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  1. - Top - End - #1
    Ogre in the Playground
     
    Fortuna's Avatar

    Join Date
    Mar 2009
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    Long Shiny Cloud-land
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    Female

    Default I realize this is stupid, but... [3.5 Gestalt build help]

    I want to throw together a moderately powerful character for those high-power campaigns going on over in the PbP forum. Since Factotum is banned, I've narrowed it down to a few choices.

    Archivist 3/Mystic Theurge 7/Cerebremancer 10//Wizard 3/Psion 7/Dwoemerkeeper (or other divine advancing class, or switch Cerebremancer to divine and use a cheesy wizard class) 10
    OR
    Archivist 3/Divine Cerebremancer (DM has okayed) 7/Cerebremancer 10//Psion 3/Wizard 7/Dwoemerkeeper 10
    OR
    Wizard 3/Cerebremancer 7/Divine Cerebremancer 10//Psion 3/Archivist 7/Incantrix, Dwoemerkeeper, Initiate of the Sevenfold Cheese, or whatever 10.

    So which of these would you recommend? I want to know which one is best in terms of playability, power, and flexibility.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  2. - Top - End - #2
    Orc in the Playground
     
    Kobold

    Join Date
    Feb 2010

    Default Re: I realize this is stupid, but... [3.5 Gestalt build help]

    What house-rules are you using? By standard gestalt rules, you both can't take two PrCs at the same time and dual-progression PrCs (like Mystic Theurge and Cerebremancer) are disallowed.

  3. - Top - End - #3
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: I realize this is stupid, but... [3.5 Gestalt build help]

    IMO, Dwoemerkeeper is overrated. Only thing going for it is the capstone SLA with no cost. If you standard wish cheese (efreet or whatever), it's worthless. (Get your team Druid to go Planar Shepperd. Powerful besides the free wishes)

    I like Incant 10 if possible. 3/3/3 for base class. 7CM/10DCM/4MT for Dual, leaving 10 for Incant.

    ML 20, DCL 17, ACL 27.

  4. - Top - End - #4

    Default Re: I realize this is stupid, but... [3.5 Gestalt build help]

    Savage Bard 6 / Ur Priest 10 / Sublime Chord 4 /// / Ardent 6 / Savage Bard +4 / Ardent +10

    AFB, so this is a simple build I threw together that gets 9th level arcane and psionic (off wisdom), and mid level arcane (off Charisma).

  5. - Top - End - #5
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: I realize this is stupid, but... [3.5 Gestalt build help]

    This one. Although I'm surprised your DM actually allows stuff like that.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  6. - Top - End - #6
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Sep 2007
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    Default Re: I realize this is stupid, but... [3.5 Gestalt build help]

    This one's not as powerful as Omnicaster, but I believe it only takes one PrC at a time and has no dual progression (unless Abjurant Champion counts for being full BAB and full casting)

    Code:
     1 wilder   //bard 
     2 wilder   //bard 
     3 wilder   //bard 
     4 paladin* //bard 
     5 paladin* //wilder
     6 ur-priest//bard
     7 ur-priest//bard
     8 ur-priest//bard
     9 ur-priest//swordsage
    10 ur-priest//wilder
    11 wilder   //sublime chord
    12 ur-priest//wilder
    13 ur-priest//wilder
    14 ur-priest//wilder
    15 ur-priest//wilder
    16 swordsage//abjurant champion
    17 wilder   //abjurant champion
    18 wilder   //abjurant champion
    19 wilder   //abjurant champion
    20 wilder   //abjurant champion
    *paladin of slaughter

    Required Alignment: Chaotic Evil
    Only Required Feats: Combat Casting, Iron Will, Spell Focus(evil)
    BAB: +16
    Base Saves: 9/10/12

    9th level divine spells (Wis) at CL 14 (18 with Practised Spellcaster)
    7th level arcane spells (Cha) at CL 16
    7th level psionic powers (Cha) at ML 14
    5th level martial stance and small group of maneuvers at IL 11

    Charisma to all saves and touch AC (up to total AC)
    WIS to AC in light armor
    Last edited by playswithfire; 2010-03-14 at 04:38 PM.
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Spoiler
    Show
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  7. - Top - End - #7
    Dwarf in the Playground
     
    Planetar

    Join Date
    Apr 2009

    Default Re: I realize this is stupid, but... [3.5 Gestalt build help]

    How are you going to ignore the "paladins can't multiclass" clause?

  8. - Top - End - #8
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Sep 2007
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    Default Re: I realize this is stupid, but... [3.5 Gestalt build help]

    Uh, by forgetting it exists; moving the first paladin level from 1st to to 4th character level should fix it, though, and not break anything else. Not sure why I spaced them out like that in the first place.

    Or paladin can obviously be replaced with something else, including two more wilder levels. Just seemed like a nice bit of synergy.

    Updated my original post.
    Last edited by playswithfire; 2010-03-14 at 11:33 AM.
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Spoiler
    Show
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  9. - Top - End - #9
    Bugbear in the Playground
     
    dspeyer's Avatar

    Join Date
    Mar 2008

    Default Re: I realize this is stupid, but... [3.5 Gestalt build help]

    Well if that's how we're doing this:
    {table]bard|wizard
    warblade|wizard
    wilder|wizard
    wilder|wizard
    wilder|wizard
    wilder|urpriest
    wilder|geomancer
    wilder|geomancer
    wilder|geomancer
    wilder|geomancer
    human paragon|geomancer
    human paragon|sublime chord
    human paragon|mage of the arcane order
    wilder|mage of the arcane order
    wilder|mage of the arcane order
    wilder|mage of the arcane order
    wilder|mage of the arcane order
    wilder|mage of the arcane order
    wilder|mage of the arcane order
    warblade|mage of the arcane order[/table]

    9th level arcane with full spellpool
    8th level divine
    7th level psionic powers
    6th level martial maneuver -- just one :-(
    in light armor
    with dmm on arcane spells up to 4th level

    This could be tweaked a lot of ways, including replacing some of those MotAOs with Geomancers and dmming all your arcane spells.

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