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2010-03-12, 08:35 PM (ISO 8601)
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- Jan 2008
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highly effective improved familiars
what are some of the more effective improved familiars you can take?
I think the best one is the eladrin coure, becuase it has an always on (toggleable at will) circle of protection agasint evil. +2 AC, +saves, and immunity to charms and compulsions to anyone within the effect.
The fighter gets dominated? send it to sit on his shoulder for the rest of the battle.... or laugh and continue fighting as on his next turn he charges you, only to regain his mind when he comes within 10 feet of you.
Its other abilities are also awesome for scouting and survivability (immunties, resistances, DR, ER, incorporability, etc).
it can also speak and has prehensile hands, thus spellcasting via UMD is a given.
A much worse familiar option but with interesting in game effect is the dragon familiar. A when a dragon familiar turns 5 years old it harmlessly "moves on" (no penalty for breaking the bond) and remains a loyal ally for the rest of its draconic life (unless you abused it). you are then free to get a new dragon hatchling as a familiar.
it can also speak and has prehensile hands, thus spellcasting via UMD is a given.
this one is from the SRD. http://www.d20srd.org/srd/monsters/devil.htm#imp
The imp familiar is the best core only familiar, by far.
At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.
Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
Alternate Form (Su)
An imp can assume another form at will as a standard action. Each imp can assume one or two forms from the following list: Small or Medium monstrous spider, raven, rat, and boar.Last edited by taltamir; 2010-03-12 at 08:36 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-12, 08:52 PM (ISO 8601)
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- Dec 2009
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- Montreal, Canada
Re: highly effective improved familiars
familiar mounts are pretty useful (sharing spells and skilsl is just great)
if you're medium you can take a hippogriff for a flying mount or a winter wolf for a fighterish mount
if you're small you can ride a hellhound which gets great sneaking bonuses and an insane survival bonus to track by scent (+8)
if you're using a wand of the divine spell that makes you a fighter (+6 str and fighter BAB) you share it with your familiar, making you a rather deadly combo
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2010-03-12, 09:22 PM (ISO 8601)
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- Jan 2008
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Re: highly effective improved familiars
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-12, 09:24 PM (ISO 8601)
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- May 2009
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- Fl
Re: highly effective improved familiars
I assume it is familiar used as a mount, not any specail feat or ACF.
I think Imps are good. 6 questions once a week Commune for free is pretty neat. Plus it can speak and has the limbs for UMD.
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2010-03-12, 09:24 PM (ISO 8601)
- Join Date
- Apr 2009
Re: highly effective improved familiars
I think he just means a familiar large enough to serve as a mount.
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2010-03-12, 09:25 PM (ISO 8601)
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- Aug 2009
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- Cameron, MO
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Re: highly effective improved familiars
The ultimate in versatile and powerful familiars : the improved familiar of the changeling wizard who took the 5th level substitution. Welcome to the most versatile cohort ever :)
"I live apart from you
But I know the things you do
No angel can save you, how?
You don't need a god, 'cause I'm here now."
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2010-03-12, 09:27 PM (ISO 8601)
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- Jan 2008
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Re: highly effective improved familiars
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-12, 09:29 PM (ISO 8601)
- Join Date
- Jan 2010
Re: highly effective improved familiars
The pseudo-dragon seems quite useful, between its excellent senses and telepathy.
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2010-03-12, 09:51 PM (ISO 8601)
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- Jan 2008
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Re: highly effective improved familiars
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-12, 09:58 PM (ISO 8601)
- Join Date
- Oct 2009
Re: highly effective improved familiars
One of the worst things that can happen to a sorc/wiz is for them to be caught by surprise. The pseudo-dragon can help prevent this, especially if you can get your DM to okay the little guy retraining one of his feats for mindsight. Telepathy can make silent communication amongst party members a matter of simplicity.
Last edited by Kelb_Panthera; 2010-03-12 at 09:59 PM.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
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2010-03-12, 10:25 PM (ISO 8601)
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- Jan 2008
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Re: highly effective improved familiars
ah, that certainly will be awesome.
it was simply my understanding that familiars do not get feats, period. Which has hampered my choice of familiars and their functionality quite a lot.
Imagine having flyby attack + quickdraw (for wands) :)
The silent communication is a good one, It didn't occur to me that he could listen to you think, then convey what you thought to another telepathically, very nice ability when used this way.I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-12, 10:30 PM (ISO 8601)
- Join Date
- Feb 2008
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2010-03-12, 10:33 PM (ISO 8601)
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- Oct 2009
Re: highly effective improved familiars
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2010-03-12, 10:38 PM (ISO 8601)
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- Jan 2010
Re: highly effective improved familiars
it was simply my understanding that familiars do not get feats, period. Which has hampered my choice of familiars and their functionality quite a lot.
I wasn't actually thinking about mindsight, since it already has blindsense 60ft. I was thinking more along the lines of it using blindsight to detect the location of invisible/hidden foes, then alerting the party via telepathy. It would also make for a fairly effective scout due to its excellent senses.
It also has a fairly potent poison attack (and the DC scales with HD), though the pseodo-dragon would probably be too fragile to build around it.
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2010-03-12, 10:40 PM (ISO 8601)
- Join Date
- Nov 2007
Re: highly effective improved familiars
beholderkin are highly effective familiars because they can deliver touch spells with their eye rays.
Oh and another advantage for imps. A familiar has the same skill ranks that you do. this means a familiar with hands such as an imp can craft alchemy if you can.
A thing to remember about a psudodragon's Telepathy is its not a telephone.
The creature can telepathically talk to and hear the entire party at once but the entire party can't hear each other, this should make communication difficult. Imagine the entire party of four speaking four different languages and familiar acting as translator. When I played a character with telepathy I kept having to explain that to my party.
Where it does shine is in detecting foes with blindsense then altering the party. Nothing like ambushing the ambusher.Last edited by Lord Vukodlak; 2010-03-12 at 10:42 PM.
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2010-03-12, 11:18 PM (ISO 8601)
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- Oct 2009
Re: highly effective improved familiars
It may not be a telephone, but it's a decent short range radio
and one with a built in translator at that.Last edited by Kelb_Panthera; 2010-03-12 at 11:18 PM.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2010-03-12, 11:22 PM (ISO 8601)
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- Nov 2007
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- Mi Lower P
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2010-03-12, 11:30 PM (ISO 8601)
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- Feb 2008
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2010-03-12, 11:38 PM (ISO 8601)
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- Apr 2009
Re: highly effective improved familiars
Any personal buff spell (Target: You) even if it wouldn't normally affect the familiar. Ex: Fiendform to transform into a demon or devil.
Augment Familiar (SpCom 17)
Enhance Familiar (SpCom 82)
Fortify Familiar (SpCom 98)
Imbue Familiar with Spell Ability (SpCom 120)
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2010-03-13, 12:18 AM (ISO 8601)
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Re: highly effective improved familiars
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-13, 12:22 AM (ISO 8601)
- Join Date
- Mar 2008
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- Australia
Re: highly effective improved familiars
Y'know, the Improved Familiar feat also says you can make any other creature around that power level a familiar.
So doesn't that open up a whole bunch of creatures you could make a familiar?Last edited by Roc Ness; 2010-03-13 at 12:23 AM.
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2010-03-13, 12:34 AM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: highly effective improved familiars
Last edited by Thurbane; 2010-03-13 at 12:35 AM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2010-03-13, 01:09 AM (ISO 8601)
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- Jan 2010
Re: highly effective improved familiars
The creature can telepathically talk to and hear the entire party at once but the entire party can't hear each other, this should make communication difficult.
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2010-03-13, 01:47 AM (ISO 8601)
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- Dec 2009
Re: highly effective improved familiars
I really like Mental Pinnacle.
(And Imbue Familiar, but that probably went without saying).
And Hunter's Eye/Cloud of Knives, but that's because I only really use my familiar as an Unseen Seer.
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2010-03-13, 02:04 AM (ISO 8601)
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- Jul 2009
Re: highly effective improved familiars
MIRROR MEPHIT.
Why yes I'd like Simulacrum as a SpA at will.
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2010-03-13, 02:07 AM (ISO 8601)
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- Oct 2009
Re: highly effective improved familiars
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2010-03-13, 02:10 AM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: highly effective improved familiars
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-13, 02:15 AM (ISO 8601)
- Join Date
- Jul 2009
Re: highly effective improved familiars
It's explicitly granted in some adventure. Shattered Gates?
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2010-03-13, 02:48 AM (ISO 8601)
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- Jan 2008
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Re: highly effective improved familiars
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-03-13, 12:44 PM (ISO 8601)
- Join Date
- Jan 2009
Re: highly effective improved familiars
Salt and Sand Mephits are nice