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    nysisobli's Avatar

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    Default dual wield 2 handers

    Im building a character for a campaign, and ever player is starting off at level 1, and as humans. We are not allowed to pick any classes that use magic, however supernatural powers like the monks are still acceptable. I was trying to build a level 1 character who duel wields great axes, can anyone help me?
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    Default Re: dual wield 2 handers

    No.

    Short of loads of probably broken homebrew, I don't think it's possible to build a 1st level character that can wield a 2-hander in one hand without taking some massive penalty, much less one in each hand.

    At Epic Levels it's an option, but not at first.
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    Default Re: dual wield 2 handers

    Not at ECL 1, but a Dolgrim Figher 1 (or Thrikeen too, really) can do this just fine.
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    WhiteWizardGirl

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    Default Re: dual wield 2 handers

    Monkey Grip unfortunately does not allow you to wield a larger weapon in your offhand. You need the epic improvement feat Wield Oversized Weapon for that.

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    Barbarian in the Playground
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    Default Re: dual wield 2 handers

    Not in core, but you can do it with the common books (not even ToB). You probably want to try for "large" weapons, not specifically 2-handed weapons. I believe you can do this as a level 1 human fighter, or using flaws to get 3 feats.

    The feats you want are:
    • 2-Weapon fighting (15 DEX)
    • Oversized 2WF (2WF + 13 STR) - from CA
    • Monkey Grip (+1 BAB) - from CW


    This isn't ideal char-op, but it's fun. Even more so if you can find a way to play a large race.

    EDIT: oops, Kylarra is right - but see if your DM will allow it anyway, it's hardly unbalancing.
    Last edited by Skorj; 2010-02-28 at 07:27 PM.

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    Default Re: dual wield 2 handers

    Monkey Grip dosn't let you wield larger size weapons in your off hand, and you still have the -2 penalty.

    Closest thing I can think of would be a Human Fighter, take EWP Dwarven Waraxe (Or a dwarf fighter), and TWF, you'll be taking a -4 penalty on both attacks. If you use a light axe in your offhand, it's a -2 penalty on each attack instead.
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    Default Re: dual wield 2 handers

    wasn't there a feat somewhere called ambidextrous that removed the off hand penalties?
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    GnomeWizardGuy

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    Default Re: dual wield 2 handers

    At level 1 , not really.

    I think powerful build would let you use a 2 hander in 1 hand. And to prevent the need for DEX just make a ranger.

    You can then take the feat Oversized two weapon fighting to slightly reduce your penalties.

    Your to hit penalties would be incredibly high though, simpler to just play something with 2 knives instead.

    ranger (and paladin) have an option from Complete champion to dump spellcasting for bonus feats (from a restricted list)
    Last edited by Soranar; 2010-02-28 at 07:39 PM.

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    Default Re: dual wield 2 handers

    The knives are simpler, but its the flavor im looking for.
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  10. - Top - End - #10

    Default Re: dual wield 2 handers

    Quote Originally Posted by nysisobli View Post
    wasn't there a feat somewhere called ambidextrous that removed the off hand penalties?
    Ambidexterity was a 3.0 feat.

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    Default Re: dual wield 2 handers

    Quote Originally Posted by nysisobli View Post
    wasn't there a feat somewhere called ambidextrous that removed the off hand penalties?
    A quick search reveals that such a feat exists for 4e
    Which edition is this?
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    WhiteWizardGirl

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    Default Re: dual wield 2 handers

    Quote Originally Posted by Skorj View Post
    Not in core, but you can do it with the common books (not even ToB). You probably want to try for "large" weapons, not specifically 2-handed weapons. I believe you can do this as a level 1 human fighter, or using flaws to get 3 feats.

    The feats you want are:
    • 2-Weapon fighting (15 DEX)
    • Oversized 2WF (2WF + 13 STR) - from CA
    • Monkey Grip (+1 BAB) - from CW


    This isn't ideal char-op, but it's fun. Even more so if you can find a way to play a large race.

    EDIT: oops, Kylarra is right - but see if your DM will allow it anyway, it's hardly unbalancing.
    Human Fighter. Take 2WF, Oversized TWF and EWP Dwarven Waraxe.
    Only D10 damage per hand, but frankly that's better than taking the additional -2 penalty in order to deal 2D6 per hand, assuming you could get the DM to agree to that.
    Last edited by Kylarra; 2010-03-01 at 01:50 AM.

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    Ogre in the Playground
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    Default Re: dual wield 2 handers

    The closest thing to greataxe dual-wielding would probably be dwarven waraxe + TWF + oversized TWF, maybe plus Monkey Grip. I suggest a barbarian with Spirit Lion Totem, using flaws to get Dwarven Waraxe + Two-Weapon Fighting + Oversized Two-Weapon Fighting. That way you can full attack on a charge, and get both your hits in.
    Or Warblade might be a better idea, I dunno.

