Results 1 to 30 of 42
Thread: Armor Bonus to regular clothing?
-
2010-03-15, 01:37 PM (ISO 8601)
- Join Date
- Oct 2009
Armor Bonus to regular clothing?
Could have sworn I read something about this at some point, but I can't seem to find it in the DMG or MiC. Help?
-
2010-03-15, 01:55 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Armor Bonus to regular clothing?
Regular clothing is +0. Armor bonuses are given with basic clothing as the baseline +0 modifier.
Last edited by Mando Knight; 2010-03-15 at 01:55 PM.
-
2010-03-15, 02:03 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Armor Bonus to regular clothing?
You should be able to get Padded armor tailored to look like regular clothing. You may be able to get masterwork leather or a mithril chain shirt for this purpose, if you have a spectacular tailor.
-
2010-03-15, 02:05 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Armor Bonus to regular clothing?
Does this mean you can enchant regular clothing?
SpoilerGaborn in Into the Third Age
Geist in Thershadeth
Kinkal in Voyage of the Iron Maiden
Jubilus Bellum in To Steal the Sun...On Earth as it is in Heaven
Frahraek in The Secret Society [Take That 4th Wall]
Thuk in A Brave New Frontier
David Narless (Daeclan) in Age of Worms
-
2010-03-15, 02:05 PM (ISO 8601)
- Join Date
- Aug 2007
-
2010-03-15, 02:09 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Armor Bonus to regular clothing?
Don't some robes or vests grant hefty boosts to AC? One of those, tailored to look a bit more "normal" might do the trick.
the vest of the archmagi, in Magic Item Compendium, which is described as "such an item couldn't exist, but if it did, it would have these abilities" - looks like a pretty ordinary-shaped, if ornate, waistcoat.Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
-
2010-03-15, 02:10 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Armor Bonus to regular clothing?
I love masterwork items. masterwork soap (yes!, you too can smell like an elf!!!), masterwork fork (never breaks on a fumble, +1 on attacks against food)
It improves the quality of everything.
-
2010-03-15, 02:30 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Armor Bonus to regular clothing?
I can't seem to find the rules regarding it, but pick up a masterwork scholar's outfit, and enchant the robe that comes with it with +8 AC, as per the MiC rules in the back for enchanting common effects. Then, remember its a valid target for magic vestment, so now you have +12 AC from it, without it 'counting' as armor, in terms of class features that care if you're wearing armor. Iirc, Curmudgeon is the one that normally posts this, but curses upon curses, he posts too much for my search-fu.
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
-
2010-03-15, 02:53 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Armor Bonus to regular clothing?
The Armor bonus of normal clothing is mentioned under Magic Vestment.
Quoted for Truth:Originally Posted by d20SRD, Magic VestmentLast edited by Cieyrin; 2010-03-15 at 02:57 PM.
-
2010-03-15, 02:56 PM (ISO 8601)
- Join Date
- Feb 2009
-
2010-03-15, 03:08 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Belgium
- Gender
Re: Armor Bonus to regular clothing?
Masterwork silk rope. To add an extra +2 to kinky parties...
Also, since the thread is answered but seems to go another way, how would one determine the price of an at-will, command word, magic item that would cast Mage's Armor ?
We are not talking of a continuous item, here, but of a rod that cast Mage's Armor on a touched target, with a duration of at least 4 hours per use. The kind of item that transforms your whole army of naked peasants into force-armored militia for the length of a battle.
-
2010-03-15, 03:18 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Tacoma, WA
- Gender
-
2010-03-15, 03:31 PM (ISO 8601)
- Join Date
- Oct 2009
-
2010-03-15, 03:32 PM (ISO 8601)
- Join Date
- Mar 2009
-
2010-03-15, 03:34 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Belgium
- Gender
-
2010-03-15, 03:35 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Armor Bonus to regular clothing?
Some things I do that you might enjoy:
Chaotic Shiny - Random generators of all types for gaming and writing (including characters, names, taverns, cities, pantheons, languages, and 60+ more)
Chaotic Shiny Productions - Flavor-packed D&D supplements (mostly 4e), plus some systemless free products and software
Latest: Kingdom Builder Generator Pack II
-
2010-03-15, 03:39 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Armor Bonus to regular clothing?
This can give the AC without you officially wearing any sort of armor (presumably because of class features that prohibit armor), but is there any way to enchant clothes with armor enchantments besides +1, 2, 3, etc.?
Also, would the enchanting of normal clothes be as enchanting armor (as in a +3 mithral shirt) or as in enchanting things like gloves or shoes (which I imagine is pricer, such as the bracers that give AC are)?
Note: I see someone above me already asked the second question.Last edited by JeenLeen; 2010-03-15 at 03:39 PM.
-
2010-03-15, 03:47 PM (ISO 8601)
- Join Date
- Mar 2009
-
2010-03-15, 03:50 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Armor Bonus to regular clothing?
You may be thinking of 4e where there are some special material that gives AC bonuses to cloth armour (i.e regular clothing).
-
2010-03-15, 04:13 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Armor Bonus to regular clothing?
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.
"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
-
2010-03-15, 04:19 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Armor Bonus to regular clothing?
Since 1977, you mean.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2010-03-15, 04:26 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Armor Bonus to regular clothing?
Subject to DM's approval as those rules are simply rough guidelines.
If you really want enchanted clothing, and avoid any question of can I have a MW tunic.
Mithral Chain Shirt+1 of Twilight
Armor Bonus+5(including the +1 enchantment)
Maximum Dexterity Bonus+6
Arcane Spell Failure 0%
Armor Check Penalty: None
Cost 5,100gp.
A much better choice for your wizard then getting a +2 enchantment bonus on his robes.
Before any one screams lack of proficiency. The penalties for wearing armor your not proficient in are based on the check penalty
-
2010-03-15, 04:28 PM (ISO 8601)
- Join Date
- Mar 2009
-
2010-03-15, 04:38 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Belgium
- Gender
Re: Armor Bonus to regular clothing?
By RAW :w ell, that's the problem...
First, it looks cheap. And I mean cheap.
In an hour or so, I can cast something like 600 spells. Let's make it 500 for ease of future calculations. It also help to factor the fact that the process would be far from the perfect "1 casting every 6 seconds" scenario, as the wizard holding the rod would probably cast as the army is marching to war...
That's still 500 mail shirts a warlord doesn't have to buy for his dirty peasants of an army. This represents about 50.000 gold pieces and so an economy of 42.800 gp for our warlord, with the added benefits that :
- the Mage Armor is weightless and means no encumbrance.
- the spell will wear off : the enemy cannot loot the bodies.
- it is an armor bonus : it stacks with shield bonus.
I guess that fighters and blacksmiths are now definitely useless if it costs so little to craft such a rod. Your average peasant isn't a more competent soldier but he's as armored as an elite soldier and can therefor survive longer than most 1st level warrior while still scoring critical hits from time to time (thanks light crossbows...).
Second, by RAW, there's the other rule (bonus to AC squared x 1.000), which is more "fair" price-wise but only works for continuous item that have to be weared, not at-will item that target other creatures than the wearer.
I'm not saying "You wrong !!", just pointing that I'm asking for a "what would be a fair price for you ?" rather than a "what is, by RAW, the price ?"
-
2010-03-15, 04:41 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Armor Bonus to regular clothing?
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.
"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
-
2010-03-15, 04:55 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Armor Bonus to regular clothing?
Be more specific then.
is pretty clear cut considering we have "guidelines" for such things. If you're asking for opinions after being aware of those guidelines, then you need to say as much.
As a GM, I wouldn't allow anything like that because it would be too easy to abuse along the lines of the tippyverse and automatically resetting traps of mage armor.
-
2010-03-15, 05:03 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- France
- Gender
Re: Armor Bonus to regular clothing?
Que tous les anciens dieux et les nouveaux protègent la France.
Resistance Data in MM, Volo's, MToF. -- -- Petrocorus's 3.5 Paladin Builds List. -- -- French vs. EnglishOriginally Posted by King Louis XIII in The Musketeers
-
2010-03-15, 05:03 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Armor Bonus to regular clothing?
If the mention of masterwork clothing is all in jest, as with the masterwork beaker, then that's good. If anyone's confused about this, note that only weapons and nonmagical armor/shields need to be masterwork before you can add magical enhancements. Arm and body slot items can have a magical armor bonus added without any such "masterwork" cost using the Magic Item Compendium table on page 234. There's no "masterwork" price included in Bracers of Armor or robes with an armor bonus added (nor do the rules include any mention of what that cost might be).
MW armor/shield: +150 gp
MW weapon: +300 gp
MW tool: +50 gp
MW clothing: priceless
-
2010-03-15, 05:06 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- France
- Gender
Re: Armor Bonus to regular clothing?
Que tous les anciens dieux et les nouveaux protègent la France.
Resistance Data in MM, Volo's, MToF. -- -- Petrocorus's 3.5 Paladin Builds List. -- -- French vs. EnglishOriginally Posted by King Louis XIII in The Musketeers
-
2010-03-15, 05:24 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Belgium
- Gender
Re: Armor Bonus to regular clothing?
Since the Mage Armor spell can be cast at will from the rod (it's not a wand), the duration is only a problem if it ends in the middle of a battle.
Let's examine two scenarios :
A troop of 500 peasants with chain shirts is ambushed on its way to battle. They fight well but, having been ambushed, they are at a disadvantage. However, those are brave peasants and they fight to the end for 5 hours. Their chain shirts deflect blows during the whole length of the battle but most of them eventually die, with a handful successfully running away. The enemy's victory has been costly but he got hundreds of free armors which can easily fit any soldiers. He also get weapons.
Meanwhile, the warlord who just lost 500 peasants also lost close to 50.000 gp of investment and will have to sink another 50.000 gp to reequip a similar troop. This is why you only give quality gears to quality troops...
A troop of 500 peasants with dirty outfits, led by a wizard with a rod of Mage Armor, is ambushed on its way to battle. They fight well but, having been ambushed, they are at a disadvantage. However, those are brave peasants and they fight to the end for 5 hours. The Mage Armor was cast a few hours before and so, it lasts only for the first hour. The peasants are slaughtered, with a handful successfully running away. The enemy's victory has been easy but he got...500 dirty outfits and maybe some meat if he isn't too picky. Also, weapons.
Meanwhile, the warlord who just lost 500 peasants gives audience to the cowardly wizard that, at the first sign of trouble, did his best to run away with the rod, casting on himself and an handful of "meatshields" to increase his chances of survival.
The duration of the spell has a meaning only if your troops are in a situation where they cannot fall back before the duration ends...which doesn't make sense, as either the peasants will break ranks in panic far before the spell wear off or their captain will retreat for his men to rest while the wizard cast again and another, freshly enchanted company goes to the slaughter.