Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 21 of 21
  1. - Top - End - #1
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Sep 2008
    Location
    Slovenia
    Gender
    Male

    Default Monsters. Dangerous ones.

    I am looking for some good suggestions regarding monsters which can challenge lvl 20 casters. Challenge, and kill. Gloves are off.

    So far I am thinking of invisible Illithids with track teleport and bazookas shooting rockets of Mordekais' disjunctions. Only save for casters is teleporting back to its own demiplane, but anywhere else its a swarm of Ilithid bazooka squads popping out of thin air right after.

    Incorporeal swarms, tarrasques with gland of track teleport and greater teleport ... anything effecitve goes. Things are serious, mind you.

  2. - Top - End - #2
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: Monsters. Dangerous ones.

    Half Dragon, Half fiend, Paragon, Pseudonatural (epic handbook version), half farspawn 92 hit dice tarrasque of legend.
    "No extra charge!"

  3. - Top - End - #3
    Troll in the Playground
     
    ElfMonkGuy

    Join Date
    Jan 2007

    Default Re: Monsters. Dangerous ones.

    A CR 20 Dragon would be fairly potent.

  4. - Top - End - #4
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Sep 2008
    Location
    Slovenia
    Gender
    Male

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by Indon View Post
    A CR 20 Dragon would be fairly potent.
    Oh please. Against lvl 20 wiz with celerity? Unless dragon has 20 lvls in wiz class, no.

  5. - Top - End - #5

    Default Re: Monsters. Dangerous ones.

    Three Words: Advanced Adamantine Horror.

  6. - Top - End - #6
    Dwarf in the Playground
    Join Date
    Jul 2009
    Location
    Northamptonshire, England
    Gender
    Male

    Default Re: Monsters. Dangerous ones.

    Two words:

    Adamantine Kitten.
    Last edited by Ryumaru; 2010-03-04 at 04:13 PM.

  7. - Top - End - #7
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: Monsters. Dangerous ones.

    Great wyrm prismatic dragon, with epic spells...
    Last edited by Volkov; 2010-03-04 at 04:17 PM.
    "No extra charge!"

  8. - Top - End - #8
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Sep 2008
    Location
    Slovenia
    Gender
    Male

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by Volkov View Post
    Great wyrm prismatic dragon, with epic spells...
    I like your way of thinking. Thinking that conquered Berlin :-D

  9. - Top - End - #9
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: Monsters. Dangerous ones.

    Your Wizard won't be laughing much longer when he finds his contigency gets instadispelled by the Dragon's anti-other people's contigency epic spell. He will then cease to be able laugh anymore when the dragon uses another epic spell that creates a permanent, undispellable by anyone but the dragon itself, localized anti-magic field on the wizard, rendering him useless. A second casting will do the same to the cleric. The Dragon then tears the party apart.
    Last edited by Volkov; 2010-03-04 at 04:27 PM.
    "No extra charge!"

  10. - Top - End - #10
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Monsters. Dangerous ones.

    When it comes to killing casters, it's all about the Circumstance. Hit them where they don't expect it.

    Here is what I would do, have them go up against a powerful necromancer, talk up all the undead he has working for him. His fortress is under a Dimensional Anchor spell, so no porting right to his throne room.

    Then, when they show up, let them handle a couple rooms of zombies/skeletons or whatever. They'll blow through it with ease. Mix it up a little with a couple living cultists, warlocks or something. If your players are halfway competant, they won't have prepared ONLY undead killing spells.

    So, after they kill the zombies, and feel smart for handling the cultists, they run into the Necromancer's throne room, the Necromancer is there, guarded by some undead. The PC's kill him easily enough, when the fun starts.

    As he dies, he lets out a dry laugh, and the walls slide open, and golems stride out. Shadesteels are the best here, but Iron golems would work too. If they focused on killing the Necromancer, he probably still has a couple undead minions around for the Shadessteels to boost.
    If you played your cards right, your PC's will be caught totally off-guard, will probably have wasted their more powerful spells beforehand. If some of the previous undead had Spell Resistance, your PC's may have spent their no SR spells already.
    Last edited by BRC; 2010-03-04 at 04:26 PM.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  11. - Top - End - #11
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2009

    Default Re: Monsters. Dangerous ones.

    Definatly needs more Advanced Nightwalkers riding on Advanced Rust Monsters Dragons using scrolls of MDJ.

  12. - Top - End - #12
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Sep 2008
    Location
    Slovenia
    Gender
    Male

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by BRC View Post
    When it comes to killing casters, it's all about the Circumstance. Hit them where they don't expect it.

    Here is what I would do, have them go up against a powerful necromancer, talk up all the undead he has working for him.

    Then, when they show up, let them handle a couple rooms of zombies/skeletons or whatever. They'll blow through it with ease. Mix it up a little with a couple living cultists, warlocks or something. If your players are halfway competant, they won't have prepared ONLY undead killing spells.

    So, after they kill the zombies, and feel smart for handling the cultists, they run into a room much like the others, some undead shamble out of the shadows, but some of them arn't undead. Some of them are Golems. Shadesteel Golems are preferred here, but Iron golems would work too, flooding the room with toxic gas.

    If you played your cards right, your PC's will be caught totally off-guard, will probably have wasted their more powerful spells beforehand. If some of the previous undead had Spell Resistance, your PC's may have spent their no SR spells already.
    Teleport anyone? Greater teleport even?

  13. - Top - End - #13
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by Adamaro View Post
    Teleport anyone? Greater teleport even?
    That's when you shout "You got DIMENSIONAL ANCHOR'D/LOCK'D!!!" In your best strongbad impersonation.
    Last edited by Volkov; 2010-03-04 at 04:27 PM.
    "No extra charge!"

  14. - Top - End - #14
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by Adamaro View Post
    Teleport anyone? Greater teleport even?
    While you were posting this, I strategically edited (Before I saw it too!). No Port's into the fortress (I mean, really, what evil spellcaster worth his salt dosn't dimension lock his fortress)
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  15. - Top - End - #15
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by BRC View Post
    While you were posting this, I strategically edited (Before I saw it too!). No Port's into the fortress (I mean, really, what evil spellcaster worth his salt dosn't dimension lock his fortress)
    I'm sorry, I believe I have ninja'd you..
    "No extra charge!"

  16. - Top - End - #16
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by Volkov View Post
    I'm sorry, I believe I have ninja'd you..
    You did, while I was posting, which means you are either A) From the Future, or B) IN MY BRAINS! VOLKOV, GET OUT OF MY HEAD!
    AAAAAAAAAAAAAAAHHHHHHHHHHHHh
    *Runs around crazy*
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  17. - Top - End - #17
    Ogre in the Playground
     
    Volkov's Avatar

    Join Date
    Feb 2009

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by BRC View Post
    You did, while I was posting, which means you are either A) From the Future, or B) IN MY BRAINS! VOLKOV, GET OUT OF MY HEAD!
    AAAAAAAAAAAAAAAHHHHHHHHHHHHh
    *Runs around crazy*
    Just as planned.....makes the finger pyramid of evil contemplation
    "No extra charge!"

  18. - Top - End - #18
    Ettin in the Playground
    Join Date
    Dec 2009
    Location
    London, England

    Default Re: Monsters. Dangerous ones.

    Living Disjunction/Antimagic Field with Greater Invisibility cast on them

  19. - Top - End - #19

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by volthawk View Post
    Living Disjunction/Antimagic Field with Greater Invisibility cast on them
    Wait what? I sense a contradiction somewhere in there...

  20. - Top - End - #20
    Ettin in the Playground
    Join Date
    Dec 2009
    Location
    London, England

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by Tinydwarfman View Post
    Wait what? I sense a contradiction somewhere in there...
    Nope. The effects only work on things it attacks or engulfs, not itself. So the AMF is safe from Disjunction.

    It basically strips them of any effects, and stops casting. Add damaging spells for lethality. Shout or Greater Shout work well.

  21. - Top - End - #21
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Monsters. Dangerous ones.

    Quote Originally Posted by Volkov View Post
    the finger pyramid of evil contemplation
    I always wondered if that had a name. Now it seems so obvious.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •