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  1. - Top - End - #1
    Pixie in the Playground
     
    GnomePirate

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    Feb 2010

    Default extracting poison

    Doing some leg work for our DM.

    So we defeated a young wyvern, the DM allowed me to extract it's poison.

    The question is: Is there a place or formula that can help us determine how much poison (number of doses) that can be extracted from a creature?

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    Titan in the Playground
     
    Greenish's Avatar

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    Default Re: extracting poison

    Drow of the Underdark has something on "milking" poisonous beasts off their poison, I believe. Don't have it meself though.
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    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: extracting poison

    I'd rule you would roll a Heal check to see how much you could salvage without ruining it. Something like a DC15 for one dose, plus an extra dose for every 5 points by which your check exceeds the DC?

    I'd say the DotU rules don't apply because the wyvern is dead.
    Last edited by Flickerdart; 2010-03-15 at 10:42 AM.
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    Ogre in the Playground
     
    Kaiyanwang's Avatar

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    Default Re: extracting poison

    Quote Originally Posted by Flickerdart View Post
    I'd rule you would roll a Heal check to see how much you could salvage without ruining it. Something like a DC15 for one dose, plus an extra dose for every 5 points by which your check exceeds the DC?

    I'd say the DotU rules don't apply because the wyvern is dead.
    I use something like this for my campaign. Carft (poisonmaking) or Heal, setting the DC on the beast HD (or on the poison DC) and you are done.
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    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: extracting poison

    From the Poison Handbook:

    According to Drow of the Underdark, it's a DC 15 Handle Animal check to convince a vermin with the Bestow Venom trick to give enough poison for a single dose, and then a DC 15 Craft check to distill that material into a usable poison. Teaching the trick requires the Vermin Trainer feat or a similar ability, such as the vermin keeper prestige class. It's reasonable to assume that animals can learn a similar trick as well if the DM is willing to create such a homebrew feat (or allow Wild Empathy to qualify). Given that it's much easier to make two DC 15 checks than it is to make most difficult poison-making checks, this is a very handy ability.

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    Titan in the Playground
     
    Telonius's Avatar

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    Default Re: extracting poison

    Complete Adventurer has the rules on poison-making under its expanded use of the "Craft" skill. However it doesn't really say how much of the raw materials are needed to make the craft check.

    I made up some (absolutely unofficial, totally homebrew) rules for this quite awhile back:
    Quote Originally Posted by Me
    It makes sense that you could harvest more potent (and thus more valuable) poison from a more powerful creature of equal size; it also makes sense that a larger creature will have more poison to be harvested than a smaller creature. So, the new rule is: you can harvest 1gp*the creature's HD*survival check*the poison size modifier worth of poison from a defeated creature with the Poison ability. If harvesting poison from a plant, the amount of poison is 1gp*(survival check + 1/2 Knowledge Nature check), if you are in an environment appropriate to the plant's growth. If harvesting a mineral poison (such as arsenic), the amount of poison is 1gp*(survival check + 1/2 Knowledge Geography check).

    The poison size modifier is:
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    {table]Creature Size | Multiplier
    Fine | 1/5
    Diminutive | 1/4
    Tiny | 1/3
    Small | 1/2
    Medium | 1
    Large | 2
    Huge | 3
    Gargantuan | 4
    Colossal | 5
    [/table]

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