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Thread: Blood [3.5]

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    Default Blood [3.5]

    I'm looking for blood-related abilities, races, classes, class features, monster abilities, feats, spells, and anything else you can come up with.

    This list will basically be like the earth list I've compiled in another thread, except for blood.

    List

    Prestige Classes

    Blood Magus - Complete Arcane
    Fiend Blooded - Heroes of Horror
    Tainted Scholar - Heroes of Horror

    Creatures

    Blooded One Template- Unapproachable East
    Bloodfire Ooze - Monster Manual IV
    Bloodhulk Crusher - Monster Manual IV
    Bloodhulk Fighter - Monster Manual IV
    Bloodhulk Giant - Monster Manual IV
    Bloodmote Cloud - Libris Mortis
    Bloodsilk Spider - Monster Manual IV
    Blood Amniote - Libris Mortis
    Blood Ape - Monster Manual II
    Blood Golem of Hextor - Fiend Folio
    Crimson Death - Monster Manual II
    Daelkry Half-Blood Template - Magic of Eberron
    Humonculus
    Sanguineous Drinker - Monster Manual V
    Vampire Template

    Feats

    Blooded - Player's Guide to Faerūn
    Bloodline of Fire - Player's Guide to Faerūn
    Blood-Spiked Charger - Player's Handbook II
    Blood Calls to Blood - Heroes of Horror
    Freezing the Lifeblood - Complete Warrior
    Magic in the Blood - Player's Guide to Faerūn
    Ritual Blood Bonds - Player's Handbook II
    Snake Blood - Player's Guide to Faerūn

    Spells

    Avasculate - Spell Compendium
    Avascular Mass - Spell Compendium
    Bloodhound - Spell Compendium
    Bloodstar - Libris Mortis
    Blood Frenzy - Spell Compendium
    Blood Sirocco - Spell Compendium
    Blood to Water - Spell Compendium
    Blood Wind - Spell Compendium
    Fire in the Blood - Heroes of Horror
    Oath of Blood - Heroes of Horror
    Thalassemia - Stormwrack


    Martial Maneuvers

    Bloodletting Strike - Tome of Battle
    Blood in the Water - Tome of Battle
    Five-Shadow Creeping Ice Enervation Strike - Tome of Battle
    Fountain of Blood - Tome of Battle

    Equipment

    Bleeding Weapon - Dungeon Master's Guide II
    Bloodfeeding Weapon - Magic Item Compendium
    Bloodspike - Magic of Eberron
    Bloodstone Weapon - Magic Item Compendium
    Blood Seeking Weapon - Complete Warrior
    Gauntlets of the Blood-lord - Magic Item Compendium
    Instruments of the Blood Gift Set - Magic Item Compendium
    Mask of Blood - Magic Item Compendium
    Rubicund Frenzy Armor Crystal - Magic Item Compendium
    Styptic Armor - Magic Item Compendium
    Wounding Weapon

    Miscellaneous

    Bloodlines - Unearthed Arcana
    Blood of Vol Religion - Magic of Eberron
    Last edited by Temotei; 2010-08-01 at 09:08 PM.
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    Default Re: Blood [3.5]

    Feats:
    Blood-Spiked Charger (PH2)
    Freezing The Lifeblood (CWar)
    Ritual Blood Bonds (PH2)
    Blooded (PGF)
    Bloodline of Fire (PGF)
    Magic in the Blood (PGF)
    Snake Blood (PGF)

    Will expand with PrCs and spells later. Need sleep now xD
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    Default Re: Blood [3.5]

    There is the Blood Magus PRC from Complete Arcane, and thats the only one i can think of off the top of my head this instant.

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    Default Re: Blood [3.5]

    Fire in the Blood (HoH) spell

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    Default Re: Blood [3.5]

    Blood Frenzy (SC)
    Blood Sirocco (SC)
    Blood To Water (SC)
    Blood Wind (SC)
    Bloodhound (SC)
    BloodStar (SC)
    Blooded One (Template: Unapporchable East)
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    Default Re: Blood [3.5]

    Quote Originally Posted by Shiva asori View Post
    Fire in the Blood (HoH) spell
    Along the same lines... Blood calls to Blood feat from the same book, as well as Fiend Blooded Prc.

    Surprisingly enough, both FC's have next to nothing, as far as blood in it's purest form is concerned.
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    Default Re: Blood [3.5]

    Tainted Scholar has Blooded Magic or something like that. +damage to spells if you prick yourself for 1 damage. Can also con damage yourself for metamagic.

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    Default Re: Blood [3.5]

    Avasculate and Avascular Mass (Necromancy spells from Spell Compendium) force the victim's blood to come spurting out of its body.


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    Default Re: Blood [3.5]

    Tome of Battle:

    Blood in the Water - 1st level Tiger Claw stance
    Fountain of Blood - 4th level Tiger Claw boost
    Bloodletting Strike - 5th level Shadow Hand strike
    Five-Shadow Creeping Ice Enervation Strike - 9th level Shadow Hand strike (fluffed as freezing the blood in an opponent's veins)

    The Bloodclaw Master and Bloodstorm Blade both have "blood" in their names, but I don't think they have much to do with actual blood...


