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Thread: [3.5] Illumians

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    Default [3.5] Illumians

    I did a review of the 3.5 book Races of Destiny today. Which has me thinking of the Illumians. I was rather unimpressed by this race. It just seemed to fall flat. The idea of a race of humans with glowing letters floating around their heads seems kind of silly. Has anyone ever built a really good Illumian character? Are they actually useful for any particular builds?

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    DragoonWraith's Avatar

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    Default Re: [3.5] Illumians

    Illumians are one of the better races, actually. The Krau sigil is excellent.

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    Default Re: [3.5] Illumians

    I know this won't earn me any points with the optimization community, but Illumians make terrific Mystic Theurges (early entry with the Improved Sigil (Krau) feat, and no CL loss (though you do incur a loss of spells known)).

    The Krau sigil is what makes Illumians great multiclassers with casters. By level 2, your CL is boosted by 2 (not exceeding your HD), so it functions as a half-strength Practiced Spellcaster feat.

    I find they make extremely flavorful characters, and the sigil combinations offer all sorts of weird tricks.

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    Default Re: [3.5] Illumians

    Quite simply, they are the kings of multiclassing. What other race lets you flex your muscles for bonus spells? None, that's who.

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    Default Re: [3.5] Illumians

    They have a few niche uses, their sigils give access to quite a few unique/rare tricks. Like, as mentioned, getting more spells by being good at flexing.

    If you don't have the ability to take good advantage of the sigils... they're pretty weak.
    Last edited by Ernir; 2010-02-23 at 01:40 PM.
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    Default Re: [3.5] Illumians

    An Illumian can go Beguiler 1/ Wizard 4/ Ultimate Magus 10 and add 10/10 UM spellcasting to Wizard. Without Krau, you're only able to add 9/10 with just Practiced Spellcaster.

    An Illumian Cleric can use Hoonvaul and get a bonus on Concentration checks and Turning checks, as well as being able to expend a spell slot to gain an additional bonus on turning.

    Naenhoon is like Divine Metamagic but it's not limited to divine spells. This allows for example the standard Sorcerer/Paladin gish build to put its Sacred Exorcist turning to better use. A Dread Necromancer could also find this ability quite useful.

    The Illumian racial abilities aren't necessarily powerful, but in the proper situation they can make an already strong build that much better.

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    Default Re: [3.5] Illumians

    I've built a single-class Illumian wizard who's obsessed with reading and language of all sorts. He's got the sigil that improves his Int bonus and the one that improves his Con and Wis bonus. At level 17, he speaks fifteen languages, gets insane bonuses to all skills based off mental stats, and even his level 0 spells have a DC over 20. He's also a mental supremacist - he looks down on anyone with less intelligence than him...which is basically everyone.

    Kinda swerves from the base idea of a race for multiclassing, but it maxes out the theme of a race focused on language, and he's hella fun to play.
    Last edited by Magnor Criol; 2010-02-23 at 02:03 PM.

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    Default Re: [3.5] Illumians

    Aeshkrau is also good for a gish who focuses primarily on buff spells. You can be lax on your Cha or Int, and instead pump Str. Notable in many Suel Arcanamach builds.
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    Default Re: [3.5] Illumians

    I also see a "True Bookworm" build without Ur Priest Cheese....

    Race: Illumian
    Class: Archivist 1/Wizard 4/Mystic Theurge 10

    tho i do like the Beguiler/Wizard/Ultimate Magus one.
    Last edited by LichPrinceAlim; 2010-02-23 at 02:42 PM.

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    Default Re: [3.5] Illumians

    They're also one of the better races for Truenamers...

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    Default Re: [3.5] Illumians

    aren't they also a nock off of the dabus?
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    Default Re: [3.5] Illumians

    Dabus still exist in 3.5 (Expedition to the Demonweb Pits has them)

    They aren't really similar- they don't have runes floating around their heads, for one thing.
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    Default Re: [3.5] Illumians

    Quote Originally Posted by hamishspence View Post
    Dabus still exist in 3.5 (Expedition to the Demonweb Pits has them)

    They aren't really similar- they don't have runes floating around their heads, for one thing.
    Ill have to go look for that book. I didn't know they had 3.5 stats for them
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

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