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  1. - Top - End - #1
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default [3.5] Removing Racial Hit Dice

    Beyond DM fiat, how viable is it to remove Racial Hit Dice from a monstrous race? Specifically, I'm looking at the Gnoll, as if we can chop off just 1 RHD, we can use the Humanoid clause of replacing their first RHD with a class level and then it's just a matter of buying off that LA later on and we got something in between a Water Orc and a Goliath in terms of power.

    So, ideas?
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    sonofzeal's Avatar

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    Default Re: [3.5] Removing Racial Hit Dice

    It's potentially very dangerous. Many creatures become horribly unbalanced if you do this. I'll cite most Giants for melee-types, Marulurks for Sneaker types, and Black Ethergaunts for caster-types. All of those tend to become ridiculously powerful if you remove RHD.

    That said, yeah, for Gnolls it's probably fine. You've got to take it case by case.
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    DrowGuy

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    Default Re: [3.5] Removing Racial Hit Dice

    Have the RH drained away via negative levels, then fail your fortitude save to remove it. Very cheesing, but legal.
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  4. - Top - End - #4
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: [3.5] Removing Racial Hit Dice

    You can get the HD drained, but you'll always have to keep one (or you'd be dead) and you have to do it as soon as possible, since you'd have wasted any XP you earned. Corral a Wight and get it to drain you once, then fail the Fort save at the end of the day.

    Edit: Or you can get it cut off by ninjas
    Last edited by Flickerdart; 2010-03-06 at 05:50 PM.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
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    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Ravens_cry's Avatar

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    Default Re: [3.5] Removing Racial Hit Dice

    Quote Originally Posted by Boci View Post
    Have the RH drained away via negative levels, then fail your fortitude save to remove it. Very cheesing, but legal.
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    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: [3.5] Removing Racial Hit Dice

    I'd say do it on a case by case basis. Personally, I'd rather fold LA into RHD somehow, that way you don't have weird non-levels without HD/BAB/skills/saves.

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    faceroll's Avatar

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    Default Re: [3.5] Removing Racial Hit Dice

    For most races, I think the LA is too much, but the HD are fine. Most giants without the LA are about on par with a well built melee'r of their level, for instance. In your case, for the gnoll, +1 LA would be fine.

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    PersonMan's Avatar

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    Default Re: [3.5] Removing Racial Hit Dice

    You'd probably have to do it on a case-by-case basis. The sand giant in MM3 gains absurd bonuses for a mere +3 LA, but has 16 RHD. There's also the Naztharune Rakshasa, who gains plenty of wonderful benefits for +5 LA, but has 11 RHD. The first would be insanely overpowered without the RHD, the second...not so much, but still needs some. Maybe you could just subtract LA from RHD? So low-LA creatures would shake off a hit die or two, while stronger ones would still have some to balance them out.

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    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: [3.5] Removing Racial Hit Dice

    So the answer of the playground comes out to be "Better living through the abuse of Undeath," huh? A.K.A. Back story it, though that's still kinda DM fiat, really. I suppose Energy Drain works on Monstrous HD, though it's kinda ill defined, since they usually refer to class levels whenever discussing it, so I'm unsure of how well that truly works.
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    Flickerdart's Avatar

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    Default Re: [3.5] Removing Racial Hit Dice

    The HD drain thing becomes less unbalanced if a DM only allows exotic races that have progressions, so that the drain meaningfully impacts their abilities.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
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    DrowGirl

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    Default Re: [3.5] Removing Racial Hit Dice

    Quote Originally Posted by PersonMan View Post
    Maybe you could just subtract LA from RHD? So low-LA creatures would shake off a hit die or two, while stronger ones would still have some to balance them out.
    Problem with this is that there are races with more LA than RHD. What do you then?

    I'd say, generally, though, that in a high optimisation game (compared to the WotC standard), you could subtract around half most creatures' RHD from their LA and get a fairly balanced result.
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