Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 24 of 24
  1. - Top - End - #1
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2010

    Default (3.5 PrC) The Villain

    The Villain

    "You and your kind, all you care about is money. This city deserves a better class of criminal. And I'm gonna give it to them! "

    -The Joker, Master Villain

    Requirements:
    Alignment: Any Evil. A villain must be a paragon of evil.
    Feats: Force of Personality; Leadership
    Skills: Knowledge (Local): 4 ranks
    Other: Must be active in the underworld of the area

    HD: d6

    The Villain
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Maniacal Laughter; Monologue I; Inevitable Loss

    2nd|
    +1
    |
    +1
    |
    +3
    |
    +3
    |Villainous Leadership; Special Ability

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Monologue II; Refreshing Taste of Fear

    4th|
    +3
    |
    +2
    |
    +4
    |
    +4
    |Wicked Glee; Special Ability

    5th|
    +3
    |
    +2
    |
    +4
    |
    +4
    |Master of Evil; Rob of Hope; Monologue III[/table]

    Armor and Weapon Proficiency: The Villain gains no additional proficiency.

    Maniacal Laughter (Ex)
    : You have the ability to let out a laugh that instills fear in all listeners. You may do this a number of times a day equal to your levels in Villain. All enemies able to hear in 30 feet must make a will save against fear or be shaken. (DC= 10+Villain level+Charisma modifier)

    Monologue (Ex): You have the best plans and the need to share them with everyone, even the unfortunate hero up against you. You must start every fight with a monologue, this takes 10 rounds, and during those rounds no one in sight of you can move. After you are done with your monologue, you gains a bonus to your armor class equal to your Intelligence modifier that lasts until the end of the encounter. At level 3, this ability improves, letting you add your Intelligence modifier to your damage rolls. At level 5, you gain the ability to make a monologue last only 5 rounds, and may add your intelligence modifier to your attack rolls after performing a monologue.

    Inevitable Loss (Ex): You have an uncanny ability to, while being more powerful then your target, overestimate yourself and end up losing almost every time. If you would kill an opponent, the attack or effect instead deals non-lethal damage to the target. Also, you feel an unsatisfiable urge to leave the room when someone has been set up helplessly in a death trap, and therefore must do so.

    Villainous Leadership (Ex): You draw thugs near and far to rally under you not only by your charismatic properties, but your undeniable intelligence. You may add your Intelligence modifier to your leadership score in addition to your charisma modifier.

    Special Abilities: Villains, while similar, are normally very different then one another, and sport different talents. At levels 2 and 4, a villain may choose an ability from the following list, or may gain a bonus feat that he meets the prerequisites for.

    Spoiler
    Show

    Villain of Many Skills: Your Villain levels and your levels from a class of your choice stack for any class abilities your chosen class has other then spellcasting.

    Maniacal Magic: Every level in Villain is considered to have the "+1 level of existing spellcasting class" retroactively.

    Up Close and Underhanded
    : The Villain is considered to have a retroactive full base attack bonus. The Villain also gains proficiency with all non-exotic armors and weapons, and with one exotic weapon of her choice.

    Fatal Attraction: You take no leadership penalty for dying cohorts.

    "I bid you all... adieu!": You may cast Teleport once a day as long as you are not in total sight of any hostile targets.

    Svelte Handsome Mastermind: You gain a bonus to Charisma based skills equal to your Intelligence modifier while dealing with the opposite sex.

    Conflicting Ideals: Any good character purposefully attacking you who has met you before must make a Will Save to hit or target you. (DC= 10+1/2 Villain Level+Charisma Modifier)

    Evil Never Dies: If the Villain would die, she can make a Charisma check with a DC equal to the number of hit points below 0 she has. If the Villain succeeds, she is stabilized at -9.

    Ratings Stunt
    : The Villain may disable his Inevitable Loss for one round for each 10 hit points he spends.

    Bittersweet Gambit: A Villain may make a grapple check to an adjacent target other then the attacker, substituting Intelligence for Strength as an immediate action when an attack is declared on her and she is below half of his hit points. If she succeeds, both the Villain and the grappled target take the full hit of the attack. No attack roll is made.

    Master of Puppets: A Villain may make an opposed leadership check (d20+Leadership Score) to take control of an opposing cohort. The cohort is now the Villain's alignment and is now under his control. This is a mind-affecting ability.



    Refreshing Taste of Fear (Ex): A Villain never wants to grow repetitive, so he knows how to change his arsenal often to make fights interesting. At level 3, the Villain may choose a different special ability every day at dawn. This replaces one you have of your choice.

    Wicked Glee (Ex): A Villain takes joy in the finer things... torture... sadism... destruction. When a Villain deals damage or destroys an object, she gains temporary hit points equal to his Villain levels plus his Intelligence or Charisma Modifier.

    Rob of Hope (Ex): A Villain may deal a true and blue killing blow once a day, and it robs all onlookers of hope. If the Villain is confronted with a target who is prone, dying, or shaken, the Villain may make a coup de grace. All onlookers must make a will save or take a -5 morale penalty to all rolls for the rest of the day. This ability isn't affected by Inevitable Loss. (DC= 10+Villain Level+Charisma Modifier)

    Master of Evil (Ex): The Villain has reached the pinnacle of evil, become widely known for your infamy. The Villain may add his negative reputation as a bonus to her leadership score. Also, the Villain gains his own base of operations in the city of his choosing.

    I'd love input on balance, and also more ability ideas to add.

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Nov 2009

    Default Re: (3.5 PrC) The Villain

    Would VoMS and MM stack to double up on spellcasting?

  3. - Top - End - #3
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2010

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by sreservoir View Post
    Would VoMS and MM stack to double up on spellcasting?
    Not intentionally. The idea is that VoMS works like the Monk Abilities class feature for a class of your choice, while MM works as written.

  4. - Top - End - #4
    Ogre in the Playground
     
    Creed's Avatar

    Join Date
    Mar 2010
    Location
    The Land of Ice and Snow
    Gender
    Male

    Default Re: (3.5 PrC) The Villain

    this is *sniff* beautiful
    do you mind if i use this for my campaign?

  5. - Top - End - #5
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2010

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by Creed View Post
    this is *sniff* beautiful
    do you mind if i use this for my campaign?
    Not at all. That is why I do this kind of thing.


    To all: Still need more "Special Abilities".

  6. - Top - End - #6
    Bugbear in the Playground
    Join Date
    Nov 2009

    Default Re: (3.5 PrC) The Villain

    arbitrary spellcaster 7/villain 5 can then get 9th level spells at character level 12. Yes, quicker ninths are possible, but not this straightforward.

  7. - Top - End - #7
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2010

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by sreservoir View Post
    arbitrary spellcaster 7/villain 5 can then get 9th level spells at character level 12. Yes, quicker ninths are possible, but not this straightforward.
    Not familiar with Arbitrary Spellcaster. What exactly does this?

  8. - Top - End - #8
    Bugbear in the Playground
     
    Zexion's Avatar

    Join Date
    Dec 2009
    Location
    Vancouver, Canada
    Gender
    Male

    Default Re: (3.5 PrC) The Villain

    Really cool idea here. For the special abilities, just look on TVTropes.
    Avatar by CrimsonAngel.

  9. - Top - End - #9
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2010

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by Zexion View Post
    Really cool idea here. For the special abilities, just look on TVTropes.
    Thanks, added a bunch.

    Edit: I may now want to do a Hero class based on the generic hero...

  10. - Top - End - #10
    Bugbear in the Playground
    Join Date
    Nov 2009

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by Morth View Post
    Not familiar with Arbitrary Spellcaster. What exactly does this?
    I meant, any full-casting class.

  11. - Top - End - #11
    Bugbear in the Playground
     
    Zexion's Avatar

    Join Date
    Dec 2009
    Location
    Vancouver, Canada
    Gender
    Male

    Default Re: (3.5 PrC) The Villain

    You are welcome.
    Avatar by CrimsonAngel.

  12. - Top - End - #12
    Barbarian in the Playground
     
    Ranos's Avatar

    Join Date
    Feb 2008

    Default Re: (3.5 PrC) The Villain

    Also, you feel an unsatisfiable urge to leave the room when someone is facing certain doom, and therefore must do so.
    That should probably be clarified somehow. I mean, at this point, a level 1 kobold commoner autowins against the villain, by virtue of facing certain doom the moment they come face to face.

  13. - Top - End - #13
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2010

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by Ranos View Post
    That should probably be clarified somehow. I mean, at this point, a level 1 kobold commoner autowins against the villain, by virtue of facing certain doom the moment they come face to face.
    This is to simulate the Dr. Evil thing where he sets the trap and leaves the room.

  14. - Top - End - #14
    Ogre in the Playground
     
    Ryuuk's Avatar

    Join Date
    May 2006
    Location
    MX
    Gender
    Male

    Default Re: (3.5 PrC) The Villain

    Maybe something along the lines of "a villain must leave the room when his opponent is either unconscious and/or helpess and he has minions / natural hazards / traps that will surely finish the job. In addition, if he meets an the same opponent he left in such a position again, the villain cannot act in the surprise round."
    Will be edited by Ryuuk : Sometime in the future.

  15. - Top - End - #15
    Ettin in the Playground
     
    Kobold

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by sreservoir View Post
    I meant, any full-casting class.
    No, because unless an ability like the villain spellcasting one says you can pick it twice, you can't pick it twice.
    Steam ID: The Great Squark
    3ds Friend Code: 4571-1588-1000

    Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe

  16. - Top - End - #16
    Ogre in the Playground
    Join Date
    Apr 2007
    Location
    Boston, MA

    Default Re: (3.5 PrC) The Villain

    Monologue (Ex): You have the best plans and the need to share them with everyone, even the unfortunate hero up against you. You must start every fight with a monologue, this takes 10 rounds, and during those rounds no one in sight of you can move. After you are done with your monologue, you gains a bonus to your armor class equal to your Intelligence modifier that lasts until the end of the encounter. This is only usable once a day per odd level in Villain. At level 3, this ability improves, letting you add your Intelligence modifier to your damage rolls. At level 5, you gain the ability to make a monologue last only 5 rounds, and may add your intelligence modifier to your attack rolls after performing a monologue.
    The wording here needs work. It first says that you must start a fight with this ability and then says later that you can use it a certain number of times per a day. (Incidentally "You gains" should probably be "You gain"). Maybe you meant "You may gain"?)

    Your Villain levels and your levels from a class you your choice stack
    Pretty sure "you" should be "of".
    My homebrew:

    Spoiler
    Show


    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

  17. - Top - End - #17
    Bugbear in the Playground
    Join Date
    Nov 2009

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by Squark View Post
    No, because unless an ability like the villain spellcasting one says you can pick it twice, you can't pick it twice.
    but it's not picking the same ability twice; it's picking villain of many skills once and maniacal magic once. spellcasting, iirc, is a class ability.

  18. - Top - End - #18
    Titan in the Playground
     
    Lix Lorn's Avatar

    Join Date
    Feb 2010
    Location
    Usaki City, Syona
    Gender
    Male2Female

    Default Re: (3.5 PrC) The Villain

    Maybe have some abiulities-such as Villain Of Many Skills, purely because of how strong it is-cost both abilities?

    Also, something entitled Puppetmaster. Any Cohort or high level NPC has a somethin% chance of working for him.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
    Homebrew Signature | NEW Homebrew Collection
    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  19. - Top - End - #19
    Pixie in the Playground
     
    RedWizardGuy

    Join Date
    Sep 2008
    Location
    betwixt and between

    Default Re: (3.5 PrC) The Villain

    Ack! the epicness has melted my brain!

    seriously awesome
    A wall was here. Now it is dust.

    A tower rose here. Now it is fallen.

    An army fought here. Now it is dead.

    Chances are, a wizard did it.

  20. - Top - End - #20
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2008

    Default Re: (3.5 PrC) The Villain

    Terrific class; bookmarked for future use as a major NPC. Ideas for special abilities...

    - It'd be nice to see a special ability that grants massive bonuses to poison use since it's such a villainous trope.

    - I'd like to see a special ability that gives villains a bit more toughness, for the Bane/Kingpin style crime lords. Retroactively make hit die into D10s and gain a small but not entirely meaningless amount of DR?

  21. - Top - End - #21
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Feb 2011

    Default Re: (3.5 PrC) The Villain

    Oh my...

    It is beautiful... cannot... judge...

    Sorry, but it's too awesome, I can't judge anything about it beyond its awesomeness.

  22. - Top - End - #22
    Dwarf in the Playground
    Join Date
    Jul 2010
    Location
    Santa Rosa, CA
    Gender
    Male

    Default Re: (3.5 PrC) The Villain

    I used something similar to monologue with a villain once. It was essentially a moralizing/demoralizing spell that he cast while taunting the heroes behind his forces. The longer he was able to continue it without being attacked, the stronger his forces grew and the weaker the heroes became. I didn't ever make stats for it, it was mostly just a flavor thing since the campaign was being played mostly for laughs.

    Great idea for a fun PrC. May I suggest "Distinguishing facial hair, scar or eyepatch" be added to the list of requirements?

  23. - Top - End - #23
    Pixie in the Playground
     
    Goblin

    Join Date
    Feb 2011

    Default Re: (3.5 PrC) The Villain

    Quote Originally Posted by Venardhi View Post
    May I suggest "Distinguishing facial hair, scar or eyepatch" be added to the list of requirements?
    I loled

    Either requirement, or as a special ability that gives bonuses depending on which one is used - Intimidate bonus for the eyepatch and bluff for a goatee, bonus to saving throws for an extreme hairstyle

  24. - Top - End - #24
    Barbarian in the Playground
    Join Date
    Sep 2007
    Location
    Here

    Default Re: (3.5 PrC) The Villain

    ... I LOVE THIS!!!!

    in all seriousness this is a very well designed PrC, it has plenty of power, but isn't inherently broken unless someone makes it broken, full of flavor and utility, and it fits! I would use this in my next D&D game as the BBEG or if it is an evil game offer it to a talented player...
    Avatar by Teutonic Knight

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •