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  1. - Top - End - #1
    Troll in the Playground
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    Default "Stop, transgressor." [3.5 Epic monster]

    Moiraiut Inevitable

    Urat Von, One of a handful of unique moiraiut inevitables.
    Art by IgnusDei

    Medium Construct (Extraplanar, Lawful, Living Construct)
    HD: 30d10+300 (465 hp)
    Initiative: +12
    Speed: 40 ft. (8 squares), fly 80 ft. (average)
    Armor Class: 53 (+8 Dex, +25 Natural, +10 Deflection), touch 28, flat-footed 45
    Base Attack/Grapple: +22/+34
    Attack: Slam +40 melee (1d8+12) or electricity arc +30 ranged touch (10d6 electricity)
    Full Attack: Slam +38/+33/+28/+25 melee (1d8+12) and slam +38/+33/+28 (1d8+6) or electricity arc +30 ranged touch (10d6 electricity)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Electricity arc, maneuvers, restabilize, spell-like abilities, swift blows
    Special Qualities: Darkvision 60 ft., DR 20/epic and chaos, fateful excellency, force protection, immunity to death effects, electricity, fear, negative levels and sonic, living construct traits, low-light vision, sense fate disturbance, regeneration 10, resistance to acid 10, cold 10, fire 10, spell resistance 35
    Saves: Fort +20, Ref +18, Will +17
    Abilities: Str 35, Dex 26, Con 31, Int 14, Wis 21, Cha 27
    Skills: Balance +43, Concentration +11, Knowledge (history) +18, Knowledge (the planes) +18, Listen +37, Martial Lore +14, Search +35, Spot +37, Survival +5(+7 on other planes)
    Feats: Blade Mediation (Quicksilver Aegis), Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Power Attack, Two-Weapon Fighting
    Epic Feats: Dire Charge, Dual Stance Mastery, Empower Maneuver (Quicksilver Aegis), Signature Move (adamant walls of mechanus)
    Environment: The Clockwork Nirvana of Mechanus
    Organization: Solitary
    Challenge Rating: 25
    Treasure: Standard, no coins, no art
    Alignment: Always lawful neutral
    Advancement: 30-45 HD (medium), 45+ HD (large)
    Level Adjustment: --

    A steadfast and powerful looking figure suddenly appears before you. It looks as though it might be a well-built human male completely covered in articulated steel armor. Inspecting it further reveals it is in fact composed of the metal, a construct. Glowing cyan eyes pierce the darkness and bore directly into you until a feeling of sheer stability washes over you and undoes the chaos that swarms around you.

    The Moiraiut are a unique group of powerful inevitables, a group of which there are only eight members and named by the order in which they were created by numerals in Menta Von. As a feature absolutely unique to natives to Mechanus, and especially to inevitables is that each of these eight moiraiut are uniquely designed. Certainly they have many similar or identical features, but under minor inspection any intelligent creature can tell one from another. This is said to be because each of these inevitables were forged against the hull of the very heart of Mechanus by mechanical gods of Law. In fact, this is true.
    The moiraiut are tasked with one simple and extremely difficult thing: to maintain the proper flow of fate and destiny. They go throughout the multiverse to seek those who have marred fate too much and attempt to reverse it, and will not hesitate to dispose of law-breakers who would continue to mangle fate. Their greatest targets are those who have one way or another gone backwards in time to alter their own fate. Whether or not they are capable of it, the moiraiut can sense the attempt easily from anywhere in the Multiverse.

    Moiraiut are between five and a half and six and a half feet tall, weigh exactly 600 pounds and speak Common, Menta Von and Celestial.

    COMBAT
    At the beginning of every combat, or indeed many times before a fight begins, the moiraiut will use it's restabilize ability to negate any potential advantages any transgressors might have. After this, the moiraiut will not hold back from using it's most powerful readied maneuvers through it's slam attacks or make many attacks against many targets with it's slams iterative attacks. Moiraiut are never afraid to use it's spell-like abilities, and indeed it activates it's mind blank spell-like ability at exactly the same time every day.

