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Thread: Base Class Challenge Chat Thread
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2010-03-13, 11:44 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-03-13, 11:49 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-13, 11:51 PM (ISO 8601)
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Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-03-13, 11:55 PM (ISO 8601)
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- Apr 2008
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2010-03-13, 11:59 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-14, 12:32 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread
Alright, for now, I've pretty much just done the table. I'll come back to do the rest later and see if I can help with the other classes that have gone up. I seriously suck with names, so if people can think of better names for my class and it's features, I'd be glad to hear them.
The Good Cat Mistress shall show mercy to her servants
My Homebrew
SpoilerRace
Wiggles
Monsters
Cold iron dragon
Argent dragon
Base Class
Glowherd
Silly stuff
Acid classes (as inspired by DracoDei)
Keeper of the Fourth Gate (PrC)
Competitions
Afroakuma's Giantitp Villain Competition
Other
Sereg's Alternative Pronunciation Guide System
Competitions that I've Currently Entered: Lord Gareth's The Alter of Naught Base Class Challenge
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2010-03-14, 12:39 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread
Well, I put up a basic version of the twilight caster. Unfortunately while the class is pretty much done, I've had to make a new magic system, which means I now need to make around 30 spells for it (I'll likely make 32 spells just to make it have 4 choices per spell level as they only gain access to level 8).
As for that, I'm somewhat certain that it will need some balancing. Anyways, feedback is welcome, as are any mist form suggestions (also, most of he low level ones will be able to scale at the cost of more mist squares, so as not to become obsolete without making them overpowered. In most cases they will require that additional squares be consumed to increase the caster level above the default, and will not be able to have more than your caster level extra consumed, though there may be some exceptions).
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-14, 04:03 PM (ISO 8601)
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- Mar 2009
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- Too close to the sun
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Re: Base Class Challenge Chat Thread
I've submitted my entry which is by no means finished (I still need to stat out the other 11 katas, fill in the dead levels and come up with a capstone), because I have had little time recently (read: I bought Final Fantasy XIII).
The link to light is tenuous at best, as it was originally meant for the zodiac but I reflavoured it with the constellations for this competition.
It will likely be horribly unbalanced for 2 reasons...
1. This is my second ever homebrew.
2. I've never actually played due to there being no other players in my area, although I have read most rulebooks.
So there's my entry
Merlin
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2010-03-14, 05:26 PM (ISO 8601)
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- Chania, Greece
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Re: Base Class Challenge Chat Thread
Complete Shadow Magic! for Pathfinder Rules. (Google Docs PDF)
Newest: Shadowcaster Archetypes
WIP:Wordcasting Shadowcaster
Previous games: Life in Hell
as Moira
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2010-03-14, 06:39 PM (ISO 8601)
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- Jul 2008
Re: Base Class Challenge Chat Thread
Ah, your right. I forgot that part about it and remembered that you need two mysteries of the previous level. Thanks for pointing that out. It will help for the purpose of easier wording.
Also, does anyone have any thoughts on the ethereal magic so far? Or do I need to post some mist forms before much can be said?
Edit: Also, I added two level 1 mist forms. Names and balance may need some work.
OwrthoLast edited by Owrtho; 2010-03-14 at 06:56 PM.
TablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-15, 12:35 PM (ISO 8601)
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- Mar 2009
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- Too close to the sun
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Re: Base Class Challenge Chat Thread
Ethereal magic seems like a neat idea to me, but no idea how it would play mechanically.
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2010-03-15, 07:09 PM (ISO 8601)
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- Jul 2008
Re: Base Class Challenge Chat Thread
To be honest, I'm not quite sure how it would balance either. In general, you can cast more spells than most other casters per day, but for each one you use, the area that you can cast them in gets smaller (hopefully causing some balance). The issue then becomes how much mist they should have, and how strong the spells should be for a given amount of mist.
Edit: Added a level 2 mist form. Its sorta like colour spray, but different. Also another level 1 mist form.
And suggestions and/or ideas for mist forms would be greatly appreciated (as are better names). As it is I can't think of too many ethereal themed abilities (and most of the ones I can think of are of debatable use/power, like reducing all elemental damage in the mist, or possibly something allowing mist forms to temporarily act as a specific element for the purposes of bypassing DR).
OwrthoLast edited by Owrtho; 2010-03-15 at 08:35 PM.
TablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-16, 06:58 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Base Class Challenge Chat Thread
Look for the Extinguisher tonight, for certain (assuming I don't burn out on the capstones, which I might to be honest, I'm running short on ideas).EDIT: It's up! Probably sorta OP at the moment, but I was kinda flailing around for ideas. It's got some choppy grammar too, but hey, it's UP, right? Right. Thoughts? (if anyone has any, of course)
@Owrtho (you have a hard username to type, you know that?): I've been watching your mist forms, but I'm not sure I have too many suggestions. I'm just not really sure how to judge them. I guess I'll call them "uh, pretty cool?" cause I'm just not sure what to balance them against. Sorry for being really unhelpful, but I wanted you to know I wasn't ignoring your efforts or anything.Last edited by arguskos; 2010-03-16 at 07:32 PM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-16, 08:10 PM (ISO 8601)
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- Jul 2008
Re: Base Class Challenge Chat Thread
I don't think the 'he has' should be there. Also should mention what the insight bonus he gains is. Otherwise the class looks fine (mind I'm not the best at balance and am not too familiar with some of the spells referenced).
The thing that bothers me the most though is the shadow disks. I mean, he sucks in light, and gains an object made of... shadow? Seems light he should get disks made of light from that. Also seems that given he uses light for power some of his abilities should be light damage rather than dark damage (though the dark abilities could still work for the most part, but it seems it would be more from him drawing in the light than from him manipulating darkness).
The thing is that based on how he sucks in light to use as power, it seems the class would be more focused on using light abilities in the dark, sorta like "The deeper the darkness, the brighter the light shines" kinda thing. Then again, it is your class, but if you keep them being linked to darkness, I'd suggest possibly changing how they gain power (at least fluff wise). Perhaps rather than absorbing light they actually convert it to darkness, and the disk is the excess energy.
Hope it doesn't seem like I'm being too harsh.
Anyways, glad to hear you like the ethereal magic. And if you have so many ideas, it would help if you let me in on a few (if not by posting them here then perhaps by PMing them to me). Also, I know what you mean about the balancing. It is rather odd compared to most magic systems already out there.
Also, I don't find my user name that hard to type...
OwrthoLast edited by Owrtho; 2010-03-16 at 08:10 PM.
TablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-16, 08:38 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Base Class Challenge Chat Thread
Insight is a bonus type. He gains insight bonuses on attacks/damage or on skill checks when he snaps a disc.
The thing that bothers me the most though is the shadow disks. I mean, he sucks in light, and gains an object made of... shadow? Seems light he should get disks made of light from that. Also seems that given he uses light for power some of his abilities should be light damage rather than dark damage (though the dark abilities could still work for the most part, but it seems it would be more from him drawing in the light than from him manipulating darkness).
The thing is that based on how he sucks in light to use as power, it seems the class would be more focused on using light abilities in the dark, sorta like "The deeper the darkness, the brighter the light shines" kinda thing. Then again, it is your class, but if you keep them being linked to darkness, I'd suggest possibly changing how they gain power (at least fluff wise). Perhaps rather than absorbing light they actually convert it to darkness, and the disk is the excess energy.
Also, I do not want him to be a "light in the darkness" class, since I envisioned the Extinguisher as being sorta evil-bent. It's hard to be a good character when you destroy light.
EDIT: I changed the shadow disc's explanation to be clearer that it is a physical manifestation of the Extinguisher's natural skill to turn light into darkness. Does that clear it up somewhat, Owrtho?
Hope it doesn't seem like I'm being too harsh.
Anyways, glad to hear you like the ethereal magic. And if you have so many ideas, it would help if you let me in on a few (if not by posting them here then perhaps by PMing them to me). Also, I know what you mean about the balancing. It is rather odd compared to most magic systems already out there.
Also, I don't find my user name that hard to type...
OwrthoLast edited by arguskos; 2010-03-16 at 08:41 PM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-16, 09:51 PM (ISO 8601)
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- Jul 2008
Re: Base Class Challenge Chat Thread
Ah, I see. The wording though is a little odd. Makes it sound like the skill bonus is different from the attack bonus.
I see. Also, it isn't all that hard to be good when destroying light. I find it rather annoying when light is considered to be tied to good. Light can just as easily be evil, and darkness can be good.
Ah, I misread you comment. I missed the not. Well, don't feel like you need to come up with ideas. But any that just come to you are welcome.
I think I've seen people have that problem before. As for meaning, it doesn't have any in particular. It was actually an incantation in a (somewhat strange looking back on it) dream. Happened to remember it and decided to use it.
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-16, 09:56 PM (ISO 8601)
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- Nov 2008
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Re: Base Class Challenge Chat Thread
Light Negation (Su): At 10th level, the Extinguisher learns the secret of negation. When he uses his Light Absorption to lower the light levels to darkness and thus creates a shadow disc, he may create a negation disc instead. A negation disc has only one purpose: to violently nullify light when broken. When a negation disc is broken, it lowers the illumination level in a 60 ft radius around itself to total darkness. For each level of illumination dropped (bright to shadowy, shadowy to dark), the negation disc deals everything in the area 1d6/class level of the Extinguisher that made the disc damage. Affected creatures get a Fortitude save (DC 15+Wisdom modifier of the Extinguisher that made the disc) for half damage. An Extinguisher may only have one negation disc at any time, and may only use Light Negation to create one negation disc every 24 hours.
I'll get to reading past that. So far, it doesn't seem overpowered to me. I haven't looked at the spell replications though.
[b]Mind of Shadow[b] (Ex):
Soul of Shadow (Ex): At 18th level, the Extinguisher becomes a living shadow, a wisp in the darkness, a terrible thought. He gains the Dark Template (Tome of Magic, page 158).
Enervating darkness is really powerful.
Standard action #1: Snuff out light and gain disc.
Standard action #2: Enervating darkness.
Standard action #3: See #1.
Standard action #4: See #2.
It's probably not overpowered though. The at-will thing is kind of setting off an alarm in my head, but considering most combats will end after 3 - 7 rounds, being able to pump out a spell giving 1 negative level per round with a save is probably okay, even if it is against everything in 20 feet of darkness.
One thing I noticed--darkness is used a lot. Blind Fight could come in handy.
I love brilliant annihilation, by the way. It's...brilliant.
OoPEACH: Is it Firefox making those squiggly red lines bigger?Last edited by Temotei; 2010-03-16 at 10:18 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-03-16, 10:03 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread
I guess I'll be popping my head in for my first contest ever
SpoilerI'll have a signature one day...
Thanks Mr. Saturn for the awesome Pokeatar
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2010-03-16, 11:04 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread
Ah, I see. Well, good to get that clarified.
I see. Also, it isn't all that hard to be good when destroying light. I find it rather annoying when light is considered to be tied to good. Light can just as easily be evil, and darkness can be good.
Ah, I misread you comment. I missed the not. Well, don't feel like you need to come up with ideas. But any that just come to you are welcome.
I think I've seen people have that problem before. As for meaning, it doesn't have any in particular. It was actually an incantation in a (somewhat strange looking back on it) dream. Happened to remember it and decided to use it.
Owrtho
Well, I was thinking that it'd be a balancing factor. You'll notice they have Evasion and a good Ref save. That wasn't on accident.
Definitely make that code right.
You should probably mention that the level adjustment doesn't come with it.
Enervating darkness is really powerful.
Standard action #1: Snuff out light and gain disc.
Standard action #2: Enervating darkness.
Standard action #3: See #1.
Standard action #4: See #2.
It's probably not overpowered though. The at-will thing is kind of setting off an alarm in my head, but considering most combats will end after 3 - 7 rounds, being able to pump out a spell giving 1 negative level per round with a save is probably okay, even if it is against everything in 20 feet of darkness.
One thing I noticed--darkness is used a lot. Blind Fight could come in handy.
I love brilliant annihilation, by the way. It's...brilliant.
OoPEACH: Is it Firefox making those squiggly red lines bigger?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-16, 11:08 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Base Class Challenge Chat Thread
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-03-16, 11:10 PM (ISO 8601)
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- Jul 2008
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2010-03-16, 11:11 PM (ISO 8601)
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- Jul 2008
Re: Base Class Challenge Chat Thread
For those that care, I added another Mist Form. I hope I can get enough of these done and balanced before the deadline (seeing as I seem to be doing around 1 to 2 a day, and balance is questionable at best). Also, better names would be greatly appreciated.
I'm also thinking of adding some dark vision progression (that would only function during the day), and an ethereal vision ability (lets you see the ethereal plane overlaid on the material, and only functions at night). Any thoughts on it?
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-16, 11:13 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Base Class Challenge Chat Thread
I'll keep watching 'em, and see what (if anything) I can say.
I'm also thinking of adding some dark vision progression (that would only function during the day), and an ethereal vision ability (lets you see the ethereal plane overlaid on the material, and only functions at night). Any thoughts on it?
Owrtho
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-16, 11:19 PM (ISO 8601)
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- Jul 2008
Re: Base Class Challenge Chat Thread
Well, as the ethereal plane mostly looks like the material plane, it would let you see the terrain regardless of lighting. Would also let you see ghosts or people trying to hide in the ethereal plane. Also would be handy for when you gain some later mist forms that let you force people into the ethereal plane for the purpose of then targeting them with things that can effect both planes (like force effects, or some later mist forms I plan to do).
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-16, 11:21 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Base Class Challenge Chat Thread
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-17, 12:13 AM (ISO 8601)
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- Jul 2008
Re: Base Class Challenge Chat Thread
Added a preliminary version of the darkvision and ether sight (used umbral sight from the shadowcaster for the darkvision. Its grants darkvision as a supernatural ability instead of extrodinary). Also, I thought I'd mention you have a typo on your darkvision description. The first distance should be 30 feet I think.
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-17, 12:18 AM (ISO 8601)
- Join Date
- Jul 2008
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- Broken Damaged Worthless
Re: Base Class Challenge Chat Thread
Last edited by arguskos; 2010-03-17 at 12:19 AM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-17, 01:25 AM (ISO 8601)
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- Jul 2008
Re: Base Class Challenge Chat Thread
Random extra pair of mist forms. You could now play up to level 9 taking only the highest level of mist form available (though I may decide later to change their levels depending on feedback for balance). Let me know how opinions run. Also, I somewhat wonder if I should perhaps split up ectoplasm into two mist forms (but then again the effects are somewhat similar, and most things that make ectoplasm don't).
Help with wording and/or formating is also appreciated.
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2010-03-17, 11:44 AM (ISO 8601)
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- Sep 2007
Re: Base Class Challenge Chat Thread
I dig what I'm seeing so far, folks; let the work (and PEACHing) continue!
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2010-03-17, 12:46 PM (ISO 8601)
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- Aug 2006
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Re: Base Class Challenge Chat Thread
Was going to do a Warlock-Incarnum Knight style character, but to keep BaB to Full im switching back to my previous idea of ToB-Incarnum Holy Knight.
I don't have time to do 5-6 new disciplines, so im gonna put only the level, name, type, effect like this : (only a example not yet done)
5th level
- Consecration [Boost] : You channel Celestial Energy around you in a 15ft Diameter that cause Holy damage equal to your class level for a number of rounds equal to your Charisma (minimum 1). You cannot have more than 1 consecration effect active at a time.