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  1. - Top - End - #1
    Dwarf in the Playground
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    Default Spellfire from 3.0

    Was it ever updated to 3.5 or pathfinder? I really love the system, and hope I missed an update. Anything out there homebrewed?
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    Barbarian in the Playground
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    Default Re: Spellfire from 3.0

    IIRC it's in Magic of Faerun. I'll edit with page # later, (when I have access to my books) if no else has.

    Back. The spellfire description starts on page 17 of Magic of Faerun, and the feat you need to use it is on page 23. There's also a prestige class (Spellfire Channeler) on page 38. Pretty cool stuff.
    Last edited by Ishcumbeebeeda; 2010-03-16 at 03:36 PM.

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    Optimystik's Avatar

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    Default Re: Spellfire from 3.0

    Arcane Fire is similar, isn't it? It's been a while since I read MoF.

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    Titan in the Playground
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    Default Re: Spellfire from 3.0

    Quote Originally Posted by Optimystik View Post
    Arcane Fire is similar, isn't it? It's been a while since I read MoF.
    Not really, considering Spellfire can absorb spells, deal damage, and heal people. You can also use it to fly and do other cool stuff with the Spellfire Wielder PrC.

    In answer to the OP, no, it was never updated to 3.5, and won't be updated for Pathfinder (not OGL content).

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: Spellfire from 3.0

    Quote Originally Posted by arguskos View Post
    Not really, considering Spellfire can absorb spells, deal damage, and heal people. You can also use it to fly and do other cool stuff with the Spellfire Wielder PrC.

    In answer to the OP, no, it was never updated to 3.5, and won't be updated for Pathfinder (not OGL content).
    Sorry about that, didn't realize MoF wasn't 3.5

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    hamishspence's Avatar

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    Default Re: Spellfire from 3.0

    There was a 3.5 epic spellfre wielder PRC (Spellfire Hierophant) in Player's Guide to Faerun.

    Going by this, the 3.0 spellfire wielder is still basically valid in 3.5.

    The only major changes that would need to be made, really, are to change the DR granted by Crown of Fire (10/+1) to 10/magic, and rename Wilderness Lore (on its skill list) as Survival.
    Last edited by hamishspence; 2010-03-16 at 04:01 PM.
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    Eldan's Avatar

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    Default Re: Spellfire from 3.0

    Hmm. If you just want the fluff and similar mechanics, I think with a Warlock and one or two custom invocations, you should be close enough.
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    Titan in the Playground
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    Default Re: Spellfire from 3.0

    Quote Originally Posted by Eldan View Post
    Hmm. If you just want the fluff and similar mechanics, I think with a Warlock and one or two custom invocations, you should be close enough.
    ...considering 3.0 material is considered valid if un-updated, no reason to bother. Just use Spellfire as normal, assuming your DM clears it.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  9. - Top - End - #9
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    hamishspence's Avatar

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    Default Re: Spellfire from 3.0

    Or just use it as written, with the aforementioned changes (ones with fairly logical extrapolation)

    There's a strong implication that its supposed to function in 3.5- with the addition of a 3.5 PRC in Players Guide to Faerun.
    Last edited by hamishspence; 2010-03-16 at 04:06 PM.
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  10. - Top - End - #10
    Titan in the Playground
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    Default Re: Spellfire from 3.0

    Quote Originally Posted by hamishspence View Post
    Or just use it as written, with the aforementioned changes (ones with fairly logical extrapolation)

    There's a strong implication that its supposed to function in 3.5- with the addition of a 3.5 PRC in Players Guide to Faerun.
    Yeah, those are good fixes. It's not even a particularly STRONG system, given the issues with spell absorption.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  11. - Top - End - #11
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    hamishspence's Avatar

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    Default Re: Spellfire from 3.0

    That's pretty much what I do if parts of a class don't function quite the same way- adjust to match the new edition.

    For example, DR/+1 can be changed to DR/magic, and skills can be renamed (or, if the skill is defunct, such as Innuendo or Intuit Direction, it can be removed from the list, and maybe another skill substituted.)
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  12. - Top - End - #12
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    Lord Vukodlak's Avatar

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    Default Re: Spellfire from 3.0

    Everything should work out fairly well, nothing in the mechanics of the spellfire feat conflict with 3.5 so the PrC just needs some fairly standard updating.

    My next campaign I'm planning out features a race the Hash'ilk'Khan who all possess spellfire as a bonus feat. Though they get a few powers beyond the regular for a spellfire wielder.

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    Troll in the Playground
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    Default Re: Spellfire from 3.0

    Quote Originally Posted by arguskos View Post
    Yeah, those are good fixes. It's not even a particularly STRONG system, given the issues with spell absorption.
    Arcane Spellcaster with Spellfire, (Greater) Celerity and immunity to daze is pretty nasty. You basically activate a Rod of Absorption on a swift action, though you can only use it to cause damage or heal. However, it can and will get nasty target spells used against you and make them worthless (including and not limited to Twinned, Split Ray Maximized Empowered Enervation, for example).

    Still not very strong, but it can frustrate spellcasters.
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    Titan in the Playground
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    Default Re: Spellfire from 3.0

    Quote Originally Posted by T.G. Oskar View Post
    Arcane Spellcaster with Spellfire, (Greater) Celerity and immunity to daze is pretty nasty. You basically activate a Rod of Absorption on a swift action, though you can only use it to cause damage or heal. However, it can and will get nasty target spells used against you and make them worthless (including and not limited to Twinned, Split Ray Maximized Empowered Enervation, for example).

    Still not very strong, but it can frustrate spellcasters.
    That's cause you have Immunity to Daze, which is really the key there. If it takes Immunity to Daze and Greater Celerity to break, I'm not concerned about it's power level.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  15. - Top - End - #15
    Troll in the Playground
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    Default Re: Spellfire from 3.0

    Hmm... can warforged be dazed? Also, if spellfire functions as a rod of absorption, and they got updated, is spell fire also updated to function like the new rods?
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  16. - Top - End - #16
    Dwarf in the Playground
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    Default Re: Spellfire from 3.0

    Sadly my d&d days are over, I just have a little place in my heart from one of those wonderful campaigns that you never forget. I was hoping to see if it had recieved any love in the later days of 3.5 or in pathfinder.

    Just an old man being nostalgic. haha
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    Starbuck_II's Avatar

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    Default Re: Spellfire from 3.0

    Quote Originally Posted by Vizzerdrix View Post
    Hmm... can warforged be dazed? Also, if spellfire functions as a rod of absorption, and they got updated, is spell fire also updated to function like the new rods?
    Everything can be dazed (even undead). Certain spells which cause daze, however, undead are immune to the effects due to subtypes of magic. But not all of them.

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