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Thread: Synad Race?
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2010-02-25, 04:14 PM (ISO 8601)
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- Dec 2009
Synad Race?
I just came across this race in Complete Psi - how would other people rate this race?
Personally, it seems pretty strong for a Psi Manifester. With a free (well, one PP) quasi-quickened power per day, +2 to will, +2 at will bonus to a check per day, and for some occasions the +2 for psicraft and knowledge checks (A StP erudite who wants to garentee he captures a spell/power?). Darkvision too!
Basically im looking for someone to point out its not that great and burst my bubble.
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2010-02-25, 04:16 PM (ISO 8601)
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- Feb 2008
Re: Synad Race?
It's OK. If it's type is Aberration, it should be just about on-par with the Elan (slightly better due to the mini-Quicken). Otherwise it's nothing special.
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2010-02-25, 04:16 PM (ISO 8601)
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- Jul 2009
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- Somewhere in time...
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Re: Synad Race?
Synads are awesome, for all the reasons you mentioned. All that, and no LA. The racial PP reserve is always nice to have at low levels, as well.
EDIT: Yes, they're aberrations.Last edited by Thalnawr; 2010-02-25 at 04:17 PM.
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2010-02-25, 04:17 PM (ISO 8601)
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- May 2007
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- The Netherlands
Re: Synad Race?
What's their fluff?
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2010-02-25, 04:19 PM (ISO 8601)
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- Jul 2009
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- Somewhere in time...
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Re: Synad Race?
Freaks whose homeworld was destroyed, and they escaped by passing through the Plane of Shadow to whatever Prime you're playing on. They also have 2 ghostly heads that manifest when they run their PP reserve out.
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2010-02-25, 04:21 PM (ISO 8601)
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- Feb 2008
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2010-02-25, 04:22 PM (ISO 8601)
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- Jul 2009
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- Somewhere in time...
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2010-02-25, 04:31 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-02-25, 04:32 PM (ISO 8601)
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- Feb 2007
Re: Synad Race?
Dragon 314 was the one that first introduced them- in that source:
Personality:
While synads have wildly varying personalities, their three-fold minds function in a particular way that gives the race recognizable personality traits. A synad's three-fold mind is composed of parts that are often referred to as the overmind, the collective, and the oracle. Most of the time, the overmind controls the synad's actions. However, sometimes the collective or the oracle rises to the surface, either bypassing the overmind or mentally advising the overmind on topics either is most suited to understand.
Alignment:
Synads tend toward no alignment, not even neutrality. The best and the worst are to be found among them.
An overmind's alignment is usually determined by the components of its subminds- lawful, evil, good, or chaotic. Rarely, the two subminds might be diametrically opposed. For instance, the collective might be good, while the oracle is evil. When this happens, the synad seems erratic, willful, and essentially chaotic.
Synad lands:
Synads hail from a parallel world reachable through the Plane of Shadow. The few that have colonized the Material Plane prefer to forget their world of origin, claiming that monstrosities of the mind roam there unhindered.
EDIT: I checked and apparently this is in Complete Psionic, too.Last edited by hamishspence; 2010-02-25 at 04:35 PM.
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2010-02-25, 04:38 PM (ISO 8601)
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Re: Synad Race?
Ok, maybe not quite from a destroyed homeworld, but close enough. I was just going off what I rememeber since I'm AFB.
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2010-02-25, 04:41 PM (ISO 8601)
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- Feb 2007
Re: Synad Race?
I managed to not spot the fluff on my first look at the Synad in Complete Psionic, so I went back and dug it out of Dragon.
Then I took another look and realized it was all in the book as well.Marut-2 Avatar by Serpentine
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2010-02-25, 05:07 PM (ISO 8601)
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Re: Synad Race?
I miss the old 1E Snyads.
Snyads (also called pesties) live in small passages adjoining dungeon corridors. The entrances to these tunnels are small and usually well concealed behind piles of loose stone, making them very difficult to detect.
The snyad is a cousin of the mite (q.v.) and often cooperate with them to trap prey. The trap making skills of the mite combined with the speed of the pestie make for quite a formidable team.
Snyads appear as small 2-foot tall humanoids, brown in color. They have long pointed ears and large bulbous noses. Their arms are long and spindly.
Snyads do not speak, but seem to be able to understand each other through use of body language.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-02-25, 05:18 PM (ISO 8601)
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2010-02-25, 05:27 PM (ISO 8601)
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Re: Synad Race?
Oh, and lest we forget, they're obsessed with fancy headwear. Not sure why, but maybe they're self-conscious about the whole hairlessness and fitting into human society?
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2010-02-25, 06:28 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-03-23, 03:32 AM (ISO 8601)
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- Mar 2010
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2010-03-23, 03:35 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-03-23, 03:21 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: Synad Race?
I hardly think a topic less than a month old warrants that tired old pic, do you?
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-03-23, 03:36 PM (ISO 8601)
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- Feb 2010
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- Finland
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2010-03-23, 04:11 PM (ISO 8601)
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- Apr 2007
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Re: Synad Race?
Ah, this old gem.
Eh, sort of. In some alternate world where the Quori trounce the Kalashtar and send them fleeing scattered across the multiverse, maybe.
The Kalashtar are fighters though - most believe their whole reason for existing is fighting evil in general, and the Quori in particular.
The Synad are the opposite - doing everything they can to forget whatever catastrophe befell them, and integrate as seamlessly into society as they can, to the point of hiding whatever makes them different.
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2010-03-24, 05:52 AM (ISO 8601)
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2010-03-24, 07:57 AM (ISO 8601)
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Re: Synad Race?
Elans don't get any either - just a Cha penalty.
I personally think Elans and Synads are about equal. I love the Elan Retainment feat in CPsi. Enhanced Resilience is also worth it if it stops effects like contact poison/disease (and of course you're in a campaign where those dangers exist), making resilience almost as efficient as Vigor.
There is a feat for Synads that lets them do their pseudo-quicken twice per day instead of once; this can be a handy one to take also.
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2010-03-24, 08:20 AM (ISO 8601)
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Re: Synad Race?
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2010-03-24, 08:45 AM (ISO 8601)
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Re: Synad Race?
Unless the synad in question isn't a manifester, his extra swift action is pretty useless, as you can't manifest a power with it if you've manifested a power that round...and there's not a whole lot else a psionicist can do with a swift action.
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2010-03-24, 10:15 AM (ISO 8601)
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2010-03-24, 11:17 AM (ISO 8601)
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Re: Synad Race?
It's a swift action you can use for anything that requires a swift action to use, but you can't use it when you've already manifested for the round.
It doesn't let you use a swift action for something that requires something other than a swift action.
This means you get two swift actions for the round, but not if you've manifested anything.
It's good for, say, ToB/psionic hybrids (one swift action to buff, another for something else), and maybe for immediate action stuff (since immediate actions eat up your next swift, and don't count as being on your turn), but that's it.
If you plan on using it to buff for, say, a pure psychic warrior, you're better off just using a single swift action power and Linked Power to do so, as that extra swift will avail you not unless you've got other things to do with swifts beyond manifesting.
...which isn't at all out of the realm of possibility.
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2010-03-24, 12:50 PM (ISO 8601)
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Re: Synad Race?
Not exactly. You can't manifest with it only if you've already manifested during the round. As there aren't many other useful purely mental actions you can take, it's best to use Multitask to manifest, and use your move+standard to do something else (examples as per my post.)
You can also use it for knowledge checks, Supernaturals and SLAs, which are all also purely mental actions.
You still get the action, you just can't manifest with it in that instance. But as above - SLAs, PLAs, Su and Knowledge checks are all fair game, as is directing something mentally.Last edited by Optimystik; 2010-03-24 at 12:50 PM.
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2010-03-24, 12:56 PM (ISO 8601)
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- Feb 2008
Re: Synad Race?
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2010-03-24, 02:04 PM (ISO 8601)
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- Chicago, IL
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2010-03-24, 02:45 PM (ISO 8601)
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- Jan 2007
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Re: Synad Race?
I'm not arguing that using your swift actions to buff, rather than move and standard (which should be used for things other than buffing unless you've got a round or two to spare) is a bad thing (just the opposite, in fact); what I'm saying is that it's rare to have anything you can use swift actions for EXCEPT manifesting. And as such, having two swift actions in a round isn't that useful if only one of them can be used to manifest a power (since there isn't much else to be done with swift actions, though I'd imagine ToB and incarnum would be the primary exceptions).
If the 'cannot manifest if you've already manifested in the round' part was taken out, this would be considerably better.
Knowledge checks are generally free actions, and (Su) and (Sp) abilities are usually standards (which synads don't really have access to anyway).
Most of those are free or standard actions.
What I'm saying is that non-manifesting swift actions are rare, and the ability just isn't very useful if you can't spend it on manifesting (because powers are some of the most prevalent uses of swift actions in the game).
You can make a build that makes it useful, but 1 or 2/day rather severely limits your ability to rely on it.Last edited by Lycanthromancer; 2010-03-24 at 02:46 PM.