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Thread: Stirring potions together
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2010-03-01, 11:38 PM (ISO 8601)
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- Oct 2007
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Stirring potions together
Begging your indulgence, as I don't really know much DnD, so this is probably straightforward, but something I was wondering... (and seemingly unresolved by searching, anyway)
What happens if you mix potions together?..
Possible results range from Kaboom to a bigger, better single potion thats much quicker to drink?... is this possible? Flat out not allowed?
Possible shenanigans regarding spiking potions with holy water and passing to evil characters?.. adding unexpected transmutation effects to your healing stash? Annoying the appendages off everyone in sight or (literal) awesomesauce?
Best/evillest combinations?
Whats the deal?
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2010-03-01, 11:41 PM (ISO 8601)
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- Feb 2005
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- NJ
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Re: Stirring potions together
They had a table in 2nd edition for what happens when you mix potions. Usually it was an explosion or canceling eachother out or both simply taking effect.. There was a 1 percent chance of one of the potions becoming permanent. It almost happened (01 and needed a 00) with a potion of Cloud Giant Strength, and a potion of Haste
This rule also included when you mixed them together in your own stomach.Last edited by Beelzebub1111; 2010-03-01 at 11:41 PM.
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2010-03-01, 11:43 PM (ISO 8601)
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- Nov 2007
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- The Imagination
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Re: Stirring potions together
Well, I don't believe that any of the rulebooks ever even consider this possibility. (I could be wrong.) My inclination would be to say that it would default to being not allowed (spoil the potions, create a non-damaging explosion, etc.). However, it seems like a really cool idea and if one of my players tried it I'd let them get away with it -- at the expense of having to have a double-sized dose, since in order to be effective it needs to contain a full dose of each. I'd probably have it have the benefits of both potions.
Edit: I only know 3.5Last edited by Fiery Diamond; 2010-03-01 at 11:44 PM.
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2010-03-01, 11:47 PM (ISO 8601)
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- Mar 2009
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2010-03-01, 11:49 PM (ISO 8601)
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- Mar 2010
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Re: Stirring potions together
you want the alchemist savant, magic of eberron.
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2010-03-02, 12:00 AM (ISO 8601)
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- Jul 2007
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2010-03-02, 12:09 AM (ISO 8601)
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- Oct 2008
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- Kentucky, US
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Re: Stirring potions together
So ridiculously freaky that this question got brought up at my last game.
We mostly figured that since it was a double dose, it would still take two standard actions to drink.
Still a very cool idea that I'm thinking of homebrewing around to actually working, provided there's not actually a rule for it.
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2010-03-02, 12:10 AM (ISO 8601)
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- Aug 2007
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- Virginia
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2010-03-02, 12:14 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Stirring potions together
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-03-02, 07:05 PM (ISO 8601)
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- Oct 2007
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2010-03-02, 07:53 PM (ISO 8601)
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- May 2007
Re: Stirring potions together
It's the first result on a google search of 'potion miscibility'!
Mind you, in the old days this stuff happened if you drank more than one potion at a time.
Ah, the good(bad) ol' days.
obnoxious
sigOn DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-03-02, 08:21 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Stirring potions together
hehe, I still use the Potion Miscibility table from the 1ed days of yore for laughs.
had a couple of explosions, never had one go permanent.
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2010-03-02, 09:16 PM (ISO 8601)
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- Aug 2007
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Re: Stirring potions together
Oh ya, if you wanna have a hoot with it then look up the 1e/2e miscibility tables. Otherwise in 3.5e you can never be affected by more than 1 potion at once and it is always a standard action to use one regardless of the method.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-03-02, 10:00 PM (ISO 8601)
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- Oct 2008
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- Riotsville, BC
Re: Stirring potions together
I know my DM would bring out that chart if anyone ever mixed potions together in our 4e game. Gotta love those old charts.
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2010-03-02, 10:10 PM (ISO 8601)
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- Feb 2010
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2010-03-02, 10:16 PM (ISO 8601)
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- Mar 2008
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- Maryland, USA
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2010-03-02, 10:16 PM (ISO 8601)
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- Jun 2009
Re: Stirring potions together
If you get a funnel and a tube made out of sheep intestine, would that increase chugging speed?
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2010-03-03, 03:41 AM (ISO 8601)
- Join Date
- May 2007
Re: Stirring potions together
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-03-03, 06:23 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Stirring potions together
Think I got the chart, Awesome... Thanks Guys
Some nice effects there, I'm going to hope for uncontrolled healing..
I'm actually doing D20 modern
(have a character going sort based on the Great naturalists and Stephen Maturin from the Master and Commander books.. but with mage levels (or whatever its called in a D20) Very absent minded scientist and I think this is something he would probably do)
-but whatever the actual rules in that system say (?) I'm going to see if I can use this.
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2010-03-03, 07:37 PM (ISO 8601)
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- Jan 2010
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- Des Moines, Iowa
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Re: Stirring potions together
Is it worth the predicted 150,000gp cost to mix 100 sets of haste potions to get a permanent haste effect?
Awesome avatar by starwoof
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2010-03-03, 07:40 PM (ISO 8601)
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- Jul 2009
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- Recife, Brazil
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2010-03-03, 08:37 PM (ISO 8601)
- Join Date
- May 2006
Re: Stirring potions together
Potentially. Of course, with that 100 mixings, you've still got a roughly 37% chance of NOT getting that double ought. Then again, you've also got about a 40% chance of getting that double ought by the 50 mix mark.
You might want to check out a permanent Mage Armor, Protection from Evil, or Lesser Vigor, though - doing that with 1st level spells has a predicted 10,000 gp cost associated with it (compare to Bracers of Armor +4 at 16k). And the accidents are much less dangerous.
Edit: Hmm... what other 1st level spells are particularly useful if they're forever?
Remove Fear, Undetectable Alignment (Bard)
Protection from Alignment, of course - mostly for the mental protection.
Enlarge Person / Reduce Person (for the right builds)
Delay Poison (Ranger)
Resist Energy (Ranger, although you'll want to put the money in for a higher caster level)
Jump
Pass Without Trace
Bless
Shield of Faith (although you'll want to put the money in for a higher caster level)
Hmm...Last edited by Jack_Simth; 2010-03-03 at 08:45 PM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.