New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 29 of 29

Thread: E6 wizard build

  1. - Top - End - #1
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default E6 wizard build

    So, my plan to play optimus prime was foiled by the fact that, the campaign wont be played, players wont show to the game and other stuff.

    So, the solution was to play an E6 game that will rotate the DM between myself and the other two players set in medieval europe.

    So, I decided to finally give a try to the wizard, of course, I wont be GOD because advancement stops at lvl 6, but I want to optimize a bit not to take the spot in the light but to provide as much help as possible to my fellow players.
    Anyway, I decided to play a somewhat serious spanish wizard with a golden heart.

    I noticed, while reading the complete arcane book, that some PrC can be accessed at lvl 6, so they felt like a nice "achivement" for my final level. If i'm going for a specialist wizard, then the mage of the arcane order seems like an awesome choice, mindbender's special telepathic ability is cool, and wildmage + practiced spell caster would improve my CL to 6 + d6

    point buy 32, pretty much every sourcebook.

    Requirements: Human. Bonus points if you can raise my caster level above my HD.

    Aaaaaand GO!
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Aug 2007

    Default Re: E6 wizard build

    Quote Originally Posted by Coplantor View Post
    and wildmage + practiced spell caster would improve my CL to 6 + d6
    3+d6. You only get to add the +4 if you gain a hit die during the casting of a spell.
    Mindbender is quite strong for this - your telepathy will be rare and highly useful.
    Last edited by Riffington; 2010-03-12 at 07:41 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Riffington View Post
    3+d6 min 6.
    Mindbender is quite strong for this - your telepathy will be rare and highly useful.
    It is indeed, plus he would be a strategist/tactician, so beign able to comunicate silently with everyone in a 100ft radius is a great advantage,
    But extra spll slots + spell pool is quite awesome too
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  4. - Top - End - #4
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: E6 wizard build

    Focused specialist conjurer3/master specialist3. You aren't god, but still come pretty darn close.

  5. - Top - End - #5
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Runestar View Post
    Focused specialist conjurer3/master specialist3. You aren't god, but still come pretty darn close.
    Can you give me the sources fot his?
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  6. - Top - End - #6
    Troll in the Playground
     
    Gaiyamato's Avatar

    Join Date
    May 2009
    Gender
    Male

    Default Re: E6 wizard build

    Complete Mage. All of it is from Complete Mage.
    I also love to use the custom spellbooks options from Complete Arcane as well. :D

    Use the UA Conjurer variant and toss away your familiar for Rapid Summing and your scribe scroll for Augmented Summoning for free and get much better summon spells in for the bargain.

    http://www.d20srd.org/srd/variant/cl...njurerVariants
    Last edited by Gaiyamato; 2010-03-12 at 08:10 AM.
    Current Avatar made by Pessimismrocks for the Battle for the little world - Fields of Blood game!

    Spoiler: Past Avatars
    Show

    Awesome Avatar made by Meirnon!!!



    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

    Extended Homebrewer's Signature

  7. - Top - End - #7
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: E6 wizard build

    Throw in PHB2 for the abrupt jaunt alternate class feature. Complete arcane for sculpt spell. Else, most of the good conjuration spells are core.

  8. - Top - End - #8
    Troll in the Playground
     
    Gaiyamato's Avatar

    Join Date
    May 2009
    Gender
    Male

    Default Re: E6 wizard build

    If they allow non WoTC splat books you could also grab Enhanced Summoning from 101 Spellbooks by Studio Ronin. So you memorise your Summoning spells as one level lower (so Summon Monster I uses a 0th level spell slot).

    Quote Originally Posted by Runestar View Post
    Throw in PHB2 for the abrupt jaunt alternate class feature. Complete arcane for sculpt spell. Else, most of the good conjuration spells are core.
    Orbs kick ass and are non-core.

    Awesome spell list online here btw:
    http://www.imarvintpa.com/dndLive/In...lass=Sor%2FWiz
    Last edited by Gaiyamato; 2010-03-12 at 08:13 AM.
    Current Avatar made by Pessimismrocks for the Battle for the little world - Fields of Blood game!

    Spoiler: Past Avatars
    Show

    Awesome Avatar made by Meirnon!!!



