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Thread: Vaarsuvius's Giant Soldiers
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2010-02-26, 10:08 AM (ISO 8601)
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Vaarsuvius's Giant Soldiers
I was looking on archives. On the comics 427.
I was pondering, mass bear's endurance and mass bull's strength are 6th level, mass enlarge person is 4th level.
I don't know much DnD 3.5, but do you think if there is something better than V could have done with 2 6th level spells and one 4th level spell?Que tous les anciens dieux et les nouveaux protègent la France.
Resistance Data in MM, Volo's, MToF. -- -- Petrocorus's 3.5 Paladin Builds List. -- -- French vs. EnglishOriginally Posted by King Louis XIII in The Musketeers
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2010-02-26, 11:16 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Remember, V still had some strategy back then and had probably used most of hir spells during other parts of the fight.
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2010-02-26, 11:20 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
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2010-02-26, 11:43 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
These spells were probably a very effective use of those slots. Sure, he could of blown the 4th level slot on Wall of Fire, which would of suited his School and would of blocked the breach effectively. If he had the Swift Concentration skill trick, then even more points go towards Wall of Fire.
A Summon Monster VI might of been nice in the 6th level slot, summoning a Large Air Elemental to use Whirlwind. The average Hobgoblin warrior would need a 15 or higher to save against it, and would die to the average damage of the whirlwind. Assuming things work along the average, the Whirlwind could of killed around 60 Hobgoblins, before turning back into an elemental and fighting them for quite a while with its high AC and Damage Reduction.
Really though, his spell choice was quite efficient, especially with all the other weak caster around to bolster the giant doom soldiers.The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
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2010-02-26, 11:55 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
We have to remember that this is a comic, and that there must be some considerations on the part of the Giant, both aesthetic and plot-oriented; the Giants were pretty cool looking, and the charge of Death Knight required the 436 and then 437 required the pile of corpses, which would not have been provided with a Wall of Flame barrier.
In short: the soldiers were enlarged in order to show how many casualties Team Evil was willing to take at that point in the battle, to be contrasted with 451, in which RC decides to conserve the lives of his troops; i.e. for reasons of plot.
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2010-02-26, 11:56 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
V also had all those potions of heroism saved up, so any strategy is going to be focused around using them. It would have been a waste not to.
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2010-02-26, 11:56 AM (ISO 8601)
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2010-02-26, 01:20 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Que tous les anciens dieux et les nouveaux protègent la France.
Resistance Data in MM, Volo's, MToF. -- -- Petrocorus's 3.5 Paladin Builds List. -- -- French vs. EnglishOriginally Posted by King Louis XIII in The Musketeers
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2010-02-26, 01:28 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
With conjuration banned and using core, V used the best cast and forget combo for killing lots of level 1s. Killing lots of level 1s is usually conjuration or evocation deal; but the latter requires space, putting oneself in danger, and kills fewer targets. Conjuration just needs caster levels and weak targets. Transmutation is third for mass kill and functions like conjureration.
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2010-02-26, 02:09 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
While some sort of poison cloud would have been better, I'm way past the point at which I know what spell belongs to what school (I was a 2nd Ed. player). Still, V's strategy was a good one, beaten only by the fact that somehow Redcloak managed to just build a Death Knight on the fly, which is patently absurd. Death Knights aren't (or shouldn't be) something any old mid-level cleric can create. They're ridiculously powerful, and worthy of being villains in their own right. Honestly, that (and the Titanium elementals) was the main thing during the war arc that I had to cry foul over. Sure, the villains were going to win no matter what, but I always felt that part of their victory was unfair.
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2010-02-26, 02:22 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
If it summons an actual thing into existence, most likely it's Conjuration, which V has barred. Cloudkill, for instance, is Conjuration.
If it just creates energy like fire, it's generally Evocation. Except when it's not (damnit, Orb of Fire).
Redcloak isn't some mid-level cleric. He's the High Priest of the Dark One, and wears an artifact-level cloak. He's one of the most powerful characters in the comic. Far more powerful than the Order currently is.
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2010-02-26, 02:50 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Fair enough. Redcloak is powerful, and a plot-central character with decent advantages, but he's certainly not "far more powerful" than the Order. He's maybe two or three above them. Even acknowledging that, being able to create a Death Knight out of thin air is similar to being able to create a lich out of thin air. They're incredibly powerful and unbalancing, and even the existence of one should be the subject of an actual story, not just something easily done while no one is looking.
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2010-02-26, 03:00 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
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Unless you're the DM, in which case you should talk to your players.
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2010-02-26, 03:02 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Orth Plays: Currently Baldur's Gate II
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2010-02-26, 03:47 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Skill Tricks are a concept introduced in Complete Scoundrel. They are functionally mini-feats that one can purchase with skill points. Swift Concentration lets you Concentrate to maintain a spell as a swift action once per encounter. In this case, V could have cast wall of fire and while still concentrating to increase the wall’s duration, V could cast one more spell.
Well, if you can Conjure Positive Energy from one inner plane, why can’t you conjure Fire from another inner plane?
(Of course, I have yet to see an example of Conjuring Negative Energy from yet another inner plane. For some reason, that gets its own school. )
Except the hobgoblins would have known they couldn’t injure a wall of fire and and stayed away. So it would have only killed those (maybe) who were in its area of effect at the moment it was cast. Not much of a pile.
On the other hand, 13 giant humans can be injured. So you might find a few hobgoblins foolhardy enough to throw themselves at that.Last edited by Shhalahr Windrider; 2010-02-26 at 03:54 PM.
The Future just ain’t what it used to be.
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2010-02-26, 03:56 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
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2010-02-26, 04:38 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
The Future just ain’t what it used to be.
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2010-02-26, 04:50 PM (ISO 8601)
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2010-02-26, 04:53 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
It was Extended Summon Monster 7, not 8. Darn Roman numerals. But at level 8, that is more powerful than the level 7s he's cast otherwise.
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2010-02-26, 04:57 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
If only I could bother with the images from here i'd be able to tell.
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2010-02-26, 10:14 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Ah, yes. 8th level spells capability. But still no 9th?
The Future just ain’t what it used to be.
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2010-02-26, 10:59 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
It was extremely effective. If it hadn't been for the heceva they probably could have held out against the goblins all day. 20 feet of reach, and presumably if you're a leveled fighter using a halberd you took combat reflexes, thats a lot more damage than a wall of fire is going to do.
The oots is core unless assumed otherwise, so you can't blame V for not having a trick from non core material.
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2010-02-26, 11:08 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Last edited by Shhalahr Windrider; 2010-02-26 at 11:09 PM.
The Future just ain’t what it used to be.
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2010-02-26, 11:56 PM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Meh, they're all humans skeletons they all look alike
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2010-02-27, 12:41 AM (ISO 8601)
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2010-02-27, 02:29 AM (ISO 8601)
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2010-02-27, 07:44 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Last edited by Nimrod's Son; 2010-02-27 at 07:46 AM.
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2010-02-27, 08:04 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
By the way, in what manual can i find the Huecuva, the Death Knight, and the Eye of Fear and Flames?
I don't remember having seen the in the SRD?Que tous les anciens dieux et les nouveaux protègent la France.
Resistance Data in MM, Volo's, MToF. -- -- Petrocorus's 3.5 Paladin Builds List. -- -- French vs. EnglishOriginally Posted by King Louis XIII in The Musketeers
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2010-02-27, 08:11 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
Um, Redcloak does point to exact books he needed to create them. Simply look his explanation up.
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2010-02-27, 08:45 AM (ISO 8601)
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Re: Vaarsuvius's Giant Soldiers
That’s why the Death Knight sent them, sure. But I doubt he would have gotten much cooperation if that’s what he told the sacrificial hobgoblins directly. It’s so much easier to send a subordinate to his or her death when that subordinate thinks there’s a chance of survival.
They are all non-core.
As mentioned, their respective source books are shown in comic, though it doesn’t indicate which is which.
- Death Kight: Monster Manual II
- Huecuva: Fiend Folio
- Eye of Fear and Flame: Book of Vile Darkness
The Future just ain’t what it used to be.