Results 1 to 21 of 21
Thread: feat idea for fighters
-
2010-03-16, 11:35 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Montreal, Canada
feat idea for fighters
Name: Combat Training
Your basic BAB is increased by 1. This feat can make your BAB higher than your level. It can be taken multiple times, it's effect stacks. A fighter may take this feat as a bonus feat.
too strong?Last edited by Soranar; 2010-03-16 at 11:36 PM.
-
2010-03-16, 11:48 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Vancouver, Canada
- Gender
-
2010-03-16, 11:48 PM (ISO 8601)
- Join Date
- Aug 2008
Re: feat idea for fighters
Seems fair enough, for fighters.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2010-03-16, 11:50 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Vancouver, Canada
- Gender
Re: feat idea for fighters
Some basic requirements are... um... required to balance this. Might also want to give is a 1+ to Damage rolls with a weapon of their choice. In fact, make this feat only apply to the weapon of choice. Wait: that makes it sound too much like Weapon Focus... this is confusing.
-
2010-03-16, 11:54 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: feat idea for fighters
I disagree. Weapon Focus adds +1 to attack rolls, which is essentially the same thing as above, except the above feat applies to everything (which is a good start). That's not really saying much, though, since a +1 is a +1 is a +1. Where it applies doesn't matter all that much unless the character has a billion weapons (in which case, they're probably not magical, making them weak).
My opinion: No requirements. It's fine as is, although a slight bonus to damage wouldn't unbalance it.Last edited by Temotei; 2010-03-16 at 11:55 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
-
2010-03-16, 11:57 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: feat idea for fighters
I'm worried about this making some PrCs very easy to qualify for. Many have a BAB requirement. And it is sort of taken for granted that you can have BAB n before level n.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
-
2010-03-16, 11:59 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: feat idea for fighters
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
-
2010-03-17, 12:10 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: feat idea for fighters
Last edited by JoshuaZ; 2010-03-17 at 12:11 AM.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
-
2010-03-17, 12:45 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Montreal, Canada
Re: feat idea for fighters
Alright so I need to change the name. (I'd call it combat prowess but that also exists)
ok I got one
Combat Genius
googled it, nothing came up
As for improving damage, getting more iteratives should improve damage plenty. I don't want to make the ultimate feat, just a decent option.
At level 1, if a human fighter took all of his feats on this (+3 BAB) he still only gets +3 to hit, I fail to see how that breaks a campaign. Compared to taking feats like improved trip for example.
As for qualifying early, I doubt it can happen (unless you allow flaws which I don't) since you'd need to take the feats required for the class on top of these and meet the skill requirements. If someone manages to do so, good for them, fighters are weak anyway.
-
2010-03-17, 12:50 AM (ISO 8601)
- Join Date
- Dec 2008
-
2010-03-17, 12:55 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: feat idea for fighters
This isn't a fighter-only feat from what I can see. Barbarians, rogues, druids, bards, clerics, etc. can all benefit greatly from this feat. Restricting taking the feat multiple times to fighters only might not be a bad idea though.
Or perhaps restrict it based on BAB.
{table=head]BAB|Times Taken
+1/2|Once
+3/4|Thrice
+1/1|No limit[/table]Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
-
2010-03-17, 01:06 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: feat idea for fighters
Let's face it, most PrCs with a BAB or skill rank requirement don't really need it, they just have it because the designers arbitrarily decided that PrCs should be attainable no sooner than ~5th level. Is the game really going to break in half if you can enter Cavalier by 7th level, or Occult Slayer by 4th, or Tempest by 5th?
-
2010-03-17, 01:11 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Montreal, Canada
Re: feat idea for fighters
The way I see it, only fighters have the extra feats to truly benefit from this. Nearly every other class would have better options than this or be too feat starved for it to truly matter.
-
2010-03-17, 01:19 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: feat idea for fighters
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
-
2010-03-17, 03:46 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Scotland
- Gender
Re: feat idea for fighters
I'd probably add some kind of level requirment, like saying the feat can only be taken once for every two fighter levels or some such. Remember BAB doesn't just affect attack rolls, it affects grapples, iterative attacks, Prc Requirments, some feat requiments (though that last one I have less problem with for the fighter) and also Power Attack and Combat Expertise.
-
2010-03-17, 03:56 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: feat idea for fighters
Most of which are affected by attack bonuses either way. The only ones attack bonuses don't affect are prestige class prerequisites, feat requirements, and iterative attacks.
I'd say the biggest benefit is having another iterative attack, although you'll probably miss with it. It's still useful when you do hit though--especially when you have a sneak attack or some such attached to it.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
-
2010-03-17, 04:36 AM (ISO 8601)
- Join Date
- Jan 2009
- Gender
Re: feat idea for fighters
Frankly, I wouldn't go for this feat. Not because of power levels, but because it is a bland static bonus. Static bonuses are boring.
-
2010-03-17, 10:51 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Montreal, Canada
Re: feat idea for fighters
I was thinking , a fighter gets 11 bonus feats, and most builds just don't need that much (6 or 7 pull off most combos like tripping , power attack/shock trooper)
So he could spend 6 feats to get 2 extra iterative with a 2 hander weapon, which I think would be worth the cost. At that point hitting something (arguably a fighter's only true power) is insanely hard to do against defensive builds or monsters.
And , as mentioned above, few people would bother taking it since it lacks the flashiness of most feats.
-
2010-03-17, 02:34 PM (ISO 8601)
- Join Date
- May 2009
- Gender
Re: feat idea for fighters
How about a little change to save the PrC-requirements:
Your basic BAB is treated as if it was increased by 1. This feat can be taken multiple times, it's effect stacks. A fighter may take this feat as a bonus feat. However, for the purpose of meeting the requirements for feats and prestige classes only the actual BAB counts.Last edited by Calmar; 2010-03-17 at 02:37 PM.
-
2010-03-17, 02:58 PM (ISO 8601)
- Join Date
- Apr 2009
Re: feat idea for fighters
The bad thing about fighters being feat based is
A: You never have enough feats to really do anything good. You either have a few select trees of feats, or a big connundrum of mundane feats. Meanwhile all the other PCs are doing glorious, insane things!
B: The feats are hardly powerful, because any character can theoretically take them. This mean the fighter relies on power that anyone could pickup, he can just pickup more of it.
C: The Fighter feat bonus list is too narrowly defined, (though most DMs probably just ignore it anyway...) and the prequisites are ridiculous. You're a fighter, why would you need high mental stats and a string of other feats you're never going to use?
The way to solve this issue is design feats based off the class. It becomes a class ability, but one that is selected. As such, the fighters feats need to be determined as Fighter feats. Not feats the fighter just happens to be able to grab... Here'd be a good example:
Weapon Focus: [Fighter Feat]
Effect: You gain +1 on attack rolls with a weapon category.
(Simple, Martial, Exotic or weapon groups if using the unearthed variant)
Fighters should be able to use their bonuses on a large selection of weaponry. Not just one specified weapon. That's stupid. It might be a little more powerful for the fighter this way, but the fighter could use the extra power. Meanwhile...
Divine Weapon Focus: [Cleric Feat]
Effect: You gain +1 on attack rolls with your deity's favored weapon.
This is actually more like the fighter feat now. See how crappy it is? And at that, the cleric has a plethora of spells to back him up which the fighter does not.
Arcane Weapon Focus: [Arcane Caster Feat]
Effect: You gain +1 on attack rolls with touch or ranged spells.
Even more broad then the fighter's. Course, arcane casters won't be specializing in physical stats anyway, and low BaB, so it isn't too bad. (But still, it kind of step's on the fighter's toes...) This borders on just making you want to select a duskblade over a fighter.
As you can see, the system would need a complete rehaul. As just introducing new and more powerful feats to the fighter would not be enough. And even if you do, there's still other classes to worry about. Paladins, rangers, etc. It's almost as if wotc made the game unbalanced on purpose. Because I find it hard to believe all the time they spent designing, and printing, it would be this grotestly imbalanced. Let alone if they actually satdown and play-tested...
-
2010-03-17, 04:44 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: feat idea for fighters
But why is this necessary? What PrCs or feats are unbalancing if you can get them 1 level earlier (or X levels earlier if you can take this multiple times)? Really, when have you ever seen a martial PrC so good that everyone would rush to take it as soon as possible?
PrC and feat prerequisites are, for the most part, entirely arbitrary. The game does not break in half if you can pick up Improved Critical at level 7 instead of 8, or even 6th or 4th. There is no reason you should have to wait until 7th level instead of 6th to become a blackguard (or, for that matter, any level past 1st, really, but that's what variant paladins are for). BAB was vastly overrated by the designers and a fighter feat that raises it stands out because most of them are crap.
Originally Posted by Corporate M