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  1. - Top - End - #1
    Halfling in the Playground
     
    MonkGuy

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    Default (3.5 PrC) The Hero

    The Hero

    "Oh, you. You just couldn't let me go, could you? This is what happens when an unstoppable force meets an immovable object. You are truly incorruptible, aren't you? Huh? You won't kill me out of some misplaced sense of self-righteousness. And I won't kill you because you're just too much fun. I think you and I are destined to do this forever. "

    -The Joker, about Batman, a great Hero

    Requirements:
    Alignment: Any good. A hero must be an enemy of the evil ways.
    Feats: Two of the following: Acrobatic; Agile; Athletics; Alertness; Negotiator; Persuasive; Self-Sufficient
    Skills: Any one skill linked to Strength, Dexterity, or Charisma at rank 10; Sense Motive: 4 Ranks
    Other: Must commit yourself to the pursuit of justice.

    HD: d8

    The Hero
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +2
    |
    +2
    |
    +2
    | Heroic Presence I; Vow of the Life-saver; Unwavering Conviction

    2nd|
    +1
    |
    +3
    |
    +3
    |
    +3
    |Peak Condition; Special Ability

    3rd|
    +2
    |
    +3
    |
    +3
    |
    +3
    | Heroic Presence II; Versatile Heroics

    4th|
    +3
    |
    +4
    |
    +4
    |
    +4
    |Heroic Drive; Special Ability

    5th|
    +3
    |
    +4
    |
    +4
    |
    +4
    |Savior and Protector; Heroic Presence III; Smite the Wicked [/table]

    Armor and Weapon Proficiency: The hero gains no additional proficiency.

    Vow of the Life-saver: A hero is a metaphorical knight in shining armor, and mustn't stain his hands with a creatures blood, innocent or otherwise. A hero may not kill any sentient humanoids voluntarily. He may choose to make any attack that would kill the target deal non-lethal damage. If the Hero does voluntarily kill someone guilty of wickedness, the hero losses his class abilities until a cleric casts Atonement on him or her. If the hero strikes an innocent person down, she loses all abilities permanently.

    Heroic Presence (Ex): The aura of righteousness surrounding a hero is powerful and strengthening. A hero is immune to fear. At level 3 or higher, a hero may add his Charisma modifier to his Strength and Dexterity scores. At level 5, the hero may add his Charisma to his Armor Class.

    Unwavering Conviction (Ex): The hero must be a paragon of all that is just and right, and is driven by righteousness. A hero may, once a day per hero level, strike a heroic stance, striking fear into the heart of evil. All enemies seeing this must make a will save versus fear or be shaken. (DC= 10+Hero Level+Charisma modifier)

    Peak Condition (Ex): A hero must always be at his strongest to fight the forces of evil. Choose one of the feats that qualified you for this class. You may take 10 on any checks involving the associated skills.

    Special Abilities: Heroes, while similar, are normally very different then one another, and sport different talents. At levels 2 and 4, a hero may choose an ability from the following list, or may gain a bonus feat that he meets the prerequisites for.

    Spoiler
    Show

    Hero of Varied Talents: Your hero levels and your levels from a class of your choice stack for any class abilities your chosen class has other then spellcasting.

    Stalwart Spells: Every level in hero is considered to have the "+1 level of existing spellcasting class" retroactively.

    Live by the Sword: The hero levels are considered to have a retroactive full base attack bonus, and gains proficiency with all martial and simple weapons, an exotic weapon of her choice, and all non-exotic armor proficiencies.

    Law of Inverse Power: For each enemy that threatens you, you gain a +1 insight bonus to armor class and attack and damage rolls.

    Final Stand
    : If you would be killed, you may make a fortitude save with a DC equal to the damage the attack of effect is dealing. If you succeed, you are left at 1 hit point before death (-9 for most, -14 for heroic drive users) and you and all allies in 30 feet gain a +5 morale bonus to attack and damage rolls, as well as armor class. This lasts until either the hero dies or the Encounter ends.

    Signature Move
    : A hero may select a martial strike maneuver of level 7 or lower as his "Signature Move". You may ignore level and previous maneuvers, but must follow all other prerequisites. This maneuver may be used by the hero once per encounter. (Initiator levels=Hit dice)

    Restraining Justice: If you were to render a target unconscious from non-lethal damage, you may concentrate your righteousness into a physical bond, thus rendering them helpless for a number of days equal to your Charisma modifier.

    Evasion: See the Rogue ability of the same name. This maybe taken to improve existing evasion to Improved evasion.

    Mettle: See the Hexblade ability of the same name. This may be taken to improve existing mettle to Improved mettle.



    Versatile Heroics (Ex): A hero must remain on his toes if he is to effectively fight the forces of evil. At dawn, a hero may replace one special ability with another one of his choice.