    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

    Extended Homebrewer's Signature

  9. - Top - End - #9
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Gaiyamato View Post
    Complete Mage. All of it is from Complete Mage.
    I also love to use the custom spellbooks options from Complete Arcane as well. :D

    Use the UA Conjurer variant and toss away your familiar for Rapid Summing and your scribe scroll for Augmented Summoning for free and get much better summon spells in for the bargain.

    http://www.d20srd.org/srd/variant/cl...njurerVariants
    If I go ths way I will use the Mage of the Arcane Order PrC at level 6 to get prohibited school spells from the spell pool.
    Are there anyways to raise caster lvl?
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  10. - Top - End - #10
    Troll in the Playground
     
    Gaiyamato's Avatar

    Join Date
    May 2009
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Coplantor View Post
    If I go ths way I will use the Mage of the Arcane Order PrC at level 6 to get prohibited school spells from the spell pool.
    Are there anyways to raise caster lvl?
    Lots. Practised Spellcaster. But you will be wanting to raise it above your character level. I'm not sure of many ways that do not use magic items below level 6. You could take one of the reserve feats at level 5 and get a +1 boost for some spells sometimes. Arcane Thesis works on only one spell.

    If you take Master Specialist and stick to it it does give you Caster Level increases however.

    Also I'd seriously look at this:
    Wizard 3/Master Specialist 2/Mage of the Arcane Order 1

    You will need:
    Spell Focus(Conjuration) <-- useful anyway and needed for MS.
    1 Metamagic feat
    Cooperative Spell

    MS gives you Skill Focus (Spellcraft) + 1 free 2nd level or lower Conjuration spell.

    take the variant and get either Abrupt Jaunt or Rapid Summoning and always lose the Scribe Scroll for Augmented Summoning.

    Feats like Dimensional Reach are useful as well.

    Snowcasting (+1 caster level if you use snow as a component - may use summoned snow) and Icy Calling (+4 STR, +4 DEX for summoned critters, max HP if summoned into cold temperatures) are also awesome ideas for a summoner.
    Check them out in Frostburn.

    Drift magic in sandstorm also adds +1 CL.

    Take them both to summon [EARTH]+[COLD] earth creatures with +8STR, +4CON and +4DEX at +2 CL. lol.
    Last edited by Gaiyamato; 2010-03-12 at 08:31 AM.
    Current Avatar made by Pessimismrocks for the Battle for the little world - Fields of Blood game!

    Spoiler: Past Avatars
    Show

    Awesome Avatar made by Meirnon!!!



    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

    Extended Homebrewer's Signature

  11. - Top - End - #11
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: E6 wizard build

    If you want to go the path of the most power, make a Spanish Kobold Wizard instead. It's a bit complicated, but it works out in the end:

    It starts off with Battle Sorcerer from UA, also using the Stalwart Sorcerer variant from Complete Mage. You'll probably want to just take all six levels in this, since you'll be getting 3/4 BAB and 1d8+2+con HP/level. There are a lot of tricks involved in this, as follows:

    You'll need the Dragonwrought feat and the Draconic Rite of Passage ritual from Races of the Dragon, and the Greater Draconic Rite of Passage.

    Add to that the Sovereign Archtypes from Dragons of Eberron, specifically the Loredrake archtype which increases your Sorcerer spellcasting ability by +2 levels. This costs you nothing, it's one of the benefits of being a true dragon (with age categories) thanks to being Dragonwrought, which is detailed in Races of the Dragon.

    Finally, you get the Spellhoarding template from Dragon 313. This exchanges your (gimped) Sorcerer spellcasting ability for Wizard spellcasting of equal level. The penalties those Sorcerer variants applied to your spells/day and spells known are lost along with the Sorcerer spellcasting progression, replaced entirely by Wizard spellcasting progression of equal level. At level 1 you'll be casting as a 3rd level Wizard, by level 6 you'll be casting as a 9th level Wizard, which means 5th level spells in E6.

