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  1. - Top - End - #1
    Dwarf in the Playground
     
    RedSorcererGirl

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    Default Help with my Heartwarder-build? [4e]

    Hello all,

    I just finished my heartwarder, and since I am very new to 4e I thought I would put it up on the playground so if there are any stupid choices, you would notice, and hopefully point it out to me.

    I was trying to build a very effective defender with some extra healing in case our cleric should need help. The rest of the group are; a ranger (dont know race, but I think he is two weapon fighting), a cleric (again, I have no idea about race or even diety) and dragonborn sorcerer.

    Please, if there are any outright stupidities, tell me so I can change them. Also, any suggestions on tactics, or other things to think about is very appreciated.

    I present to you, Lady Avanya the Heartwarder and servant of Sune:

    Spoiler
    Show

    Avanya
    Half-elf
    Virtous Paladin 10, Heartwarder 1

    11 Strength
    14 Constitution
    13 Dexterity
    9 Intelligence
    16 Wisdom
    23 Charisma

    Baldurs gate background benefit (add streetwise to skill list, one extra language, +2 streetwise)

    Trained skills
    Religion
    Diplomacy
    Endurance
    Insight

    Feats
    Weapon prof (Bastard sword)
    Focused expertise (Bastard sword)
    Toughness
    Devoted Paladin
    Power of trickery
    Loving sacrifice
    Honoured foe

    Powers
    Dilettante: Vicious mockery
    Lay on hands

    Lv 1 At will: Enfeebling strike, Virtous strike
    Lv 1 Encounter: Valorous smite
    Lv 1 Daily: Majestic halo
    Lv 2 Utility: Call of challenge
    Lv 3 Encounter: Avengine smite
    Lv 5 Daily: Name of might
    Lv 7 Encounter: Astral thunder
    Lv 9 Daily: Crown of glory
    Lv 10 Utility: Cleansing spirit

    From Heartwarder:
    Sunes touch
    Tears of evergold

    Sirens voice Lv 11 Encounter

    Magic items

    Bastard sword of evil undone +2
    Immunizing wyrmscale armor +3
    Shield of eyes +2 (heavy)
    Amulet of mental resolve +2
    Survivors belt
    Acrobat boots

    Unequipped

    Reading spectacles
    Ruby scabbard
    Woundstitch powder

    Defenses
    AC 29
    Fort 21
    Reflex 20
    Will 24

    HP 99
    Healing surges 13
    Surge value 24

    I think that is all... Please ask if there is something I missed.


    Thanks in advance, guys!

  2. - Top - End - #2
    Ettin in the Playground
     
    Mordokai's Avatar

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    Default Re: Help with my Heartwarder-build? [4e]

    I'd try doing it something like this:

    Spoiler
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    Avanya, level 11
    Half-Elf, Paladin, Heartwarder
    Build: Virtuous Paladin
    Background: Baldur's Gate (Baldur's Gate Benefit)

    FINAL ABILITY SCORES
    Str 11, Con 14, Dex 13, Int 9, Wis 18, Cha 22.

    STARTING ABILITY SCORES
    Str 10, Con 11, Dex 12, Int 8, Wis 15, Cha 17.


    AC: 30 Fort: 20 Reflex: 21 Will: 24
    HP: 89 Surges: 13 Surge Value: 22

    TRAINED SKILLS
    Religion +9, Insight +16, Heal +16, Diplomacy +19

    UNTRAINED SKILLS
    Acrobatics +2, Arcana +4, Bluff +12, Dungeoneering +9, Endurance +3, History +4, Intimidate +11, Nature +9, Perception +9, Stealth +2, Streetwise +13, Thievery +4, Athletics +1

    FEATS
    Level 1: Action Surge
    Level 2: Focused Expertise (Longsword)
    Level 4: Mark of Healing
    Level 6: Devoted Paladin
    Level 8: Power of Trickery
    Level 10: Bitter Challenge
    Level 11: Versatile Master

    POWERS
    Dilettante: Astral Seal
    Lay on Hands: Lay on Hands
    Paladin at-will 1: Enfeebling Strike
    Paladin at-will 1: Virtuous Strike
    Paladin encounter 1: Valorous Smite
    Paladin daily 1: Frost of Letherna
    Paladin utility 2: Call of Challenge
    Paladin encounter 3: Avenging Smite
    Paladin daily 5: Name of Might
    Paladin utility 6: Divine Bodyguard
    Paladin encounter 7: Divine Reverence
    Paladin daily 9: Crown of Glory
    Paladin utility 10: Font of Healing

    ITEMS
    Longsword of Evil Undone +2, Veteran's Gith Plate Armor +3, Shield of Speed and Evasion Heavy Shield (heroic tier), Boots of Eagerness (heroic tier), Cloak of the Chirurgeon +2, Gem of Colloquy (heroic tier)


    A little higher WIS, a little lower CHA, but this one should give you plenty of healing and some nice defensive tricks. Call of Challenge + Frost of Letherna, sustain minor and every enemy is immobilised UteoynT. Astral Seal becomes at-will for you, thanks to Versatile Master and will enable your allies some healing, as well as saving throws, thanks to Mark of Healing (that is, if your DM allows it). Every Lay on Hands also grants target a saving throw, on that same principle.

    All in all, this paladin just became a big leader. Maybe I overdid it... While my builds are usually fun to play (to me at least), they are usually also far from optimised, so you might want to wait for somebody who's better at optimising to come around and do a little better job.
    Last edited by Mordokai; 2010-02-23 at 08:25 AM.
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
    This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
    "There will come a day so dark you will pray for death. On that day your prayers will be answered."
    Book of shadows, book of night, wake the beast and banish light.

  3. - Top - End - #3
    Ettin in the Playground
     
    Yakk's Avatar

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    Default Re: Help with my Heartwarder-build? [4e]

    Loving sacrifice -- questionable (it moves damage around, which is ... meh. Plus as a ranged power, it provokes OAs)
    Dilettante: Vicious mockery -- questionable (implement problem)
    Power of trickery -- free shift 1? Meh.
    Toughness -- no. Skip it. Really.

    Mark of Healing -- Touch of Salvation is a better feat for a paragon-tier Paladin. (they get a save, and they get a bonus equal to your cha mod to the save!)

    Suggestions:
    Forceful Challenge -- if read as RAW, it is ridiculously good. If not, pass on it.
    Contagious Challenge -- Double mark plus fun.

    Note you can get 2 paragon tier feats by retraining a heroic tier feat at level 11 (well, you get one at level 11, plus one retrain of a heroic tier feat).

  4. - Top - End - #4
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    RedSorcererGirl

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    Default Re: Help with my Heartwarder-build? [4e]

    Mordokai

    Thank you, this is really helpful.
    I rearranged the ability scores as you suggested, also, DM told me that we are using 24 point buy, so I got to extra points to spend.

    I realised looking at your build that I really dont need a bastard sword. I think I chose it out of habit. I have only played strikers.

    So I am debating what to take instead. Maybe virtous recovery...

    Yakk

    Thank you very much as well. All help is greatly appreciated.

    Well, loving sacrifice was mostly for flavour. I didnt know that it provoked OA though... thats not good.
    I switched vicious mockery for astral sea.
    As for power of trickery, I thought it was kind of neat. Especially when comparing to the other available "power of" feats.

    I forgot to mention, no eberron or dragon magazine. So no dragon marks unfortunatly.

    Note you can get 2 paragon tier feats by retraining a heroic tier feat at level 11 (well, you get one at level 11, plus one retrain of a heroic tier feat).
    You do? I couldnt make it work in the character builder, but if DM allows it I will certainly take forceful challenge.

    Any heroic feat suggestions in case I cant retrain?

    This is the build so far:

    Spoiler
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    Lady Avanya "Anya", level 11
    Half-Elf, Paladin, Heartwarder
    Build: Virtuous Paladin
    Background: Baldur's Gate, Upperdark Slave, Traveling Missionary, Divinely Inspired, Ward of the Temple (Baldur's Gate Benefit)

    FINAL ABILITY SCORES
    Str 11, Con 16, Dex 13, Int 9, Wis 18, Cha 22.

    STARTING ABILITY SCORES
    Str 10, Con 13, Dex 12, Int 8, Wis 15, Cha 17.


    AC: 29 Fort: 21 Reflex: 21 Will: 24
    HP: 101 Surges: 14 Surge Value: 25

    TRAINED SKILLS
    Religion +9, Insight +16, Endurance +11, Diplomacy +18

    UNTRAINED SKILLS
    Acrobatics +5, Arcana +4, Bluff +11, Dungeoneering +9, Heal +9, History +4, Intimidate +11, Nature +9, Perception +9, Stealth +4, Streetwise +13, Thievery +6, Athletics +3

    FEATS
    Level 1: Focused Expertise (Longsword)
    Level 2: Virtuous Recovery
    Level 4: Toughness
    Level 6: Devoted Paladin
    Level 8: Power of Trickery
    Level 10: Loving Sacrifice
    Level 11: Honored Foe