    Heroic Drive (Ex)
    : A hero isn't categorized by his strength or his agility, but by his righteousness and his willpower. A hero doesn't die until his hit points reach -15, and he is never considered dying.

    Smite the Wicked (Ex): A hero may draw from his inner reserves when he is fighting evil, granting him great might. Once a day, a Hero may treat any one attack roll or skill check against an evil target as a natural 20.

    Savior and Protector (Ex): A hero is above corruption and wickedness, and has grown strong, if not impervious, to their attraction. A level 5 Hero is immune to mind-affecting effects, and gains DR 5/Evil.





    I'd love input on balance, and also more ability ideas to add.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Zexion's Avatar

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    Default Re: (3.5 PrC) The Hero

    If this is supposed to be the opposite of the Villain class that you made, I would say that the Villain class is a bit more powerful.
    Avatar by CrimsonAngel.

  3. - Top - End - #3
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Zexion View Post
    If this is supposed to be the opposite of the Villain class that you made, I would say that the Villain class is a bit more powerful.
    Any suggestions? I don't want it too powerful.

  4. - Top - End - #4
    Ogre in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    i think the fact that the hero cant kill anything is...unrealistic for a running campaign. a character who cant kill a goblin, even though hes a epic level character? why not something like he can only kill creatures with evil alignment?

  5. - Top - End - #5
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Creed View Post
    i think the fact that the hero cant kill anything is...unrealistic for a running campaign. a character who cant kill a goblin, even though hes a epic level character? why not something like he can only kill creatures with evil alignment?
    But heroes don't kill things... Look at the comic book heroes. They simply immobilize and then have them sent away. Maybe an ability that lets them supercede that for X rounds a day?

  6. - Top - End - #6
    Ogre in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    or mabye a skill that renders an enemy helpless, like spider-mans web sling where he hangs them upside down from a lamppost?
    Last edited by Creed; 2010-03-13 at 10:09 AM.

  7. - Top - End - #7
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Creed View Post
    or mabye a skill that renders an enemy helpless, like spider-mans web sling where he hangs them upside down from a lamppost?
    That sounds like it would fit.

    Better?

  8. - Top - End - #8
    Firbolg in the Playground
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    Default Re: (3.5 PrC) The Hero

    Wait a sec....

    This is enterable at level two!

  9. - Top - End - #9
    Ogre in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by volthawk View Post
    Wait a sec....

    This is enterable at level two!

    wow your right, early prestige class!

  10. - Top - End - #10
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    I guess you could...
    I was hoping for more lvl 7...

  11. - Top - End - #11
    Firbolg in the Playground
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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Morth View Post
    I guess you could...
    I was hoping for more lvl 7...
    Well, you could up the requirements. Like put required Sense Motive up to 10. Then it's only enterable at 7 or later.

  12. - Top - End - #12
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by volthawk View Post
    Well, you could up the requirements. Like put required Sense Motive up to 10. Then it's only enterable at 7 or later.
    But then classes without Sense Motive are out for a while.
    Oh! I got it!

  13. - Top - End - #13
    Bugbear in the Playground
     
    Mongoose87's Avatar

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    Default Re: (3.5 PrC) The Hero

    What's the hit die?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  14. - Top - End - #14
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: (3.5 PrC) The Hero

    Heroic presence has a 3rd rank in the chart, but there isn't one in the stats.
    Sir Ouranos Helaine, The Silver Wing, Paladin of Bahamut
    By Blood And Honor, We Serve.

  15. - Top - End - #15
    Firbolg in the Playground
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    Default Re: (3.5 PrC) The Hero

    Read again. It does.

  16. - Top - End - #16
    Firbolg in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    Some of the special abilities are simply better than others. For example, getting full BAB for all classes is better than having the ability to take 10 on some skills restricted to the feats you took to qualify for the class.

    Actually, I think that's it for special abilities that I can see. You could word them better though. See below quote. I edited the BAB one to give you full BAB on all hero levels.

    Hero of Varied Talents: Your hero levels and your levels from a class of your choice stack for the purpose of any class abilities the chosen class has.

    Stalwart Spells: Every level in hero is considered to have the "+1 level of existing spellcasting class" retroactively.

    Live by the Sword: The hero is considered to have a retroactive full base attack bonus for all hero levels.

    Law of Inverse Power: For each enemy that threatens you, you gain a +1 insight bonus to attack and damage rolls.

    Final Stand: If you would be killed, you may make a Fortitude save of a DC equal to the damage of the attack or effect. If you succeed, you are stabilized at -9 hit points and you and all allies within 30 feet gain a +5 morale bonus to attack, damage, and armor class. This lasts until either the hero dies or the encounter ends.

    Signature Move: A hero may select a martial strike maneuver of level 5 or lower as his "Signature Move". This maneuver may be used by the hero once per encounter. (Initiator levels=Hero Levels)

    "For the Good of All!": A hero may kill targets without breaking his oath for 5 rounds a day.

    Restraining Justice: If you render a target unconscious with nonlethal damage, you may concentrate your righteousness into a physical bond, thus rendering them helpless for a number of days equal to your Charisma modifier.

    Evasion: See the rogue ability of the same name.

    Mettle: See the hexblade ability of the same name.
    Class names really shouldn't be capitalized. The class names are never capitalized (aside from at the beginning of sentences, in headers, etc.) in the Player's Handbook or on the SRD.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  17. - Top - End - #17
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Temotei221 View Post
    Some of the special abilities are simply better than others. For example, getting full BAB for all classes is better than having the ability to take 10 on some skills restricted to the feats you took to qualify for the class.

    Actually, I think that's it for special abilities that I can see. You could word them better though. See below quote. I edited the BAB one to give you full BAB on all hero levels.



    Class names really shouldn't be capitalized. The class names are never capitalized (aside from at the beginning of sentences, in headers, etc.) in the Player's Handbook or on the SRD.
    It was only supposed to be hero levels. My bad.

  18. - Top - End - #18
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Morth View Post
    It was only supposed to be hero levels. My bad.
    I figured as much.
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  19. - Top - End - #19
    Troll in the Playground
     
    AssassinGuy

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    Default Re: (3.5 PrC) The Hero

    Sooo... If I take this class, I can get full BAB, All good saves, Full caster progression, Full ability progression from my previous class, and a laundry list of other goodies.

    The price for this is a couple bad feats and being unable to kill... It's sad that this is actually a pretty fair price in DnD (everybody wants to kill and feats are so precious).
    I'm try not to be too vain but this was too perfect not to sig.
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  20. - Top - End - #20
    Orc in the Playground
     
    Scorpions__'s Avatar

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    Default Re: (3.5 PrC) The Hero

    For Signature Move, do you have to meet the prerequisites of the maneuver?






    DM[F]R

  21. - Top - End - #21
    Bugbear in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    I believe so. That's just my opinion, though. He did imply it.
    Avatar by CrimsonAngel.

  22. - Top - End - #22
    Firbolg in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    A hero may select a martial strike maneuver of level 5 or lower as his "Signature Move". This maneuver may be used by the hero once per encounter. (Initiator levels=Hero Levels)
    RAW says no, you don't have to qualify.

    However, the designer may have something else in mind.
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  23. - Top - End - #23
    Bugbear in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    I suppose. Any thoughts?
    Avatar by CrimsonAngel.

  24. - Top - End - #24
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Realms of Chaos View Post
    Sooo... If I take this class, I can get full BAB, All good saves, Full caster progression, Full ability progression from my previous class, and a laundry list of other goodies.

    The price for this is a couple bad feats and being unable to kill... It's sad that this is actually a pretty fair price in DnD (everybody wants to kill and feats are so precious).
    You only get two of the "special abilities" at once though... so you don't get all the candy in the bag, just your two favorite flavors at any given times. :)

  25. - Top - End - #25
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Temotei221 View Post
    RAW says no, you don't have to qualify.

    However, the designer may have something else in mind.

    Quote Originally Posted by Zexion View Post
    I suppose. Any thoughts?
    I'm not sure... If you did imply prerequisites, then you would have many unusable because of the need to posses other maneuvers... but on the other hand, it could cause some cheapness if it has no limits. Thoughts?

  26. - Top - End - #26
    Bugbear in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    Perhaps the normal prerequisites, except for class levels and other maneuvers.
    Avatar by CrimsonAngel.

  27. - Top - End - #27
    Halfling in the Playground
     
    MonkGuy

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    Default Re: (3.5 PrC) The Hero

    Quote Originally Posted by Zexion View Post
    Perhaps the normal prerequisites, except for class levels and other maneuvers.

    That works!

  28. - Top - End - #28
    Titan in the Playground
     
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    Default Re: (3.5 PrC) The Hero

    This is an awesome idea.
    One thing, with the Stalwart Spells ability, you might want to say something about having to add them to the same class each time, having to pick the same spells, etc. Otherwise... could be confusing. @[email protected]
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  29. - Top - End - #29
    Ogre in the Playground
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    Default Re: (3.5 PrC) The Hero

    I don't understand this PrC. Why do you need a PrC called "The Hero" specifically? Isn't that more of a narrative trait that ties with characterization than necessary abilities?

    If you're making this entirely up for your own system, I can understand. But as it stands, I find this both from a mechanical and fluff stand point utterly incompatible with the RAW material.

  30. - Top - End - #30
    Titan in the Playground
     
    Lix Lorn's Avatar

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    Default Re: (3.5 PrC) The Hero

    It represents the stereotypical white knight who does things for the good of all and never compromises. It's the personality and general abilities of a superhero. (Shrug)

    Alternative answer: Why not?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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