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    GnomeWizardGuy

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    Default Re: dual wield 2 handers

    if you're allowed templates and other races

    multiheaded (+2 LA for a medium sized character) gives you superior two-weapon fighting for free (no dual wielding penalties, at all and full iteratives), on top of several other benefits (Con, other free feats)

    well thats if you don't mind being a freak

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    HalfOrcPirate

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    Default Re: dual wield 2 handers

    ermm I think EWP(warmace), TWF and Oversized TWF would work. You would however be taking -2 to your ac. (A Warmace is an exotic weapon from CW, 1d12 dmg, but -1 to ac when wield in 1h).
    This is the closest you can come in terms of damage, while keeping a moderate to-hit.
    Last edited by Androgeus; 2010-02-28 at 07:45 PM.
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    Default Re: dual wield 2 handers

    Yeah, I think it's perhaps a bit unclear: what edition are you playing?

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    Default Re: dual wield 2 handers

    3.5 edition/pathfinder
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    WhiteWizardGirl

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    Default Re: dual wield 2 handers

    Quote Originally Posted by Foryn Gilnith View Post
    The closest thing to greataxe dual-wielding would probably be dwarven waraxe + TWF + oversized TWF, maybe plus Monkey Grip. I suggest a barbarian with Spirit Lion Totem, using flaws to get Dwarven Waraxe + Two-Weapon Fighting + Oversized Two-Weapon Fighting. That way you can full attack on a charge, and get both your hits in.
    Or Warblade might be a better idea, I dunno.
    Assuming 3.5, at some point you'll definitely want that barbarian level, I don't think so much at level 1 though.

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    DrowGuy

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    Default Re: dual wield 2 handers

    Half-Giant fighter 1 can weild two Large Battle Axes...Granted you aren't using d12s, but 2d6 with a x3 crit in each hand isn't too bad. You just have to roll MONSTER dexterity.

    if you're willing to wait another level, you can wield 2 large Dwarven Waraxes. for 2d8 x3 crit in each hand.
    Last edited by Beelzebub1111; 2010-02-28 at 07:59 PM.

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    Default Re: dual wield 2 handers

    So yeah, you can't do it on level 1 by default, but I'd like to point out that Revenant Blade PrC for Valenar Elves [PGtE] gains the ability to treat both ends of Valenar Double Scimitar as two-handed weapons on level 5. Something to consider. Could be refluffed/adapted to match what you want.
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    Default Re: dual wield 2 handers

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    Default Re: dual wield 2 handers

    Quote Originally Posted by sofawall View Post
    Ambidexterity was a 3.0 feat.
    Note: The benefits of Ambidexterity were folded into the Two-Weapon Fighting feat in D&D 3.5.
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    Default Re: dual wield 2 handers

    Totemist 2 can give you 4 arms, which gets the job done (sorta).

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    Default Re: dual wield 2 handers

    I'm currently playing a dwarf that dual wields dwarven waraxes (Oversized Two Weapon Fighting). Throw in a pair of Strongarm Bracers, and you've got two 2d8 axes in your hands. Won't be doable at 1st level, though.

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    Default Re: dual wield 2 handers

    Quote Originally Posted by Kylarra View Post
    Human Fighter with one flaw. Take 2WF, Oversized TWF and EWP Dwarven Waraxe.
    Basically the best idea presented. 'Cept you don't need the flaw(just use your human feat, fighter bonus feat and regular feat).

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    Default Re: dual wield 2 handers

    Quote Originally Posted by ZeroNumerous View Post
    Basically the best idea presented. 'Cept you don't need the flaw(just use your human feat, fighter bonus feat and regular feat).
    Oh hey I miscounted. I am ashamed.

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    RangerGuy

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    Default Re: dual wield 2 handers

    Alternatively you could go with a Goliath Fighter with one flaw. Take 2WF, Oversized 2WF and EWP Dwarven Waraxe. Then use large-sized Dwarven Waraxes.
    I've seen this build with bastard swords instead of the dwarven waraxes.

    EDIT: Actually it would be Huge-sized Dwarven Waraxes, which is even more fun.
    Last edited by lightningcat; 2010-03-01 at 05:42 PM.
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    Default Re: dual wield 2 handers

    Technically, anybody can dual-wield 2-handers, by picking up a pair of Bastard Swords.

    Doing it well is a different matter.
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    Default Re: dual wield 2 handers

    Quote Originally Posted by magic9mushroom View Post
    Technically, anybody can dual-wield 2-handers, by picking up a pair of Bastard Swords.

    Doing it well is a different matter.
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    Default Re: dual wield 2 handers

    Wield a small greataxe in your main hand and a tiny greataxe in your off hand. Yeah, not what you wanted, but the only way to dual wield greataxes at level 1 in core as a human.
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