    POWERS
    Dilettante: Astral Seal
    Lay on Hands: Lay on Hands
    Paladin at-will 1: Enfeebling Strike
    Paladin at-will 1: Virtuous Strike
    Paladin encounter 1: Valorous Smite
    Paladin daily 1: Frost of Letherna
    Paladin utility 2: Call of Challenge
    Paladin encounter 3: Avenging Smite
    Paladin daily 5: Name of Might
    Paladin utility 6: Wrath of the Gods
    Paladin encounter 7: Astral Thunder
    Paladin daily 9: Crown of Glory
    Paladin utility 10: Cleansing Spirit

    ITEMS
    Adventurer's Kit, Bottle of Wine, Everburning Torch, Fine Clothing, Symbol of the Champion's Code +2, Shield of Eyes Heavy Shield (heroic tier), Acrobat Boots (heroic tier), Reading Spectacles (heroic tier), Amulet of Mental Resolve +2, Survivor's Belt (paragon tier), Woundstitch Powder (heroic tier), Ruby Scabbard (heroic tier), Riding Horse, Immunizing Wyvernscale Armor +3, Pinning Longsword +3


  5. - Top - End - #5
    Dwarf in the Playground
     
    RedSorcererGirl

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    Default Re: Help with my Heartwarder-build? [4e]

    *bump*

    I am bumping this thread, just once, to see if I can get some more help. If not I will let it rest.

    In any case, thanks for the help guys, you are awesome.

  6. - Top - End - #6
    Ettin in the Playground
     
    Yakk's Avatar

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    Default Re: Help with my Heartwarder-build? [4e]

    Drop toughness. Really. Do it. It is not a fun feat, and it is mechanically mediocre.

    And yes, the ranged 5 portion means it provokes.

    ...

    To make it work in the character builder, go to the retraining page. Select level 11. Then pick a heroic tier feat on the left.

    Now pick a paragon tier feat on the right.

    (and yes, the interface sucks!)

    ...

    Note that forceful challenge, by raw, causes the attack to fail quite often. This is too good -- it is a bug. I would actually avoid taking it, because by RAW, it is too good -- and by RAI, it is meh.

    Touch of Salvation can be ridiculously good -- you hand out a saving throw with each lay on hands with a +6 bonus. That could win a battle -- but it is situational.
    Last edited by Yakk; 2010-02-23 at 04:51 PM.

  7. - Top - End - #7
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    RedSorcererGirl

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    Default Re: Help with my Heartwarder-build? [4e]

    Yakk

    Thank you so much for your help!

    Now I got the character builder to work. Though I noticed that forceful challenge is a dragon magazine power, so it is banned unfortunatly. I am not worried about it being too good. The other players are all very talented at optimizing, especially in 4e. So no matter what I do I think I will be below the rest of the group.

    I think I will retrain toughness to touch of salvation. I agree with it being a boring feat, but since both my Fort and Ref defenses are low, I figured more HP was needed, especially as a defender.

    I will try and find a better, but still flavourful feat to switch with loving sacrifice. I like the fluff about it, but provoking is no fun.

    Do you have any suggestions as to magic items? Are there only sword of evil undone (lv10), and holy avenger (lv25 I think) that works as holy symbols?

  8. - Top - End - #8
    Ettin in the Playground
     
    Yakk's Avatar

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    Default Re: Help with my Heartwarder-build? [4e]

    So here is a run at your paladin, done from scratch.

    I kept heartwarder and chaladin goal, but didn't look at what you did much other than that.

    Cheese used: 3 feats to turn the half-elf power into an at-will that uses charisma to attack. I then picked Magic Weapon (the artificer at-will). This becomes your bread-and-butter attack: stand next to an area effect or multi-tap character (like a ranger) and use magic weapon to grant that striker a +1 to hit and +4 to damage until the end of your next turn (and it works on all allies adjacent to you!)

    Everything else, I went for "per-encounter healing" and "mark everything" power wise. I mostly avoided picking up implement powers, and concentrated on weapon powers with good riders.

    Your at-wills include:
    One as a basic attack (with a minor rider)
    One that marks the target if you hit them (12 points of pain mark)
    Magic weapon.

    Because I find having more encounter powers is fun, I grabbed another divine at-will power (it has to be weapon, because implement rules are currently rather bad -- without MCing into the class, even if you both use holy symbols, your holy symbol doesn't work!)

    Spoiler
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    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Avanya, level 11
    Half-Elf, Paladin, Heartwarder
    Background: Baldur's Gate (Baldur's Gate Benefit)

    FINAL ABILITY SCORES
    Str 11, Con 14, Dex 13, Int 9, Wis 18, Cha 22.

    STARTING ABILITY SCORES
    Str 10, Con 11, Dex 12, Int 8, Wis 15, Cha 17.


    AC: 30 Fort: 20 Reflex: 21 Will: 24
    HP: 89 Surges: 13 Surge Value: 22

    TRAINED SKILLS
    Religion +9, Streetwise +18, Intimidate +19, Diplomacy +18, Bluff +16

    UNTRAINED SKILLS
    Acrobatics +2, Arcana +4, Dungeoneering +9, Endurance +3, Heal +9, History +4, Insight +11, Nature +9, Perception +9, Stealth +2, Thievery +2, Athletics +1

    FEATS
    Level 1: Bardic Dilettante
    Level 2: Combat Virtuoso
    Level 4: Focused Expertise (Longsword)
    Level 6: Devoted Paladin
    Level 8: Group Defense (retrained to Honored Foe at Level 11)
    Level 10: Religious Dabbler
    Level 11: Versatile Master

    POWERS
    Dilettante: Magic Weapon
    Lay on Hands: Lay on Hands
    Paladin at-will 1: Virtuous Strike
    Paladin at-will 1: Ardent Strike
    Religious Dabbler: Overwhelming Strike
    Paladin encounter 1: Valorous Smite
    Paladin daily 1: Majestic Halo
    Paladin utility 2: Call of Challenge
    Paladin encounter 3: Righteous Smite
    Paladin daily 5: Unyielding Faith
    Paladin utility 6: Wrath of the Gods
    Paladin encounter 7: Resurgent Smite
    Paladin daily 9: Crown of Glory
    Paladin utility 10: Benediction

    ITEMS
    Adventurer's Kit, Heavy Shield, Challenge-Seeking Longsword +3, Screaming Gith Plate Armor +3, Cloak of Distortion +2, Symbol of Dire Fate +2, Bracers of Mighty Striking (heroic tier), Residuum (Any) (280)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


    For magic items:
    The armor gives a per-encounter "target takes a -2 penalty to hit", and gives a +3 bonus to your intimidate check.

    The cloak makes opponents more than 5 squares away from you take a -2 penalty to hit you with ranged attacks.

    The symbol gives you a +1 bonus to hit against targets marked by you (which, given your large number of "mark everything in 3 squares" powers, should be whatever you attack).

    The long-sword does +2d6 damage on a target at max HP, but does no bonus damage dice on crits. I figure you'll be attacking max HP targets more often than you will be getting crits!

    The bracers are used to boost the damage of your basic attack at-will a tad, because I had money left over.

    For skills, I went all-out with social. The character has intimidate, diplomacy, bluff and streetwise skills. Together with the MC bard, this makes me thing he used to be a musician before Sune's blessing made the character a Paladin. With the domains of trickery, the bluff/streetwise skills make lots of sense.

    How does this compare?

    Feats I chose:
    3 feats to pull off the half-elf multiclass fun (1 is optional -- the at-will from another divine class isn't very top-notch, but it does give you a positioning power).

    1 feat grants you +1 healing surge and +6 healing on lay on hands.

    1 feat grants you wis bonus temporary HP whenever a marked target beats on you -- with the mass-marking powers, this will basically soak 4 points of damage from each marked foe.

    1 feat to get +1 to hit with longsword powers.

    Eventually, you'll want to pickup a sune blessed weapon of some kind, so you can stop having to have both a holy symbol and a sword.

    Role-play wise, I'd want to pick up a musical instrument for this Paladin. :)
    Last edited by Yakk; 2010-02-24 at 12:17 PM.

  9. - Top - End - #9
    Dwarf in the Playground
     
    RedSorcererGirl

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    Default Re: Help with my Heartwarder-build? [4e]

    Yakk,

    You are wonderful! A whole heep of freshly baked internet cookies for you!

    Thank you so much, this build looks much more fun to play. (I actually wanted to play a bard from the beginning, but the leader role was taken. Can you read my mind? ^^)

    The only thing I changed was the armor, as awesome as it is, it felt to out of character for her. Right now she has a summoned armor, but I am thinking of changing it back to the screaming armor since it is so much better. Oh, and the cloak I switched for an amulet, I have a feeling that I want to keep my defenses up.

    Thank you so much for ypur help, this build is really awesome with just the right amount of cheese. ^^

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