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  1. - Top - End - #1
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Mar 2010

    Default [SAGA] Ace Pilot build

    Hello guys,

    We've been playing our Star Wars campaign for a while now and from the start on I was very interested in a Ace Pilot character. We're at lvl 8 so far and I just picked up one lvl in Ace Pilot but I'm not really sure about how I should continue my build. Hopefully you guys could give me some suggestions

    So far my character build looks like this:

    Duros Scoundrel 6/scout 1/ace pilot 1

    str 13
    dex 19
    con 10
    int 16
    wis 15
    cha 12


    Feats:
    - point blank shot
    - tech specialist
    - Starship designer
    - Skill focus pilot
    - vehicular combat
    - skill focus mechanic
    - starship tactics:
    * I have you now
    * Snap roll
    * Attack formation Zeta Nine

    Talents:

    - Spacehound
    - Starship Raider
    - Hyperdriven
    - Elusive dogfighter
    - Evasion

    Skills:
    - deception +10
    - Initiative +13
    - perception +11
    - mechanic +17
    - pilot +17
    - stealth +13
    - Use computer +12

    I'm flying a light freighter (not really suited for combat yet, but hopefully will be in the near future ) and a pretty decent self build superiority fighter with heavy lasers and proton torpedoes.

    I was thinking about advancing completely in the Ace Pilot prestige tree. I'm not really sure about the chosen starship tactics.

    Any suggestions for a kickass build?
    Last edited by Darth Norris; 2010-03-18 at 10:08 AM.

  2. - Top - End - #2
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: [SAGA] Ace Pilot build

    As far as Ace Pilot talents go, I like Juke and Vehicular Evasion. Being nigh unhittable really helps you feel like you're outflying your opposition.

    Also, remember that you add your vehicle's Dex modifier to your Pilot checks. This often overlooked rule can really help alleviate the big size penalty of most starships.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  3. - Top - End - #3
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Mar 2010

    Default Re: [SAGA] Ace Pilot build

    Thanx KillianHawkeye, I wasn't aware of the dex bonus rule, it really helps alot!
    About the Juke talent, it seems very usefull, but I'm not sure if I ought to take as my next talent. I'm looking at the Keeping it together talent, not sure though if it's any use when piloting a fighter....

  4. - Top - End - #4
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: [SAGA] Ace Pilot build

    Yeah, that rule is really obscure for some reason. It's in the beginning of the starships chapter if I remember correctly, but they completely neglected to mention it in the Pilot skill description.

    Keep It Together is probably actually more useful in a starfighter than it would be in a space transport, since a bigger ship can afford to have someone doing repairs/regulating the power/etc. An astromech droid can do this on a fighter if you have one, but you may also need it for repairing the shields and such.
    Last edited by KillianHawkeye; 2010-03-19 at 10:55 AM.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  5. - Top - End - #5
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Mar 2010

    Default Re: [SAGA] Ace Pilot build

    Hmm maybe keep it together is a good option since I don't have astromech onboard my fighter.

    Any suggestions on good starship maneuvers?

  6. - Top - End - #6
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: [SAGA] Ace Pilot build

    Quote Originally Posted by Darth Norris View Post
    Any suggestions on good starship maneuvers?
    I prefer defensive ones like Snap Roll and Wotan Weave, and I guess the gunnery ones are kinda interesting. I don't have much experience with maneuvers, though.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

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