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Thread: Knowledge skill question
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2010-03-05, 09:11 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Indiana
- Gender
Knowledge skill question
My DM gave us an interesting situation to work with last game. The party and I are entertaining business relations with a group of planeshifting "business men" (glorified pirates) with a massive plane shifting ship.
They are mostly based in the Outlands but I think they should target the material plane more. I suggested this plan, but my DM ruled that I do not have high enough ranks to know what are in the the material planes other than my own (Faerun). What *specific* part of knowledge planes would be necessary to learn this information?
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2010-03-05, 09:23 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Knowledge skill question
It's really up to the DM. But here's the rough guideline:
Originally Posted by knowledge rules, SRDSo you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-03-05, 09:24 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Knowledge skill question
There are no "specific parts" to Knowledge skills. The DM sets the difficulty for your roll, and you either succeed or fail your check to determine whether or not you know the information. That's it.