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    Default negative energy area effect? (dnd 3.5)

    im looking for a spell that does negative energy damage in an area like a fireball, does anyone know of such a spell? i know about uttercold, but i was looking more for a featless option
    Last edited by adecoy95; 2010-03-06 at 12:05 AM.

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    Default Re: negative energy area effect? (dnd 3.5)

    Quote Originally Posted by adecoy95 View Post
    im looking for a spell that does negative energy damage in an area like a fireball, does anyone know of such a spell? i know about uttercold, but i was looking more for a featless option
    I don't know of one, but the Dread Necromancer (Heroes of Horror) gets a negative energy burst ability as a class feature, so you could look into that.
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    Default Re: negative energy area effect? (dnd 3.5)

    Negative energy burst. Not sure of the source, though. Possibly a Forgotten Realms book.
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    Default Re: negative energy area effect? (dnd 3.5)

    Quote Originally Posted by adecoy95 View Post
    im looking for a spell that does negative energy damage in an area like a fireball, does anyone know of such a spell? i know about uttercold, but i was looking more for a featless option
    I believe there was a negative energy burst spell in one of the 3.0 books at least. If not, you could convert the spell from Neverwinter Nights. It was a fireball-like burst that dealt 1d8+CL negative energy damage, and also dealt some strength damage based on the caster level (it wasn't a lot usually). Will save halved the damage and negated the strength damage. 3rd level spell.

    I'd say it should look something like this:
    Quote Originally Posted by Ashiel
    Negative Energy Burst
    Necromancy [Negative]
    Level: Sor/Wiz 3
    Components: V, S
    Casting Time: 1 standard action
    Range: Long (400ft + 40ft/level)
    Area: 20ft radius burst.
    Duration: Instantaneous
    Saving Throw: Will half; see text
    Spell Resistance: Yes

    Upon completing this spell, the caster floods the designated area with negative energy and saps the strength of those caught within. Creatures within the area of effect suffer 1d8 damage +2 per caster level (up to a maximum of +20) and 1 point of Strength damage per five caster levels. A successful will save halves both hit point and ability score damage (minimum of 1 point of ability score damage).

    Negative energy heals undead. Undead creatures in are instead healed for the amount of damage this spell would have inflicted and are immune to the ability damage from this spell.
    I know [Negative] isn't a standard subtype for a spell, but it's a modification from my gaming group. It's a descriptor tag for cleanliness of the system. Healing spells sport a [Positive] descriptor as well. Merely remove it to make it 100% compatible with the SRD standard.

    Edit: Also, ninja'd by Dhavaer. He's probably right about the Forgotten Realms book thing. That sounds pretty likely. I still like my version though.
    Last edited by Ashiel; 2010-03-09 at 07:03 PM.
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    Default Re: negative energy area effect? (dnd 3.5)

    Quote Originally Posted by adecoy95 View Post
    im looking for a spell that does negative energy damage in an area like a fireball, does anyone know of such a spell? i know about uttercold, but i was looking more for a featless option
    Circle of Death technically counts.
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    Default Re: negative energy area effect? (dnd 3.5)

    Quote Originally Posted by adecoy95 View Post
    im looking for a spell that does negative energy damage in an area like a fireball, does anyone know of such a spell? i know about uttercold, but i was looking more for a featless option
    Necrotic Skull Bomb from Champions of Ruin.

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    Default Re: negative energy area effect? (dnd 3.5)

    thanks for the suggestions, i noticed that necrotic skull bomb did give undead temporary hitpoints, thats pretty cool

    after some searching i did find the negative energy burst, its 1d8+1 per cl up to 10, i was kinda hoping for something a bit stronger than inflict light wounds mass.

    they dont make it easy to keep undead healed

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    Default Re: negative energy area effect? (dnd 3.5)

    Quote Originally Posted by adecoy95 View Post
    thanks for the suggestions, i noticed that necrotic skull bomb did give undead temporary hitpoints, thats pretty cool

    after some searching i did find the negative energy burst, its 1d8+1 per cl up to 10, i was kinda hoping for something a bit stronger than inflict light wounds mass.

    they dont make it easy to keep undead healed
    Isn't there some combo with Lord of the Uttercold that causes all your cold spells to be half cold/half negative energy? So you just drop energy substituted fireballs on your undead minions all day to heal them?

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