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2010-02-24, 07:49 PM (ISO 8601)
- Join Date
- Jun 2007
101 Underwater Warforged Adventure ideas
Okay, I saw the Why Play a Warforged thread and got to thinking. Warforged are constructs and therefore don't need to breath... plus they are made out of wood and stuff so they should be able to withstand massive amounts of pressure if they are designed to (none of those pesky 'lungs' and 'organs' to get squeezed by underwater pressure). At most would need some waterproof material or containers to protect metal components.
So, assuming you got a whole group of warforged together, what sort of wacky under-the-sea hijinks or adventures can you pull off?
A few ideas:
1. Search for sunken treasure - Just walk along the ocean floor till you find a sunken ship full of stuff, shove the treasure in a bag and walk off. Unless sea creatures attack you then it should be easier that digging in dungeons, right?
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2010-02-24, 07:58 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Perth, West Australia
- Gender
Re: 101 Underwater Warforged Adventure ideas
Well, it's not really under the sea as such, but, for Warforged, what better way to move undetected through a medieval city's sewers than walking through the sewage rather than walking on those pesky little walkways suspended above the sea of excrement? :D
Talk about a short sharp shower of *czzht*
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2010-02-24, 08:20 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: 101 Underwater Warforged Adventure ideas
Now, see, this is something I approve of!
If those meatbags in the coastal towns are having trouble with the Sahuagin raiders, are they going to hire more meatbags to take care of it, or are they gonna get someone who can get the job done? I think the answer's clear, here.
Meatbag: *gurgle, gurgle* (Translation: "Aaaugh, my water breathing spell has been dispelled, leaving my pathetic meatbag body to asphyxiate in the depths!")
Warforged: "Sucks to be you."
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2010-02-24, 08:24 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
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2010-02-24, 09:18 PM (ISO 8601)
- Join Date
- Feb 2008
Re: 101 Underwater Warforged Adventure ideas
Some mischievous aquatic creatures, probably fey, are messing with the beacons which guide ships in and out of the harbour. I don't care whether you talk them out of it or kill them, but get them to stop.
A nixie charmed my (relative/SO/valuable employee) & stole them away! I'll pay you to get them back!
There's a lake of blood in the Mournland. On the eastern side there seems to be an upwelling, we need to know what the source is. Water breathing won't be enough, obviously, but warforged should be able to handle it.
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2010-02-24, 09:32 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Cydonia
- Gender
Re: 101 Underwater Warforged Adventure ideas
Back when Green Star Adept came out, I thought about walking up and down rivers (as in, in the rivers) to travel undetected.
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2010-02-25, 03:29 AM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: 101 Underwater Warforged Adventure ideas
Just FYI, the FAQ says that Warforged have the same tolerance for pressure as humans...
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2010-02-25, 03:54 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Melbourne, Australia
- Gender
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2010-02-25, 10:09 AM (ISO 8601)
- Join Date
- Feb 2010
Re: 101 Underwater Warforged Adventure ideas
Well, if you are in the Lhazzar Principalities, you could do a pirate like campaign. You could be a new crew of adventurers hired by one of the princes to destroy another princes' fleet of ships to ruin trade routes.
Then there are the concept of deep sea diving to recover sunken treasures, artificer components, all sorts of lovelies. That are being guarded by monstrous sea creatures. Like a Kraken!
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2010-02-25, 10:14 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: 101 Underwater Warforged Adventure ideas
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2010-02-25, 10:17 AM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: 101 Underwater Warforged Adventure ideas
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2010-02-25, 10:25 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Bracada
- Gender
Re: 101 Underwater Warforged Adventure ideas
If a tree falls in a forest, the Druid will make sure you hear about it.
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2010-02-25, 12:46 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
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2010-02-25, 01:52 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2010-02-25, 02:00 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
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2010-02-25, 02:02 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: 101 Underwater Warforged Adventure ideas
Last edited by Greenish; 2010-02-25 at 02:03 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-02-25, 02:02 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: 101 Underwater Warforged Adventure ideas
Nail yourself to the keel of a ship. Perfect way to travel cheaply as a stowaway.
Resident Vancian Apologist
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2010-02-25, 02:54 PM (ISO 8601)
- Join Date
- Feb 2010
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2010-02-25, 03:08 PM (ISO 8601)
- Join Date
- Sep 2008
Re: 101 Underwater Warforged Adventure ideas
Last edited by Ravens_cry; 2010-02-25 at 03:08 PM.
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2010-02-25, 03:44 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
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2010-02-25, 04:09 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Jolly Old England
- Gender
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2010-02-25, 10:57 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: 101 Underwater Warforged Adventure ideas
Or just be one of those godless clerics. need to remember to read entire topics
Anyways, Yes we need to make a drill and/or a launcher device. I'd personally like an attachment similar to Fallout 3's Rock-It-Launcher. Being able to fire off a series of alchemical items, net balls and enchanted sling bullets would be a fun weapon! Now how to make this happen, with enough room for pyrokineticist so I can cut my foes in half with a white hot lash
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2010-02-25, 11:11 PM (ISO 8601)
- Join Date
- Aug 2008
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2010-02-26, 12:07 AM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: 101 Underwater Warforged Adventure ideas
Hmm... Well I did help a little with working on a chain launch bolt trick, I'm wondering if I can apply it to the Launch item spell and a bag of holding attached to a tube.
>Snip<
Failed build is full of fail