    Complete Warrior:

    Freezing the Lifeblood - feat
    Blood Seeking - weapon enhancement


    Magic Item Compendium:

    Rubicund Frenzy - armor crystal
    Styptic - armor enhancement
    Bloodfeeding - weapon enhancement
    Bloodstone - weapon enhancement
    Mask of Blood - wondrous item
    Gauntlets of the Blood-lord - relic
    Instruments of the Blood Gift - set
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    Default Re: Blood [3.5]

    Quote Originally Posted by evil-frosty View Post
    There is the Blood Magus PRC from Complete Arcane, and thats the only one i can think of off the top of my head this instant.
    I've never heard much about the blood magus on here. >_> opinions?

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    Default Re: Blood [3.5]

    How about Bloodlines?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

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    Default Re: Blood [3.5]

    Quote Originally Posted by the humanity View Post
    I've never heard much about the blood magus on here. >_> opinions?
    Could be better. The class doesn't have much flow to it. PUNS PUNS PUNS
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    Default Re: Blood [3.5]

    Quote Originally Posted by Xallace View Post
    Could be better. The class doesn't have much flow to it. PUNS PUNS PUNS


    Humanity, it's nice in that the first four levels maintain full progression, but it requires awful feats to qualify. Also, you have to have died (or come close), though I really don't think many DMs enforce that one.

    You also get a second familiar... sort of. Getting the homunculus requires losing 1 CL, but RAW it can take feats.

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    Default Re: Blood [3.5]

    The pyrokineticist's Heat Death ability involves killing people by raising their internal temperature until their blood (or other internal fluids) boil.
    Man this thing was full of outdated stuff.
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    Default Re: Blood [3.5]

    Wounding weapons.
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    Default Re: Blood [3.5]

    Magic weapon signature: Bleeding (Dungeon Master's Guide II). Any time you draw a weapon with the bleeding signature, it drips (What I assume to be, anyway) human/oid blood. This replaces a weapon's normal glowing property.
    Last edited by Ashram; 2010-03-20 at 01:09 PM.

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    Default Re: Blood [3.5]

    Quote Originally Posted by Optimystik View Post
    Humanity, it's nice in that the first four levels maintain full progression, but it requires awful feats to qualify. Also, you have to have died (or come close), though I really don't think many DMs enforce that one.
    Seconded. My main gripe with the class is that the abilities are unrelated other than the "blood theme", so there's no real rhyme or reason to what you get. But yes indeed, the prerequisites are pretty awful.
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    Default Re: Blood [3.5]

    Libris Mortis has the following.

    Spells:

    • Bloodstar
    • Avascular Mass
    • Avasculate


    Monsters:

    • Bloodmote Cloud
    • Blood Amniote


    And possibly something more, but truth be told, I'm not willing to go over every single spell, feat and monster in the book at the moment. If you look it up, I'm sure you'll find some more stuff that's connected with blood, but doesn't have such an obvious name.
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
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    "There will come a day so dark you will pray for death. On that day your prayers will be answered."
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    Default Re: Blood [3.5]

    The list is updated, although a source is missing for tainted scholar.
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    Default Re: Blood [3.5]

    There is a blood fueled golem in one of the MM, I am not sure in which on.
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    Default Re: Blood [3.5]

    Quote Originally Posted by Temotei221 View Post
    The list is updated, although a source is missing for tainted scholar.
    Heroes of Horror as well.
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
    This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
    "There will come a day so dark you will pray for death. On that day your prayers will be answered."
    Book of shadows, book of night, wake the beast and banish light.

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    Default Re: Blood [3.5]

    Vampire (MM1)?

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    Default Re: Blood [3.5]

    And I guess if you want to go really wide, Blood War Conscript, from FC 1. Tho I guess this one is just a little to far off the mark.
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
    This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
    "There will come a day so dark you will pray for death. On that day your prayers will be answered."
    Book of shadows, book of night, wake the beast and banish light.

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    Default Re: Blood [3.5]

    Quote Originally Posted by Xallace View Post
    Seconded. My main gripe with the class is that the abilities are unrelated other than the "blood theme", so there's no real rhyme or reason to what you get. But yes indeed, the prerequisites are pretty awful.
    the prereqs aren't too far off. might make for an unusual gish variant.

    but you are right, the using a body as a scroll, death knell, and blood walk have little synergy.

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    Default Re: Blood [3.5]

    List updated, but I missed the blood golem, whatever it's called.

    I added some from the Monster Manuals.
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    Default Re: Blood [3.5]

    Quote Originally Posted by the humanity View Post
    the prereqs aren't too far off. might make for an unusual gish variant.

    but you are right, the using a body as a scroll, death knell, and blood walk have little synergy.
    Death Knell using their blood for your power.
    Blood Walk: evident.
    Scroll: Okay you got me.

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    Default Re: Blood [3.5]

    Quote Originally Posted by Xallace View Post
    Could be better. The class doesn't have much flow to it.
    i c wut u did thar

    I agree, though.
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    Default Re: Blood [3.5]

    Updated with oath of blood from Heroes of Horror.
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    Default Re: Blood [3.5]

    Found the Blood Golem of Hextor in the Fiend Folio pg 84-85
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    Default Re: Blood [3.5]

    Updated list with homebrew and blood golem of Hextor.

    I cut out a few blood-related homebrews because of their updates or because they were unfinished.
    Last edited by Temotei; 2010-03-20 at 03:39 PM.
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