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Thread: 24 hour IC Roleplaying
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2010-02-26, 07:09 PM (ISO 8601)
- Join Date
- May 2007
- Gender
24 hour IC Roleplaying
When several people are out and about, adventuring, camping, and spending time with each other at all hours of the day, they talk.
So how do you simulate this in roleplaying, especially when the characters are out and about heading into the wild. How does one simulate the nightly campfire stories or conversations while on the march?
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2010-02-26, 07:13 PM (ISO 8601)
- Join Date
- Feb 2010
Re: 24 hour IC Roleplaying
Honestly you can't. Well not unless you play over the course of a long camping trip.
Remind people how much time the spend together. Positive and negative relationships should grow in intensity quickly. Encourage players mentioning that they've learned things from each other.
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2010-02-26, 07:34 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: 24 hour IC Roleplaying
Get a free online message board for the between adventure chatter.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2010-02-27, 02:37 AM (ISO 8601)
- Join Date
- May 2007
Re: 24 hour IC Roleplaying
We just make stuff up in my group. Some character or another will allude to an event or conversation (that never 'actually' happened, ie: wasn't roleplayed or mentioned previously) and the others will just pick up.
It's done pretty well for us as far as developing personality and friendships/animosity ic. It's also used frequently for world-building.
obnoxious
sigOn DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-02-27, 02:54 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Grad. School
- Gender
Re: 24 hour IC Roleplaying
I actually make things up as I go for lots of characters. Often instead of writing up a huge backstory, I just kind of go by feel whenever a character is faced with a new situation. This has resulted in characters that have varied from being afraid of the water all the way to gnomes that have hit on every elf they've seen. Frankly, I feel it's more fun to make it up as you go along.