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Thread: extracting poison
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2010-03-15, 10:36 AM (ISO 8601)
- Join Date
- Feb 2010
extracting poison
Doing some leg work for our DM.
So we defeated a young wyvern, the DM allowed me to extract it's poison.
The question is: Is there a place or formula that can help us determine how much poison (number of doses) that can be extracted from a creature?
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2010-03-15, 10:39 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: extracting poison
Drow of the Underdark has something on "milking" poisonous beasts off their poison, I believe. Don't have it meself though.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-03-15, 10:41 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: extracting poison
I'd rule you would roll a Heal check to see how much you could salvage without ruining it. Something like a DC15 for one dose, plus an extra dose for every 5 points by which your check exceeds the DC?
I'd say the DotU rules don't apply because the wyvern is dead.
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2010-03-15, 10:48 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Italy
- Gender
Re: extracting poison
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2010-03-15, 10:51 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: extracting poison
From the Poison Handbook:
According to Drow of the Underdark, it's a DC 15 Handle Animal check to convince a vermin with the Bestow Venom trick to give enough poison for a single dose, and then a DC 15 Craft check to distill that material into a usable poison. Teaching the trick requires the Vermin Trainer feat or a similar ability, such as the vermin keeper prestige class. It's reasonable to assume that animals can learn a similar trick as well if the DM is willing to create such a homebrew feat (or allow Wild Empathy to qualify). Given that it's much easier to make two DC 15 checks than it is to make most difficult poison-making checks, this is a very handy ability.
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2010-03-15, 12:27 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: extracting poison
Complete Adventurer has the rules on poison-making under its expanded use of the "Craft" skill. However it doesn't really say how much of the raw materials are needed to make the craft check.
I made up some (absolutely unofficial, totally homebrew) rules for this quite awhile back:
Originally Posted by Me