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Thread: Monsters Please [3.5]
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2010-03-14, 08:11 PM (ISO 8601)
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Monsters Please [3.5]
Halp! I'm running a gestalt campaign and I have a villain who is a Cleric//Sorcerer level 10 (with some extra benefits - some bonus feats and spells known - because he's been blessed by the evil deity). I need some monster minions for this guy. Now, I'm planning on giving him some low-CR undead as cannon fodder, but I'm in need of suggestions for other minions to give him that are not just cannon fodder. I want him to have some monsters.
So this is my request: I want some suggestions for shadow or darkness themed monsters with a CR of 3-12. (Yeah, a big range, I know.) Please list the source for the monster. Yes, I will be just as willing to look at homebrewed stuff, too, just make sure to link it.
Thank you, my fellow forumites!
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2010-03-14, 08:17 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Monsters Please [3.5]
What evil deity was he blessed by? That would give a bit more direction as to what would be appropriate.
Before taking that into consideration, maybe a group of Shadows or Allips? Greater Shadows? How well does your party handle incorporeal creatures? Depending on what classes they are, this could be a real problem for them. Not only that, but it fits both the undead and the shadow themes.
Edit: Oh, btw, all of those, should anyone not know, are from either MM1 or the SRD.
Anyway, hope this helped.
~R~Last edited by Raiki; 2010-03-14 at 08:50 PM.
Avatar by grubblybubbly.
Proud supporter of LGBTitP.
My Homebrew
The Feruchemist: A warrior of metal.
The Eidolon Binder: Summoner of mystical beings.
The Sa'Kage: A Knife in the Shadows.
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2010-03-14, 08:23 PM (ISO 8601)
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2010-03-14, 09:02 PM (ISO 8601)
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Re: Monsters Please [3.5]
Flesh golems can be made by someone with a caster level of 8, but I don't think the two different classes stack for that kind of thing. You can have it's cosmetic appearance make it hard to identify.
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2010-03-14, 09:06 PM (ISO 8601)
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- Dec 2008
Re: Monsters Please [3.5]
Well, actually, he's 10 levels in both cleric AND sorcerer, so Flesh Golems are definitely on the table. Though the Craft Golem feat would be necessary. That would add another layer to the fight just as well as an incorporeal creature would, Golems being immune to most spells and sneak attack and such.
~R~Avatar by grubblybubbly.
Proud supporter of LGBTitP.
My Homebrew
The Feruchemist: A warrior of metal.
The Eidolon Binder: Summoner of mystical beings.
The Sa'Kage: A Knife in the Shadows.
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2010-03-14, 11:09 PM (ISO 8601)
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- Jul 2007
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- Metro Manila, Philippines
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Re: Monsters Please [3.5]
In Core, Shadows and Wraiths.
MM3 has the Vasuthant and the Shadesteel Golem.
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.
"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
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2010-03-14, 11:41 PM (ISO 8601)
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- Feb 2010
Re: Monsters Please [3.5]
Drowned from MMIII (I think) would be interesting.
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2010-03-15, 07:44 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Monsters Please [3.5]
Other than what has been mentioned:
- A necropolitan warlock who has the ability (forget what it's called) to see through magical darkness, and create 'Darkness' (as the spell) at will. I know it's an applicable combination, though (Exp. to Castle Ravenloft has a trio of darkness abusing 'locks).
(Necropolitan is from Libris Mortis unless I'm mistaken)
- Make a cloaker undead (ghost probably works best) and use his 'Shadow Shift' ability while going crazy with ghost SAs.
- Mist elemental or Dread Air Elemental can fit the bill with a bit of flavoring (Denizens of Dread, 3.5 Ravenloft book)
- All devils can naturally see in darkness, so they complement anything that can create darkness.
Just a few suggestions off the top of my head.D20 Modern Complete HTML SRD
(Contains D20 Modern (core), Urban Arcana, d20 Future and d20 Modern Menace Manual -> In a fun format)
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2010-03-15, 08:13 AM (ISO 8601)
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Re: Monsters Please [3.5]
For Srd ones:
You could use Cloakers and Nightmares, depending on the power of the npcs. If they have a cleric I'd use the morphic ones.
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2010-03-20, 10:59 PM (ISO 8601)
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Re: Monsters Please [3.5]
This may not fit, but Displacer beasts (MMI) are always awesome.
Barbarian (illiterate) lvls up in the middle of a forest and Prestiges into a Raging Hulk. Party awakes in the morning. Barbarian, "HEY GUYS! I can READS! I can reads letters! and wordses! and other stuffs."
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2010-03-20, 11:29 PM (ISO 8601)
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- Mar 2010
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Re: Monsters Please [3.5]
Dragons. You can stick a dragon anywhere, in any dungeon.
It's like an old steam train, but powered on insanity and pain.
Uncle Fong avatar by Elagune
My Homebrewed Creatures:
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2010-03-20, 11:50 PM (ISO 8601)
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- Nov 2009
Re: Monsters Please [3.5]
Beholders or goths or you can be nice and give 'em wights.
Why on earth do druids and monks have diplomacy?
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2010-03-21, 12:03 AM (ISO 8601)
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Re: Monsters Please [3.5]
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.
"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
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2010-03-21, 12:07 AM (ISO 8601)
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- Elyria, Ohio
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