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2010-03-15, 01:10 PM (ISO 8601)
- Join Date
- Feb 2010
Cerebremancer's Playability <3.5>
I'm not 100% sure that Cerebremancer is even worth taking levels in, considering its EXACTLY like MT. Am I right, or am I missing the secret to using it?
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2010-03-15, 01:16 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Michigan
- Gender
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2010-03-15, 01:19 PM (ISO 8601)
- Join Date
- Feb 2010
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2010-03-15, 01:21 PM (ISO 8601)
- Join Date
- Feb 2008
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2010-03-15, 01:23 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Cerebremancer's Playability <3.5>
Schism helps.
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2010-03-15, 01:26 PM (ISO 8601)
- Join Date
- Feb 2010
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2010-03-15, 01:54 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Cerebremancer's Playability <3.5>
Good question, Can Practiced Manifester/Spellcaster cover the 4 levels either end to boost the spellcasting back to 8th level each?
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2010-03-15, 02:00 PM (ISO 8601)
- Join Date
- Apr 2009
Re: Cerebremancer's Playability <3.5>
1) Wizard 1 (Precocious Apprentice)
2) Ardent 1
3) Ardent 2 (Practiced Manifester)
4-13) Cerebremancer 1-10
14-19) Wizard/Arcane PrC 1-6
20) Ardent
9th level spells (Wizard 17)
9th level powers (Ardent 13 but ML 17 which is how Ardents choose powers)
note you will not have any 7th or 8th level powers
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2010-03-15, 02:02 PM (ISO 8601)
- Join Date
- Feb 2010
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2010-03-15, 03:24 PM (ISO 8601)
- Join Date
- Apr 2009
Re: Cerebremancer's Playability <3.5>
Eh...I don't ever worry about the consequences in Epic cause I've never played in a campaign that started pre-Epic and continued into Epic. It either begins and ends pre-Epic, or begins and ends in Epic.
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2010-03-15, 03:29 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: Cerebremancer's Playability <3.5>
@ all the Ardent lovers - please combine it with Psychic Theurge and Cleric instead, for SADness' sake!
Indeed it does
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2010-03-15, 03:32 PM (ISO 8601)
- Join Date
- Oct 2009
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2010-03-15, 06:35 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Cerebremancer's Playability <3.5>
Cerebremancer beats the living daylights out of MT. On one side, you have the immediate versatility of a Psion, and on the other you have the long-term versatility of a wizard. And get this, if magic/psionics transparency includes the psicrystal's share powers feature, you can have a psicrystal and a familiar, cast mental pinnacle on both, and BAM! you're now a cerebremancer, and two half-hearted psions. To put it another way, psion uber blasting + wizard BFC = win.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2010-03-15, 06:45 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Cerebremancer's Playability <3.5>
Nope! The Ardent learns their powers based on their Manifester level, thus Practiced Manifester and other effects that boost ML allow you to learn higher level powers. Considering Transparency applies to Magic Items and Spells alike, a few Wizard tricks for getting a high Caster Level actually makes Ardent a much better option, even with MAD.
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2010-03-16, 05:16 AM (ISO 8601)
- Join Date
- Jan 2009
Re: Cerebremancer's Playability <3.5>
Cerebremancer is inferior to Spell to Power Erudite.
However, that isn't saying much.
Given that Practised Manifester can patch the psionic side, it's better than MT.
On the other hand, Mystic Theurge is better if you're using it with Ur-Priest, which has no Psionic equivalent.
Ardent/Ur-Priest Psychic Theurge FTW?
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2010-03-16, 10:36 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Cerebremancer's Playability <3.5>
On the other hand, Mystic Theurge is better if you're using it with Ur-Priest, which has no Psionic equivalent.
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2010-03-16, 10:38 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
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2010-03-16, 03:41 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Cerebremancer's Playability <3.5>
So, are we agreed that an Ardent/Ur-Priest Psychic Theurge with Dominant Ideal beats the pants off Mystic Theurges and Cerebremancers?
Or do I hear cries of "Erudite/Beholder Mage Cerebremancer"?
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2010-03-16, 03:45 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
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2010-03-16, 03:53 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Cerebremancer's Playability <3.5>
We have two classes that come close, and those two are all ready very good for what they do (War Mind and Fist of Zuoken). We do not need a Psionic Ur-Priest. A Psionic Divine Crusader using CP's Mantles instead of domains would be nice though (so long as Mind's Eye variants are not allowed to work with it).
Hell, a Psionic version of Fiend-Blooded (but for the Phrenic template) would be cool.
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2010-03-16, 04:09 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Cerebremancer's Playability <3.5>
Last edited by faceroll; 2010-03-16 at 04:09 PM.
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2010-03-16, 04:13 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Cerebremancer's Playability <3.5>
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2010-03-16, 06:28 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Cerebremancer's Playability <3.5>
I would have put that in my sig, but there's a 500 character limit. And no, I wasn't actually thinking of my sig when I said that.
Few powers known, but with a substituted mantle and Dominant Ideal, it's "quality over quantity".
Small spell pool only if you call the entire Cleric list small.
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2010-03-17, 11:31 AM (ISO 8601)
- Join Date
- Feb 2010
Re: Cerebremancer's Playability <3.5>
I also thought a Warmage/Wilder/Cerebremancer would be a blasting machine, though I think the Ardent/Ur Priest/Psychic Theurge and Wizard/Ardent/Cerebremancer or even an Erudite/Wizard/Cerebremancer are good for a semi-optimized party (we have 3 boring PCs, 2 Optimized, and me)
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2010-03-17, 11:47 AM (ISO 8601)
- Join Date
- Feb 2010
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2010-03-17, 11:50 AM (ISO 8601)
- Join Date
- Mar 2009
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2010-03-17, 11:53 AM (ISO 8601)
- Join Date
- Feb 2010
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2010-03-17, 11:55 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: Cerebremancer's Playability <3.5>
"Very few?"
By the time you qualify for Ur-Priest, you have 4 mantles. That's up to 40 powers, and you can only know 21 of them.
If you really need access to more, the Tap Mantle feat gives you a new mantle (another 10 potential powers) every time you take it. And then there's Expanded Knowledge for the oddball ones.
And all of that isn't even taking into account Mantle substitution, which lets you cherry-pick powers and not even need the above feats.
But Ardent/Ur-Priest/Psychic Theurge has both 9th-level powers and 9th-level spells, both powered off Wisdom.
Even using Cerebremancer, an Ardent can still get 9th-level powers and qualify for Epic Manifesting.Last edited by Optimystik; 2010-03-17 at 11:56 AM.
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2010-03-17, 11:59 AM (ISO 8601)
- Join Date
- Feb 2010
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2010-03-17, 12:09 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Cerebremancer's Playability <3.5>
Ur-priest isn't that broken. It's fairly powerful, being one of the few classes that grant 9th level spells in 9 levels, but eh whatever.
Let's see, pre-reqs, the ardent will need to acquire bluff somehow and hope for psicraft/spellcraft transparency and will probably need a strong fort class to enter before level 9
Else Ardent9/Ur-priest1/Psitheurge 10 works I suppose.