: What to make for a newish player in a high power group... [3.5e]
Depends on the player's general capability. If he's likely to take a while getting used to D&D before he's ready to spread his own wings, DFA is fantabulous. Alternatively, if he's the type to dive straight in, ToB would be better.
Essentially, I'm totally agreeing with Lycanthromancer, except on the Binder part, since from what I've seen, they're not straight-forward to play, even once built.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2010-02-21, 09:57 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2010-02-21, 09:57 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
Yeah, before I read the other responses, I was already going to say "Dragonfire Adept."
You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-21, 10:02 PM (ISO 8601)
- Join Date
- Oct 2008
Re: What to make for a newish player in a high power group... [3.5e]
If he goes DFA, make sure he grabs the feat Entangling Exhalation. It is to DFAs what Spell Focus is to wizards.
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2010-02-21, 10:03 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
The party is a Dark Chaos Shuffling Anthropomorphic Bat (+6 to Wis) DMM: Persist abusing Cleric/Sovereign Speaker/Contemplative (6 bonus domains between them (for Dark Chaos Shuffle fuel))//Druid/Planar Shepard (me), and some other gawdly overpowered builds I don't know.
Last edited by Lord of Syntax; 2010-02-21 at 10:07 PM.
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2010-02-21, 10:06 PM (ISO 8601)
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- Jan 2007
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2010-02-21, 10:07 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
Ah. OK, a run-of-the-mill DFA with Entangling Exhalation will probably be a little ... impotent, then.
In that case, I'm thinking maybe he should use something that's normally ridiculously broken, and count on his inexperience with the game to tone him down to non-game-breaking levels. Tainted Scholar, maybe?
... No, wait, I've got it: Hulking Hurler abuse. Possibly on a Tauric Template creature. It doesn't get much simpler than "My turn? I throw another boulder. 4287d6 damage."Last edited by Draz74; 2010-02-21 at 10:07 PM.
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-21, 10:07 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
Set him up with an ubercharger build with irrelevent flaws for bonus feats. Help him pick out really good magical gear. That should at least let him contribute to a party like this. And buff him.
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2010-02-21, 10:13 PM (ISO 8601)
- Join Date
- Dec 2008
Re: What to make for a newish player in a high power group... [3.5e]
Pun-Pun?..
I kid.
However, Have you thought of Wizard lock-down / Batman?
Can never go wrong with one of those, and played right not much can beat it.
Plus its good fun ;]
RP him as Insane :D
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2010-02-21, 10:13 PM (ISO 8601)
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- Jan 2007
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Re: What to make for a newish player in a high power group... [3.5e]
Vow of Poverty Dragonfire Inspiration/Snowflake Wardance bard/crusader/sublime chord (1)/jade phoenix mage? Focusing on White Raven maneuvers?
Buff while you buff while you buff in the buff?Last edited by Lycanthromancer; 2010-02-21 at 10:15 PM.
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2010-02-21, 10:13 PM (ISO 8601)
- Join Date
- Oct 2008
Re: What to make for a newish player in a high power group... [3.5e]
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2010-02-21, 10:18 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
It is all me, yay gestalt!
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2010-02-21, 10:20 PM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
What the GM throws at you? Twice Betrayer? Ike Tarrasques? Tarrasques as MOB?
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2010-02-21, 10:21 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
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2010-02-21, 10:22 PM (ISO 8601)
- Join Date
- Dec 2006
Re: What to make for a newish player in a high power group... [3.5e]
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2010-02-21, 10:25 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
I still say this whole situation is precisely why the Hulking Hurler exists.
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-02-21, 10:27 PM (ISO 8601)
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- Feb 2009
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Re: What to make for a newish player in a high power group... [3.5e]
We are a preexisting group, we are now doing a high powered campaign.
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2010-02-21, 10:29 PM (ISO 8601)
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- Jan 2007
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Re: What to make for a newish player in a high power group... [3.5e]
You horrifically cruel man, you.
[edit] Really, your best bet is to make him into something that gives everyone else more actions. White Raven maneuvers.
Warblade/crusader//factotum?
Play him as an egomaniacal Sun Tzu, playing with the battlefield like a chessboard, moving his pawns on a whim.
Simple, elegant, and able to keep up with the party by making their power his own.Last edited by Lycanthromancer; 2010-02-21 at 10:33 PM.
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2010-02-21, 10:32 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: What to make for a newish player in a high power group... [3.5e]
Yes, perhaps...toning things down might be a good idea. If it's a new player, gestalting together two Tier-1 classes is not a good introduction for them. Having said that, Arcane Swordsage might be what you need.
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2010-02-21, 10:35 PM (ISO 8601)
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- Mar 2009
Re: What to make for a newish player in a high power group... [3.5e]
++to the hulking hurler.
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2010-02-21, 10:41 PM (ISO 8601)
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- Mar 2008
Re: What to make for a newish player in a high power group... [3.5e]
Maybe some sort of bard with Inspire Courage/Dragonfire Inspiration optimization. As long as the player remembers to sing every combat, they're helping out the party. Beyond that, they can experiment around with a wide range of options without seriously detracting from the group's power.
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2010-02-21, 10:45 PM (ISO 8601)
- Join Date
- Dec 2004
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- I wish I knew...
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Re: What to make for a newish player in a high power group... [3.5e]
Hellfire Glaivelock with a level dip in Binder for Strongheart Vest, and Legacy Champion to promote Hellfire Warlock to stupid levels
He has a short list of fun abilities, can crank out stupid D6's, and has some utility with things like Chilling Tentacles, plus being surprisingly difficult to kill.
Here's how I'd run things:
Eldritch Glaive, Eldritch Spear (for when they try to stay away), and Dark One's Own Luck to help him survive SoD situations for Least invocations
I'd also give him Voratious Dispelling as an Invocation, because sometimes when dealing with a Batman Wizard, the best thing to do is strip him. Plus Flee The Scene. He's gonna need hellrime blast to qualify for HFW
For greater, you got options. Chilling Tentacles are fun, so is Vitriolic Blast and Eldritch Cone/Chain. But there's some fun toys here
And for Dark invocations, you simply cannot go wrong with Utterdark Blast.
Make him a Pixie, and buy off the LA as you progress. That gives you Flight, Greater Invisibility, and Tiny size for better AC. Also, a huge beam of energy erupting from a tiny pixie is simply amusing.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
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My homebrew world in progress: Falcora
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2010-02-21, 10:48 PM (ISO 8601)
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- Feb 2009
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Re: What to make for a newish player in a high power group... [3.5e]
It is starting at lvl 11.
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2010-02-21, 10:54 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-02-21, 11:02 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
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2010-02-22, 03:21 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Netherlands
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
I bet you if this guy even takes one glimpse of your characters' sheets he's going to be confused, majorly.
If you want someone to learn the ropes, don't drop them into an 11th level min-maxed gestalt game. Do you really expect him to say "Geeh, I think I've got the hang of this now" after the first 3 sessions?
Seriously, just do a one-off with the guy, using regular rules at low level. After he's broken in a bit, let him join your other game. At least that way he's prepared.
Also, if he's really a newbie, he could consider getting a copy of NWN2. While it's not a perfect intepretation of 3.5, he should be able to pick up some of the rules from that and at least learn which kind of character he likes.
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2010-02-22, 04:35 AM (ISO 8601)
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- Feb 2009
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Re: What to make for a newish player in a high power group... [3.5e]
Is is not a "newbie", he just does not have much experience, I can explain the gaps, and the other players wont wait, and it is all ready been timeshifted for me...[/drama]
We need someone for the role of thecorpsefront-line combatant.Last edited by Lord of Syntax; 2010-02-22 at 04:39 AM.
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2010-02-22, 04:36 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: What to make for a newish player in a high power group... [3.5e]
Druid. Easy, easily powerful enough to carry anyone through. No. Wrong. Choices. Oh, and yeah, pretty fcking good frontliner.
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