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Thread: Evil Kobolds
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2010-03-20, 07:43 PM (ISO 8601)
- Join Date
- Aug 2009
Evil Kobolds
Kobolds should have an evil lair. They have higher than human intelligence, and the ability to make traps, not to mention that they have sorcerers. PLesae help me create the ultimate lair.
Waterfall:
SpoilerA waterfall gushes through this room. It flows over a 10-foot pit in the center of the room. It deals 1d4 acid damage per round to anyone inside it.
Oil:
SpoilerThis 20x20 room has 10 feet of flat, then a 45 degree decline down, leading to a door. As you are halfway down the slope, 2 kobolds empty barrels of oil, causing you to slip to the bottom, and another tosses a torch at you. You take 1d8 fire damage per round you are on fire.
Blinding light:
SpoilerThis room is covered in mirrors. In holders on the walls there are torches, reflecting off and blinding you. You take -4 to all attack rolls and -8 to all spot checks. Out of holes in the wall, kobolds shoot crossbows at you.
Grid
SpoilerThis hallway has a grid dug about an inch into the ground. Upon further inspection(DC 15 spot check, there is liquid coming through. Kobolds light the oil on fire and bar the metal doors tight.
Thanks for looking.-- The Dragon
SpoilerAvatar by Telasi
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2010-03-20, 07:58 PM (ISO 8601)
- Join Date
- Jun 2008
- Gender
Re: Evil Kobolds
Whenever creating a kobold lair, it's always best to read up on a short story called Tucker's Kobolds
This should give you some great ideas on what to do.
If you already have, be sure to have crossfire areas. hallways with kill-holes down the whole thing that kobolds fire safely from.Last edited by Graymayre; 2010-03-20 at 08:00 PM.
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Avatar by Trazoi
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2010-03-20, 08:00 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Evil Kobolds
I have read that, it has great advice, but it isn't 3.5, sadly.
-- The Dragon
SpoilerAvatar by Telasi
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2010-03-20, 08:05 PM (ISO 8601)
- Join Date
- Jun 2008
- Gender
Re: Evil Kobolds
If a waterfall of acid goes through the dungeon then you should use that to advantage in other areas.
Have some traps that flood the room with it. Hell, you could even have the kobolds ride little boats and fire at the PCs.Bombastic founder of the "That guy with a Halberd" Fanclub
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Avatar by Trazoi
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2010-03-20, 08:39 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Evil Kobolds
Green slime is a nasty, nasty substance. ;)
Definitely think of ways to seal intruders into small spaces as much as possible - collapsing walls, trapdoors, etc. You can then flood the space with unpleasant concoctions (poisons, the aforementioned acid, green slime, just plain water, flaming oil... use your imagination).
Use the web enhancement for Races of the Dragon called Kobols: Playing to their Strengths. It includes an extra racial trait, slight build, which allows them to fit through very small spaces without squeezing. Make all the tunnels this small so the intruders will be forced to move very slowly, if at all. Then brush the stalactites with contact poisons.
Just a few ideas off the top of my head.
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2010-03-20, 08:52 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Gobbotopia
- Gender
Re: Evil Kobolds
they live underground right? have some passeges filled with diffrent molds (only kind i know of are they yellow kind) that should be fun :P
Avy by Thormag
Spoiler
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2010-03-21, 01:48 AM (ISO 8601)
- Join Date
- Apr 2009
Re: Evil Kobolds
Alchemist fire sprinkler's