    Another benefit of Spellhoarding is that you don't need a spellbook, your spells are written on your scales, known as your spellhoard. Its size is limited only by how much time you wish to spend writing spells down. You can sacrifice spells from your spellhoard to substitute costly material components and XP costs for spells you cast. You can counterspell an opponent's spell and automatically add it to your spellhoard. You can even cast a spell directly from your spell hoard, as though it were cast from a scroll, in which case the spell is erased from the spellhoard. Note that you can copy the same spells multiple times in order to fuel these abilities. It also grants Int +2, Wis -4, a +5 bonus to Spellcraft checks, and you get Scribe Scroll and Eschew Materials for free. Keep in mind that a Wizard can learn spells higher level than what he can cast, and this is no exception. If you were to find a higher level spell, possibly from some ancient lore, you could add it to your spellhoard (multiple times) and then cast it as though from a scroll.


    I'll agree that Wizard 3/ Master Specialist 3 is probably your strongest choice, especially considering the Abrupt Jaunt ACF in PH2. Enhanced Summoning and Rapid Summoning are also strong choices, though you can't trade out your Familiar twice for both Abrupt Jaunt and Rapid Summoning. If you want to get both of those, take the feat Obtain Familiar (CA) and trade that for one ability and your class-granted familiar for the other. You could even go something like Beguiler 1/ Wizard 1/ Master Specialist 4 with the feat Versatile Spellcaster from Races of the Dragon. That will also allow you to spend Beguiler spell slots to spontaneously cast any Wizard spell you know of up to 2nd level, making it an extremely versatile build. Take the feat Able Learner from Races of Destiny and it won't cost cross-class ranks to keep up those nice Beguiler class skills. You can even go with an Illumian (RoD) with the Krau sigil to make up the caster level loss, which still qualifies for Able Learner due to its Human subtype.

    Edit: Orange Prism Ioun Stone, Ring of Arcane Might.
    Last edited by Biffoniacus_Furiou; 2010-03-12 at 08:37 AM.

  12. - Top - End - #12
    Troll in the Playground
     
    Gaiyamato's Avatar

    Join Date
    May 2009
    Gender
    Male

    Default Re: E6 wizard build

    Yeah.. or just do that. rofl.
    Current Avatar made by Pessimismrocks for the Battle for the little world - Fields of Blood game!

    Spoiler: Past Avatars
    Show

    Awesome Avatar made by Meirnon!!!



    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

    Extended Homebrewer's Signature

  13. - Top - End - #13
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Biffoniacus_Furiou View Post
    Stuff
    And this is why I love DnD, character creation and build is an art form.

    Sadly, I wont take this masterpiece, I want to play a human.
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  14. - Top - End - #14
    Bugbear in the Playground
     
    Mushroom Ninja's Avatar

    Join Date
    Mar 2008

    Default Re: E6 wizard build

    Focused Specialist Conjuror 3/Master Specialist 3

    Drop your familiar for Abrupt Jaunt (phb2)

  15. - Top - End - #15
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: E6 wizard build

    wich are the main benefits of the master specialist?
    Also, wich schools should I drop?

    EDIT: By focused specialist you mean using the focus caster variant?
    Last edited by Coplantor; 2010-03-12 at 09:26 AM.
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  16. - Top - End - #16
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: E6 wizard build

    Mindbender doesn't seem compatible with "a heart of gold" to me. Plus it means you can't drop Enchantment, which is IMO the weakest school overall.

    And you should definitely trade your familiar out for something cool (Abupt Jaunt or otherwise), since you can (eventually) just pick one up again via feat.
    Last edited by Draz74; 2010-03-12 at 11:25 AM.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  17. - Top - End - #17
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: E6 wizard build

    Oh, I was only going to take the first mindbender level, for the telepathy. But I think I'm going for the Conj 3, MS 2, MoAO 1.
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  18. - Top - End - #18
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Coplantor View Post
    Oh, I was only going to take the first mindbender level, for the telepathy. But I think I'm going for the Conj 3, MS 2, MoAO 1.
    Yeah, my comments are still valid even for 1 level of Mindbender. Your other plan sounds good, though.

    One more warning: E6 sometimes allows awesome capstone feats to reward pureclass characters. Make sure there aren't any Wizard 6-only capstone feats being offered that you'll be very sorry to miss out on.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  19. - Top - End - #19
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Draz74 View Post
    One more warning: E6 sometimes allows awesome capstone feats to reward pureclass characters. Make sure there aren't any Wizard 6-only capstone feats being offered that you'll be very sorry to miss out on.
    I already checked that, they require Caster lvl 6 Mbwahahaha!
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  20. - Top - End - #20
    Ogre in the Playground
     
    Gnorman's Avatar

    Join Date
    Feb 2009
    Location
    Cascadia
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Biffoniacus_Furiou View Post
    If you want to go the path of the most power, make a Spanish Kobold Wizard instead. It's a bit complicated, but it works out in the end:
    Quick question: Spanish? Aroooooo? Am I missing something really obvious here, or was anyone else confused/intrigued by that as well?

    Quote Originally Posted by Gaiyamato View Post
    take the variant and get either Abrupt Jaunt or Rapid Summoning and always lose the Scribe Scroll for Augmented Summoning.

    Snowcasting (+1 caster level if you use snow as a component - may use summoned snow) and Icy Calling (+4 STR, +4 DEX for summoned critters, max HP if summoned into cold temperatures) are also awesome ideas for a summoner.
    Check them out in Frostburn.

    Drift magic in sandstorm also adds +1 CL.

    Take them both to summon [EARTH]+[COLD] earth creatures with +8STR, +4CON and +4DEX at +2 CL. lol.
    Augment Summoning and Icy Calling's STR bonuses don't stack.
    Last edited by Gnorman; 2010-03-12 at 01:12 PM.

  21. - Top - End - #21
    Ogre in the Playground
     
    BardGuy

    Join Date
    Sep 2009
    Location
    Minot, ND
    Gender
    Male

    Default Re: E6 wizard build

    Not exactly a wizard but a support caster anyways Mystic Ranger (Dragon 336 or here on page 91) with Sword of the Arcane Order (CoV) feat can easily pretend to be a wizard (casts sorc/wiz spells from a spellbook), can be more versatile, and be more self sufficient. Plus if you take the Wildshape variant ranger (UA) you can pretend to be a druid too.
    Last edited by gorfnab; 2010-03-12 at 03:24 PM.

  22. - Top - End - #22
    Banned
     
    faceroll's Avatar

    Join Date
    Jan 2010

    Default Re: E6 wizard build

    Quote Originally Posted by Biffoniacus_Furiou View Post
    If you want to go the path of the most power, make a Spanish Kobold Wizard instead. It's a bit complicated, but it works out in the end:

    It starts off with Battle Sorcerer from UA, also using the Stalwart Sorcerer variant from Complete Mage. You'll probably want to just take all six levels in this, since you'll be getting 3/4 BAB and 1d8+2+con HP/level. There are a lot of tricks involved in this, as follows:

    You'll need the Dragonwrought feat and the Draconic Rite of Passage ritual from Races of the Dragon, and the Greater Draconic Rite of Passage.

    Add to that the Sovereign Archtypes from Dragons of Eberron, specifically the Loredrake archtype which increases your Sorcerer spellcasting ability by +2 levels. This costs you nothing, it's one of the benefits of being a true dragon (with age categories) thanks to being Dragonwrought, which is detailed in Races of the Dragon.

    Finally, you get the Spellhoarding template from Dragon 313. This exchanges your (gimped) Sorcerer spellcasting ability for Wizard spellcasting of equal level. The penalties those Sorcerer variants applied to your spells/day and spells known are lost along with the Sorcerer spellcasting progression, replaced entirely by Wizard spellcasting progression of equal level. At level 1 you'll be casting as a 3rd level Wizard, by level 6 you'll be casting as a 9th level Wizard, which means 5th level spells in E6.

    Another benefit of Spellhoarding is that you don't need a spellbook, your spells are written on your scales, known as your spellhoard. Its size is limited only by how much time you wish to spend writing spells down. You can sacrifice spells from your spellhoard to substitute costly material components and XP costs for spells you cast. You can counterspell an opponent's spell and automatically add it to your spellhoard. You can even cast a spell directly from your spell hoard, as though it were cast from a scroll, in which case the spell is erased from the spellhoard. Note that you can copy the same spells multiple times in order to fuel these abilities. It also grants Int +2, Wis -4, a +5 bonus to Spellcraft checks, and you get Scribe Scroll and Eschew Materials for free. Keep in mind that a Wizard can learn spells higher level than what he can cast, and this is no exception. If you were to find a higher level spell, possibly from some ancient lore, you could add it to your spellhoard (multiple times) and then cast it as though from a scroll.


    I'll agree that Wizard 3/ Master Specialist 3 is probably your strongest choice, especially considering the Abrupt Jaunt ACF in PH2. Enhanced Summoning and Rapid Summoning are also strong choices, though you can't trade out your Familiar twice for both Abrupt Jaunt and Rapid Summoning. If you want to get both of those, take the feat Obtain Familiar (CA) and trade that for one ability and your class-granted familiar for the other. You could even go something like Beguiler 1/ Wizard 1/ Master Specialist 4 with the feat Versatile Spellcaster from Races of the Dragon. That will also allow you to spend Beguiler spell slots to spontaneously cast any Wizard spell you know of up to 2nd level, making it an extremely versatile build. Take the feat Able Learner from Races of Destiny and it won't cost cross-class ranks to keep up those nice Beguiler class skills. You can even go with an Illumian (RoD) with the Krau sigil to make up the caster level loss, which still qualifies for Able Learner due to its Human subtype.

    Edit: Orange Prism Ioun Stone, Ring of Arcane Might.
    Spellhoarding has no listed LA, and thus ineligible for use as a PC template.

  23. - Top - End - #23
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Gnorman View Post
    Quick question: Spanish? Aroooooo? Am I missing something really obvious here, or was anyone else confused/intrigued by that as well?
    The character is to be Spanish. It's set in Medeival Europe.

    No further details about the setting as far as I know though. I'm assuming it's either human-only or he just would prefer to be a humie.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  24. - Top - End - #24
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: E6 wizard build

    Quote Originally Posted by faceroll View Post
    Spellhoarding has no listed LA, and thus ineligible for use as a PC template.
    It's actually the effects of a psychological disorder which any dragon can contract. A Dragonwrought Kobold could contract any of the listed disorders and would therefore suffer its effects. Each one is curable, as detailed in the article, though Spellhoarding is the only one which doesn't impose significant penalties. There are plenty of RP balances which a clever DM can easily take advantage of.


    He's Spanish because nobody would suspect it! Plus the OP specified that the character would be a Spaniard. Of course, I would understand not wanting to play a Spanish Kobold, since bad things could happen.


    Focused Specialist grants even more spells/day, but more of your daily spells have to be from your chosen school, and you have to pick another prohibited school. It's useful for a versatile school like Conjuration, but be careful as it typically trades versatility for stamina. The most common prohibited school choices are Enchantment, Evocation, Necromancy, and Illusion. In E6 Necromancy is particularly good to lose since you'll never get Enervation anyway. Evocation is the most easily replaced school in the game, its only selling points being Contingency, Wall of Force, Forcecage, Invoke Magic (LoM), and Iceberg (FB), none of which will be available in E6, though Shadow Evocation will also be unavailable. Enchantment has the downside of nearly half the creatures in the game being outright immune to it. In E6 it does have some extremely useful spells like Ray of Stupidity and Ray of Dizziness, so when its spells are useful they'll typically outright win. Illusion is similar to Enchantment, though spells like Invisibility and Displacement are still useful and since the release of SC with Superior Invisibility it's fairly necessary to keep it. It also has (Greater) Shadow Evocation, so it's typically been lost only when Evocation is kept, but in E6 you could easily go without this school.

    Master Specialist grants Skill Focus: Spellcraft for free, grants another spell known at the 2nd level, and gives you Greater Spell Focus as a bonus feat. Its greatest appeal is probably that it can be taken so early, though I'm not sure if it's worth sacrificing Wizard 5 if you're able to use one of the ACFs from Complete Champion. You can get Spontaneous Divination, which allows you to convert a prepared spell into any Divination spell you know of equal or lower level. There's also the option of gaining a domain's power, such as that of the Travel domain, but not any of the spells it grants. Both of those are a replacement for your bonus feat gained at Wizard 5.

    Also keep in mind how you split your levels. Wizard 6 grants a +3 BAB and base saves of Fort +2, Reflex +2, Will +5. A 3/3 split such as Wizard 3/ Master Specialist 3 would grant a +2 BAB and base saves of Fort +2, Reflex +2, Will +6. Going Wizard 5/ MotAO 1 would be a +2 BAB with Fort +1, Reflex +1, Will +6. If you go Wizard 3/ Master Specialist 2/ MotAO 1 you'd get +2 BAB, Fort +1, Reflex +1, Will +8. None of this would matter if you're using fractional BAB and base saves, which is a good idea for E6, but if not you're best off going either Wizard 6 or using a 3/3 split. It's not a very significant difference, but it's another +1 to each of your poor saves for your character's career.

  25. - Top - End - #25
    Barbarian in the Playground
     
    Pluto's Avatar

    Join Date
    Dec 2009

    Default Re: E6 wizard build

    I don't usually like the Precocious Apprentice entrance to Master Specialist, but in E6, it nets a Minor Esoterica, which is a nice use of a feat (and heaven knows you'll have enough feats).

    So I'd probably lean toward Wizard 2/Master Specialist 4.

    Or keep Mindbender/MotAO. Those are nice too.

  26. - Top - End - #26
    Ogre in the Playground
    Join Date
    Aug 2007

    Default Re: E6 wizard build

    Evocation is not actually painless to lose in E6. The great thing about E6 is that your enemies need not be 6+ level. A host of guards (say, 3rd level fighters; a dozen or two) make a very plausible challenge. Depending on the campaign, lower level humanoids may be the most common challenge. So Fireball is actually a strong spell.

  27. - Top - End - #27
    Titan in the Playground
     
    Yora's Avatar

    Join Date
    Apr 2009
    Location
    Germany

    Default Re: E6 wizard build

    Ot to talk in very well known examples: What would Aragorn have given for just one fireball at Amon Hen (in the movie).
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

    Spriggan's Den Heroic Fantasy Roleplaying

  28. - Top - End - #28
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: E6 wizard build

    Quote Originally Posted by Biffoniacus_Furiou View Post
    Also keep in mind how you split your levels. Wizard 6 grants a +3 BAB and base saves of Fort +2, Reflex +2, Will +5. A 3/3 split such as Wizard 3/ Master Specialist 3 would grant a +2 BAB and base saves of Fort +2, Reflex +2, Will +6. Going Wizard 5/ MotAO 1 would be a +2 BAB with Fort +1, Reflex +1, Will +6. If you go Wizard 3/ Master Specialist 2/ MotAO 1 you'd get +2 BAB, Fort +1, Reflex +1, Will +8. None of this would matter if you're using fractional BAB and base saves, which is a good idea for E6, but if not you're best off going either Wizard 6 or using a 3/3 split. It's not a very significant difference, but it's another +1 to each of your poor saves for your character's career.
    We are using fractional BAB and saves, we ussually do..
    A after all I'm going for Wiz 3/MS 2/ MotAO 1 and use the spellpool for limited access to prohibited spells.

    Now my greatest doubt is if I'll use a flaw to get Precocious Aprenctice at lvl 1
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  29. - Top - End - #29
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: E6 wizard build

    Quote Originally Posted by Coplantor View Post
    We are using fractional BAB and saves, we ussually do..
    A after all I'm going for Wiz 3/MS 2/ MotAO 1 and use the spellpool for limited access to prohibited spells.

    Now my greatest doubt is if I'll use a flaw to get Precocious Aprenctice at lvl 1
    Precocious Apprentice is not a bad feat at all for E6, considering it grants an extra spell slot of your second-highest level available. Plus the fewer Wizard levels you can take, the better off you'll be. Wizard 2/ MS 3/ MotAO 1 would probably be the way to go. There are some extra flaws specifically for Wizards in Dragon 333, the most notable of which is probably Forlorn though I wouldn't take that on a Conjurer because you'd lose Abrupt Jaunt. Arcane Fatigue and Arcane Parasites are the other two which are fairly easy to cope with. Murky-Eyed from the SRD will probably have the least effect on the game, and there are a few others there worth looking at.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •