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Thread: Good Shadow Conjuration uses
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2010-03-07, 01:24 AM (ISO 8601)
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Good Shadow Conjuration uses
Ok, so I'm thinking about picking up Shadow Conjuration as my 7th level Beguiler/Mindbender 1 Advanced Learning choice (Beguilers don't really get a lot of good choices at low levels since they know almost all the good enchantment and illusion spells I feel). Can peeps give me some tips as to how a Beguiler can use Shadow Conjuration to good effect? Can I use it to summon a Phantom Steed in one standard action instead of 10 minutes? Can I use it to summon Greater Mage Armor to protect me? (do enemies get a will save to disbelieve the armor and ignore most of it?) What are some generally good uses for it?
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2010-03-07, 01:31 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Shadow conjuration can mimic any spell of the conjuration school up to a certain level IIRC. Find some conjurations you like and put em to work. As for your examples: yes, you could use use shadow conjuration that way, though in the case of the mage armor you'd use shadow conjuration's duration instead of mage armor's. As for the save vs disbelief, It'd be up to your DM if the enemy got a save. If he did it wouldn't be made until he attempted/succeeded to hit you at least once.
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2010-03-07, 01:39 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Shadow conj doesn't have its own Duration it works off of whatever spell it mimics. I'm looking for good spells to mimic.
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2010-03-07, 01:43 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Word of warning: Using Shadow Conjuration not only adds SR: YES, but also adds a Will Save on top of it. This makes it sub-par for many uses. Greater Magic Armor is a good one to use it on, as you can always choose to fail your will save.
If you don't mind that, you can always do a lot of good crowd control with it. Stinking Cloud, Grease, Web...SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2010-03-07, 01:52 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
I'd just like to add in that Shadow Conjuration has the following stipulation (albeit minor, but it's still something of note):
Originally Posted by The SRD, Shadow Conjuration
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2010-03-07, 01:57 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
I'm a big fan of Phantom Steed.
Create Magic Tatoo is pretty neat also (when it's a cheap +1 CL, anyway).
Sleet Storm can be a good time if your party disbelieves.Last edited by Pluto; 2010-03-07 at 02:01 AM.
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2010-03-07, 02:24 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Major Creation, obv.
Just make sure the Shadow version you are using is more real than it should be.
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2010-03-07, 02:30 AM (ISO 8601)
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2010-03-07, 03:01 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Summon shadow pies! Wait, wrong thread.
Anyway there is the gnome alt class feature and whatever else the deadly gnome build uses that can pump a greater shadow conj/evoc to 120% real.Originally Posted by Alabenson
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2010-03-07, 03:09 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Phantom Steed is always a nice thing to use with Shadow Conjuration. Hopefully your DM wouldn't be mean enough to rule that a shadow steed has a 80% chance of items falling through it.
Be aware, though - a shadowed greater mage armor will allow enemies attacking you to disbelieve, since by the process of attacking they're interacting with the shadowed spell. In that case, they get a will save to basically ignore 80% of your mage armor's AC, not counting spell resistance.
Sleet Storm, Grease, and all of the other conjuration spells work in a similar manner; they're all now SR:YES and allow a will save. Thus, if your enemy succeeds in their will save against grease, they now only have a 20% chance of slipping on it IF they fail their balance checks.
Major Creation, obv.
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2010-03-07, 03:17 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Not true. It's a Shadow effect, not a Glamor effect, so people interacting with it don't get a save. Only the target gets one, which you can choose to fail.
Sleet Storm, Grease, and all of the other conjuration spells work in a similar manner; they're all now SR:YES and allow a will save. Thus, if your enemy succeeds in their will save against grease, they now only have a 20% chance of slipping on it IF they fail their balance checks.
So yes, it gives them an additional save. However, if their will save is crap... go for it.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-03-07, 03:24 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Well if their Will Save is crap to begin with...then hello...Beguiler here!
So far I've got Create Magic tattoo (not sure what book) and Stinking Cloud and Sleet Storm. Anything else? I'm looking to shore up my lack of non-Will-targetting options really. I've got Solid Fog for BC when I get level 8 anyways.
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2010-03-07, 03:26 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Anything done with Shadow Conjuration, by default, targets will, in addition to whatever. So that's not gonna help you a whole lot.
A better idea would be to go for something like Sandshaper or Rainbow Servant cheese to increase your spells known list. Maybe the feat to add a domain to your Spells Known list...Last edited by ShneekeyTheLost; 2010-03-07 at 03:27 AM.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-03-07, 05:06 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Basically, you want spells that don't offer a save. Ones that target your allies, or that work indirectly (Wall of Stone is too high-level for Shadow Conjuration, but it's a good example). If you're not targeting an enemy, you'll be ok.
Also, summon monster. Not fantastic for fighting, but still good for getting SLAs, trapspringers, or everything else that summon monster is useful for.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2010-03-07, 05:41 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
Originally Posted by SRD
Now, if their will save is horrible...
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2010-03-07, 01:23 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
The problem is that they aren't being affected by it. Let's try reading from the actual description of the spell:
Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration’s level (4th) rather than the spell’s normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-03-07, 01:52 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
I emulate a Phantom Steed! I cast it from shadows but I will keep TELLING myself that it is REAL until I stop falling through it
On another topic, if I have only 13000 gold to spend for a Beguiler, what are some good investments? Headband of Int obviously. What else?
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2010-03-07, 01:57 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
Pick utility spells like this one. Any offensive spell will have both an extra save and SR which can be a real drag. Utility spells are often weaker than others due to being situational, but now you can figure out a nice big long list of them so that the sheer number of options fixes this.
So you never have to interrupt a game to look up a rule again:
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2010-03-07, 02:05 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
Is there anyway to get Shadow Illusions? Like Silent Image etc. but add Shadow sub-type to it? Would be fun. Illusions that are 20% real.
Walking along a bridge, when you suddenly hear, "This bridge is a shadow illusion you know". Then you fall down like Wile E. Coyote.
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2010-03-07, 03:18 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
Can you suggest such a list? That's the real purpose of this thread. What good conjuration ulitity spells are there that doesn't mess with the enemy?
hmm...I make a Shadowy Pass Door! I run across it but then tell you it's an illusion right when you're about to enter! *bam* Road Runner laughs. *meep meep*
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2010-03-07, 03:50 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
Mage Armor and Greater Mage Armor are invisible, no? Do shadow conjurations look shadowy? Would the fact that this person has semi-visible armor prompt the saving throw to disbelieve?
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2010-03-07, 04:18 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
Grease
Deep Breath
Unseen Servant and Servant Horde
Mount and Regal Procession
Phantom Steed
Stinking Cloud
Sleet Storm
Wall of Smoke
Mage Armor and Mass Mage Armor
Lesser Orb of X
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2010-03-07, 05:11 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
d20 spell filter to the rescue. Settings: conjuration (creation). I found the following utility items:
phantom steed
mage's faithful hound (alarm function is only reliable part)
phase door
secure shelter
unseen servant
2nd search set to conjuration (summoning):
secret chest
instant summons
mount
EDIT: summon monster I also has utility uses; maybe other higher level summons with special abilities too
IMO, mage armor would only be partially effective after someone attacks you and makes their save. You don't need to see an illusion to interact with it. But besides all that there's no point. Just cast mage armor in the morning with a much lower level spell slot. It's not like you need versatility for such a thing.Last edited by ericgrau; 2010-03-07 at 06:25 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-03-07, 05:45 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
Servant horde stops people from charging...
shadow conjuration phantom steeds gives you the ability to move the party hundreds of miles within hours instead of weeks.
shadow conjuration summon monster 3, 1d4+1 ravens so they can aid another the party fighter for an additional +10 to hit (+2 flanking, +8 aid another when 4 of them hit AC 10)SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2010-03-07, 07:29 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
When a creature attacks mage armor, their attacks are affected by the fact that their attacks are being stopped by the mage armor (hence the AC boost). To say that only a creature affected by a shadow conjuration at the time of its casting leads to unfortunate complications that contradicts with the spell text.
One example is shadow summons. Now, a creature can never be affected by a summoning unless if the summoned creature was targeted to somehow deal damage upon summoning (remember: summons list no targets); instead, they are affected by the summoned creature's attacks and defense as they enter battle against it. However, the Shadow Conjuration rules specifically states rules for disbelieving shadow summons, which implies that despite not being "affected" by a shadow conjuration at the time of summoning, a target is "affected" by the conjuration as soon as he attacks it, or as soon as it attacks him.
Now, mage armor is not bull's strength; it doesn't give a flat bonus to an attribute via a transmutive effect to your body. Instead, it actually summons a coat of magical armor that blocks attacks. Thus, when someone attacks a mage, their blocks may be blocked by the mage armor; thusly, they are affected by mage armor.
The sentence that I quoted from the spell, in fact, specifically states that any interaction with the conjuration spell counts as giving the target a will save. So, unless if your definition of affected is such that somehow, interacting with something that doesn't affect the target upon casting gives a will save for no effect, I don't see how, exactly, an attacker won't get a will save for attacking mage armor.
secret chest
instant summonsLast edited by Felyndiira; 2010-03-07 at 07:35 PM.
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2010-03-07, 10:53 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
Unattended non-magical items automatically fail their saves. Yet another reason for using the spell for utility. Magic items have a save bonus equal to 2 + 1/2 the item's caster level. They get a save, or if attended the owner may use his saving throw bonus if higher.
Last edited by ericgrau; 2010-03-07 at 10:54 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-03-07, 10:53 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
For a real headache the shadowgnome killer build can end up with shadow spells that are over 100% real.
The truth becomes more horrifying then the illusion.
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2010-03-07, 11:01 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-03-07, 11:06 PM (ISO 8601)
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Re: Good Shadow Conjuration uses
If you think about a Greater Shadow Conjuration(Wall of Stone) too much, you'll get a headache.
It's Instant, so there's no magic there after the casting.
It looks perfectly normal from a distance.
But if someone touches it (and makes their save), it's a vague shadow inside of a transparent outline.
And someone who recognizes it for what it is has a 40% chance of being able to simply ignore it (blocking you is a non-damaging effect in most cases, is it not?).
Oh yes, and a golem can walk straight through it, uninterrupted, as the non-magical wall allows spell resistance.
What it's useful for is standard action flanking for the rogue. That does a LOT of damage, and it doesn't matter if the "target" beats the save, as the 20% real shadow-beast still threatens.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-03-08, 01:20 AM (ISO 8601)
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Re: Good Shadow Conjuration uses
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)