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Thread: Self-Sufficient Melee Classes?
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2010-03-09, 04:23 PM (ISO 8601)
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- Nov 2008
Self-Sufficient Melee Classes?
I was wondering today what were the most self-sufficient classes in the game. Obviously, the first few choices that popped into my head were Druid and Clerics because they can heal, create food/water, and can buff themselves to the point that no one else matters. However, what are some self-sufficient melee classes?
Best of luck.
-Eddie
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2010-03-09, 04:23 PM (ISO 8601)
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2010-03-09, 04:27 PM (ISO 8601)
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- Dec 2006
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- London, England.
Re: Self-Sufficient Melee Classes?
Paladin and ranger? Both can use Wands of CLW, which makes them pretty self-sufficient. As long as you only fight things that deal HP damage you can keep going pretty much forever.
Warblade and Crusader can't self-heal as easily, but are better at throwing off other types of attacks.I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-03-09, 04:40 PM (ISO 8601)
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- Mar 2010
Re: Self-Sufficient Melee Classes?
I psionics are allowed (Cos they usually arent) then Elans spring to mind due to their natural Power point reserve and the ability to live, indefinitly off power points.
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2010-03-09, 04:42 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: Self-Sufficient Melee Classes?
Psychic Warriors don't need to eat or drink (Sustenance) and can heal themselves (Body Adjustment.) Elan Psywars can live forever and never eat thanks to Repletion, as can Psiforged.
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2010-03-09, 04:48 PM (ISO 8601)
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- Aug 2006
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- Utah
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Re: Self-Sufficient Melee Classes?
You can call me Draz.
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2010-03-09, 04:51 PM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
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2010-03-09, 04:53 PM (ISO 8601)
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- Aug 2009
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2010-03-09, 04:59 PM (ISO 8601)
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- Apr 2007
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- Boston, MA
Re: Self-Sufficient Melee Classes?
My homebrew:
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ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
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2010-03-09, 05:03 PM (ISO 8601)
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- Jul 2008
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Re: Self-Sufficient Melee Classes?
We have different views about HP (I don't like extraordinary DS healing) but I like the idea of the crusader saying what you said after killing the rabbit, near a "" druid.
"Sorry for the rabbit. Was an adrenaline rush".
Anyway, Vizzerdrix raised a good point: we talked about healing, but what about equipment?
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2010-03-09, 05:13 PM (ISO 8601)
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- Somewhere in time...
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2010-03-09, 05:16 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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Re: Self-Sufficient Melee Classes?
Rangers are rather self-sufficient at slightly higher levels. They can wield magic items such as a wand of cure light wounds because of their divine spellcasting, they can prepare a few minor healing spells, they are good in the outdoors, and they have survival and heal as class skills. In addition, their animal companion can provide extra melee support. The ranger is probably one of the best classes.
-Xavez
Even better: A warforged ranger.
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2010-03-09, 05:22 PM (ISO 8601)
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- Oct 2009
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2010-03-09, 05:24 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: Self-Sufficient Melee Classes?
Elan Psywar with Soulbound Weapon. Immortality without needing food/drink, self-healing, and you automatically get a scaling weapon. Call Armor lets you nab gear from all over the multiverse, plus your other powers let you buff yourself to the nines.
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2010-03-09, 05:49 PM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
Huzzah! I contributed in a positive manner ^_^
Anyways,
Item Familiar feat/ Ancestral Relic: A masterwork potion belt turned in to a healer's belt, monks belt, etc. Just keep stacking belts onto this one belt until you've covered all your bases with one feat. Just don't loose it! An item familiar belt will allow you to dump skill points into Craft: Alchemy and make healing salves and dither bombs at a rapid pace for healing and damage. Tanglefoot bags, smoke sticks and thunder stones grant a bit of battlefield control.
Kensai: Hmm... is their any drain life enchantments? Something that restores HP instead of adding temporary HP?
Monk: A poo class, but it gets you scaling damage and an AC boost. I could see a dip if you must be self sustaining from level 1.
Wildshape ranger: All the versatility you'd ever want. Damage and AC boosts, and I think you can heal if you turn into a vivisecter (aberrant wildshape) by eating organs. Yum, kidney pies!
Monk-2/ Fighter-2 /Pyrokinetisist-6/ Shadowsmith-10 warforged should be self sustaining enough to get through most situations I'd think.
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2010-03-09, 05:56 PM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
There are a whole bunch of magic items that allow a character to be 'self-sufficient,' but I guess relying on magic items doesn't really make one self-sufficient.
Let me list them here anyway:
-Everlasting Rations (Enough food for a medium character's daily intake)
-Survival Pouch (Lots of nifty tools here. And it gives you food as well.)
-Field Provisions Box (The more I think about this, the more I envision it as an everlasting pizza.)
-Replenishing Skin (Fills up with clean water.)
-Ioun Stone (Can't remember which one)
-Quori Embedded Component (can't remember what it's called). Kalashtar or Inspired only.
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2010-03-09, 06:01 PM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
Factotum can be pretty self-sufficient. Especially with Vow of Poverty?
Warlock can be a melee class. With the ability to create any magic item, it can indirectly be self-sufficient.You can call me Draz.
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2010-03-09, 06:04 PM (ISO 8601)
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2010-03-09, 06:05 PM (ISO 8601)
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- Mar 2010
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- Chasing my dreams.
Re: Self-Sufficient Melee Classes?
A Factotum could be even more self-sufficient if it doesn't take Sacred Vow and Vow of Poverty and instead takes Craft Wondrous Item and another Craft Feat. Just make anything you don't already have as a class skill.
ALternatively throw a level for Feral, fast healing, you're good.
EDIT: On the whole, Factotums are pretty self-sufficient on their own.Last edited by Rezby; 2010-03-09 at 06:05 PM.
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2010-03-09, 06:06 PM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
I thought that it can USE any magic item with the deceive magic ability. I don't think that acts as a prerequisite for item creation.
Are you thinking of artificer? They're almost as competent as a cleric in melee (ie, far better than any 'built for melee' class outside of the ToB, and probably better than most of the possibilities from said supplement).In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.
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2010-03-09, 06:08 PM (ISO 8601)
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- Oct 2009
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2010-03-09, 08:17 PM (ISO 8601)
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- Nov 2008
Re: Self-Sufficient Melee Classes?
Sadly, most of the ideas presented here are just ways of melee characters emulating magic. Makes me cry for melee
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2010-03-09, 08:19 PM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
Binder/Knight of the Sacred Seal isn't bad...various vestiges allow you to summon full plate, a magic maul and give you fast healing (and the ability to heal everyone in your party up to full out of combat).
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2010-03-09, 09:28 PM (ISO 8601)
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2010-03-09, 10:49 PM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
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2010-03-10, 06:29 AM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
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2010-03-10, 06:46 AM (ISO 8601)
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Re: Self-Sufficient Melee Classes?
Would a Neraph Sorcerer count if he polymorphs into a planetar and beats people up?
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