    A moiraiut's natural weapons, as well as any weapons it wields, are treated as lawful-aligned and epic for the purposes of overcoming damage reduction.

    Electricity Arc (Su): The moiraiut are capable of generating and focusing a single arc of electricity as a standard action. This is a ranged touch attack that deals 10d6 points of electricity damage, has a critical range of 20 and a critical modifier of x2. This ability can only be used once every three rounds unless the moiraiut would be affected with at least 10 points of electricity damage, if not for it's immunity. This effectively charges the moiraiut's electricity reservoir.

    Fateful Excellency (Su): The moiraiut are warriors of fate, keeping it in line but also capable of manipulating it to a degree without breaking it's rules. Once per encounter when it would roll a d20, it may choose to instead not roll, and treat the result as a 20. It is not considered a natural 20. In addition, whenever it rolls a 1 on an attack roll, saving throw, ability check, or skill check, it may reroll it, keeping the result of the reroll even if it is a 1.

    Force Protection (Su): The moiraiut are capable of putting up a shield of pure invisible force to protect them from attacks. This shield can be activated and maintained as a swift action, and provides the moiraiut with a Deflection bonus to it's Armor Class equal to it's Constitution modifier(which is figured into it's statistics block). This field also helps protect against magic missile and similar spells, as the shield spell.

    Maneuvers: A typical moiraiut is a skilled warrior, following strict regiments of training in martial arts. A moiraiut is capable of using maneuvers and stances as a 20th level warblade. Unlike a warblade, it only knows all the maneuvers and stances of the Quicksilver Aegis discipline and can only have a number of maneuvers readied equal to it's Charisma modifier. It may still only use one stance at a time, as a normal martial adept would.

    Regeneration (Ex): Moiraiuts take normal damage from attacks that are both chaotic and epic, as well as spells of the chaos descriptor and epic spells. A moiraiut that loses a piece of it's body regrows it in 3d6 minutes. Holding the severed member against the stump enables it to reattach instantly. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the moiraiut dies.

    Restabilize (Su): The moiraiut is a creature capable of something unique to itself, capable of something none other than the forges and gods that created them are. This ability is the ability to align chaos into order, and negate the change someone has imposed upon the Multiverse. As a standard action, the moiraiut instantly emanates a 60 ft. field of law. Each creature within the field that does not have the Lawful subtype must make a Will save(DC 33) for every time they have used wish, limited wish, reality revision or bend reality within the last 8 days. Each failure indicates the undoing of that wish, as if it had never happened, while leaving the flow of fate intact outside of the individual(thus negating any potential paradoxes).
    Additionally, it can potentially act as a mordenkainen's disjunction spell but only affecting active spells of the Chaos descriptor or chaotic magic items. This ability has a caster level of 30th.

    Sense Fate Disturbance (Su): The moiraiut are created for no other purpose than to set fate back into place, and because of this they were created with a way of sensing when they are needed. Whenever fate is maladjusted, altered or warped unnaturally in any way, the moiraiut is aware of it. This includes things such as time travel, excessive use of wish or reality revision or anything along those lines. This is most useful as a plot device for DM's to use appropriately.

    Swift Blows (Ex): The moiraiut are adept at attacking with their own form. The slam attack of the moiraiut is capable of making iterative attacks as though it were a manufactured weapon. It can use it's second slam attack as though it were an off-hand weapon for the purposes of two-weapon fighting. The moiraiut also adds a +6 enhancement bonus to attack rolls made with it's slam attacks.

    Spell-like abilities: at will - dictum, greater plane shift, greater scrying, greater teleport, mass hold monster, tongues, true seeing; 3/day - time stop; 1/day - mind blank
    Last edited by Krimm_Blackleaf; 2010-03-10 at 07:16 AM.
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  2. - Top - End - #2
    Orc in the Playground
     
    jokey665's Avatar

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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Yes! Inevitables are just about the most awesome monsters ever, and this is no exception.
    Quote Originally Posted by sonofzeal View Post
    Lower levels arcane spells are usually a drag, but lower level psionic powers are often just higher ones waiting to be augmented.

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    Ogre in the Playground
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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Very neat. What does it mean to defy fate? Would for example Laius and Iocasta count or not so because they really were helping fulfill fate without realizing it? It seems like the job they have is a bit more ambiguous than is usual for inevitables.
    My homebrew:

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    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

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    Ettin in the Playground
     
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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Needs to interact with Iron Heart Surge in some special way.

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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    There already is an inevitable that deals with time travel.

    Why does this thing have a con score? Either loose it or make them living constructs.

    "each of these inevitables were forged against the hull of the very heart of Mechanus by mechanical gods of Law."

    And what gods would those be?

    these things sound to me like cops going after drug addicts when they should be going after the dealers (well not personally, I take the objectivist stance on drug use, but you get the metaphor) Why haven't these things tried to wipe out the genies and other creatures with wish as a spell like ability?

  6. - Top - End - #6
    Troll in the Playground
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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Quote Originally Posted by Geiger Counter View Post
    Why does this thing have a con score? Either loose it or make them living constructs.
    It is a living construct.

    Quote Originally Posted by Geiger Counter View Post
    "each of these inevitables were forged against the hull of the very heart of Mechanus by mechanical gods of Law."

    And what gods would those be?
    Whatever gods of law catch your eye.

    Quote Originally Posted by Geiger Counter View Post
    these things sound to me like cops going after drug addicts when they should be going after the dealers (well not personally, I take the objectivist stance on drug use, but you get the metaphor) Why haven't these things tried to wipe out the genies and other creatures with wish as a spell like ability?
    It attacks addicts and dealers alike. An Inevitable always goes after whatever it can, within it's jurisdiction.
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    Orc in the Playground
     
    jokey665's Avatar

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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Quote Originally Posted by Geiger Counter View Post
    And what gods would those be?
    ...Primus?
    Quote Originally Posted by sonofzeal View Post
    Lower levels arcane spells are usually a drag, but lower level psionic powers are often just higher ones waiting to be augmented.

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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Quote Originally Posted by Temotei221 View Post
    My goodness...you continue to pump out awesome homebrew at an astonishing rate.
    Quote Originally Posted by The Tygre View Post


    ...

    N-no... words. Should have sent... a poet.

    I love you, Krimm. Seriously, you have got to be my absolute favorite home-brewer on these forums. I'm not even joking.
    There. That should do.
    Base Class Contest XXXXVII - Time is on Our Side (Yes it is)
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    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Ogre in the Playground
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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Also, maybe link to Quicksilver Aegis since not everyone has the link off the top of their heads?

    Also, any reason they don't get any other disciplines? The restriction to a single discipline might bring the effective CR down by 1 or 2 from what you've got. Not sure.
    My homebrew:

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    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

  10. - Top - End - #10
    Troll in the Playground
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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Quote Originally Posted by JoshuaZ View Post
    Also, maybe link to Quicksilver Aegis since not everyone has the link off the top of their heads?
    Oh! Yes!

    Quote Originally Posted by JoshuaZ View Post
    Also, any reason they don't get any other disciplines? The restriction to a single discipline might bring the effective CR down by 1 or 2 from what you've got. Not sure.
    Well, it was easier.
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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Quote Originally Posted by Krimm_Blackleaf View Post
    Whatever gods of law catch your eye.
    Like Autochthon?
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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    Well, I'm not up on epic, so I'm not really in a position to judge balance or whatever, but I did notice a small grammer error.
    Each creature within the field that does not have the Lawful subtype must make a Will save(DC 33) for every time they have used the wish, limited wish, reality revision or bend reality within the last 8 days.
    The "the" before "wish" makes it read odd.

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    Default Re: "Stop, transgressor." [3.5 Epic monster]

    I think I love you.

    Killing monsters and taking their stuff since 1994

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