New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 11 of 11
  1. - Top - End - #1
    Dwarf in the Playground
     
    Malificus's Avatar

    Join Date
    Oct 2007
    Location
    Minnesota
    Gender
    Male

    Default [3.5] Weapon damage

    I'm going to be running a grim fantasy game, and plan on using rules like encumbrance, weather, and whatnot to emphasize the dark nature of everything, when I started wondering.

    How does weapon health work? I'll be using bronze weapons (steel exists, but is rare), which has a hardness of 9. Does that mean if Furybringer Deeprage, Barbarian Dwarf hits Mooky McDisposable for 10 damage, that his bronze axe takes damage? How does masterwork or magic affect this?

  2. - Top - End - #2
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: [3.5] Weapon damage

    Here. That should cover most of your questions.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  3. - Top - End - #3
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: [3.5] Weapon damage

    I am not sure But IIRC hardnessis like DR to objects, if you try to sunder a weapon you have to beat (or ignore) it's hardness to actually damage it.
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  4. - Top - End - #4
    Dwarf in the Playground
     
    Malificus's Avatar

    Join Date
    Oct 2007
    Location
    Minnesota
    Gender
    Male

    Default Re: [3.5] Weapon damage

    So regardless of how hard a character hits with a weapon, it won't break. Someone has to be specifically trying to break his weapon? Furybringer Deeprage won't have to worry about weapon damage no matter how hard he hits people.

  5. - Top - End - #5
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: [3.5] Weapon damage

    Weapon Health does not come into play unless your weapon actually gets attacked (e.g. by a Sunder attempt or a Disintegrate spell). You do not use Newton's Third Law; hitting someone for 20 damage does not mean your axe took 20 damage too.

    Hardness is indeed like DR, except it works against anything that doesn't specifically bypass it (DR works only against physical attacks, not spells).

    Masterwork doesn't improve an object's HP or hardness. Magic does. How much magic improves the hardness/HP is stated in a couple (contradictory) places in the rules. The most up-to-date of these rules (Magic Item Compendium) says +2 hardness and +10 Hit Points for every "plus" of a magic weapon or armor.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  6. - Top - End - #6
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: [3.5] Weapon damage

    Yep, trying to break a weapon is a special action called sunder, (you even need a feat to do it if you don't want to provoke AoO's)
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  7. - Top - End - #7
    Dwarf in the Playground
     
    Malificus's Avatar

    Join Date
    Oct 2007
    Location
    Minnesota
    Gender
    Male

    Default Re: [3.5] Weapon damage

    Quote Originally Posted by Draz74 View Post
    Weapon Health does not come into play unless your weapon actually gets attacked (e.g. by a Sunder attempt or a Disintegrate spell). You do not use Newton's Third Law; hitting someone for 20 damage does not mean your axe took 20 damage too.
    Alright, sound good.

    hmm... I'd throw in enemies who sunder, but so far the group is a soul-knife, a warlock, and a rogue.

  8. - Top - End - #8
    Titan in the Playground
    Join Date
    Dec 2004
    Location
    I wish I knew...
    Gender
    Male

    Default Re: [3.5] Weapon damage

    Quote Originally Posted by Malificus View Post
    I'm going to be running a grim fantasy game, and plan on using rules like encumbrance, weather, and whatnot to emphasize the dark nature of everything, when I started wondering.

    How does weapon health work? I'll be using bronze weapons (steel exists, but is rare), which has a hardness of 9. Does that mean if Furybringer Deeprage, Barbarian Dwarf hits Mooky McDisposable for 10 damage, that his bronze axe takes damage? How does masterwork or magic affect this?
    In a word: No.

    It's only used when opponents try to sunder your weapon.

    However, if you wish to posit that doing more than your weapon's Hardness can damage the blade, that's an awesome houserule. Here's how I'd probably do it

    1) You can deal up to your weapon's Hardness without a problem. Doing more damage than that may damage your blade. You may pull your blow if it does more than this 'fragile cap', so you do not risk damage your weapon unnecessarily. Alternately, if there is 'blow through' (i.e. you do more damage than necessary), there is less of a chance of your weapon breaking, even if you bypass the fragile cap.

    2) Rolling a Natural 1 can result in a broken weapon. Roll weapon damage, and apply the full amount to the weapon, using Hardness as DR, and unable to pull the blow. Rolling a Natural 1 on a Bow or Crossbow results in a broken bowstring.

    3) When hitting something with a Hardness greater than your weapon (such as Plate Mail), a failed attack roll may result in damage being dealt to your weapon

    4) Blunt weapons are normally excepted from damage due to excessive damage, as they are designed to dish out massive blunt force trauma. However, if you deal twice the Hardness, you may end up breaking the Haft.

    5) Mastercrafted doubles your 'safe zone' before you risk damaging your weapon

    6) Magic weapons add a multiplier to your safe zone based on 2+ Enhancement Bonus (or equivalent, if it has enchantments such as Keen). This subsumes, and does not stack with, the doubling from Mastercrafted.

    Sound like decent guidelines?
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Spoiler
    Show
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  9. - Top - End - #9
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: [3.5] Weapon damage

    Quote Originally Posted by Malificus View Post
    Alright, sound good.

    hmm... I'd throw in enemies who sunder, but so far the group is a soul-knife, a warlock, and a rogue.
    AFIK you can sunder a mind blade BUT they can reshape them at the next turn... also you might want to consider showing your player this ACF for psychic warrior instead of soul Knife

    It is basically the same, except you can actually contribute to the party.

    And I talk of the Soul knife uselessness from personal experience
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  10. - Top - End - #10
    Dwarf in the Playground
     
    Malificus's Avatar

    Join Date
    Oct 2007
    Location
    Minnesota
    Gender
    Male

    Default Re: [3.5] Weapon damage

    Oh yeah, in case this is relevant, I'll be using the E6 variant rules.

    Quote Originally Posted by ShneekeyTheLost View Post
    Sound like decent guidelines?
    It has a few more rules than I was originally planning, but yeah, that's about what I had in mind. I might throw it in to vary up enemy drops.

    I think I'd keep it at this for simplicity:

    1) When you hit with a weapon, it takes damage using its Hardness as DR
    1a) Double the hardness for bashing weapons.
    1b) +2 Hardness and +10 health per enchantment bonus

    2) Crit misses roll damage as normal to see if the weapon takes damage.

    3) Bonus damage caused by precision based attacks like sneak attacks, and critical strikes wouldn't count towards damaging the weapon. Same for extra damage from weapon finesse.

    4) If you would deal more damage than your weapon's hardness, you may hold back reflexively, as to not damage your weapon.

    AFIK you can sunder a mind blade BUT they can reshape them at the next turn... also you might want to consider showing your player this ACF for psychic warrior instead of soul Knife

    It is basically the same, except you can actually contribute to the party.

    And I talk of the Soul knife uselessness from personal experience
    I've brought up how I'm unsure how effective his soul-knife would be, but he seems confident in it. I'll tell him about this.

  11. - Top - End - #11
    Banned
     
    Lycanthromancer's Avatar

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: [3.5] Weapon damage

    Quote Originally Posted by Malificus View Post
    So regardless of how hard a character hits with a weapon, it won't break. Someone has to be specifically trying to break his weapon? Furybringer Deeprage won't have to worry about weapon damage no matter how hard he hits people.
    Well, you could always try speaking too loudly.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •