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Thread: Anti-Awaken?
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2010-03-20, 08:41 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Where the Wild Things Are
- Gender
Anti-Awaken?
This might be a silly question, but does anyone know if there's a 3.5 spell that is essentially the opposite of Awaken? I don't mean a spell that simply counters Awaken either, we're talking a spell that reduces an intelligent creature to animal-like sentinence? Thanks in advanced :P.
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2010-03-20, 08:43 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Anti-Awaken?
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2010-03-20, 08:44 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Cameron, MO
- Gender
Re: Anti-Awaken?
"I live apart from you
But I know the things you do
No angel can save you, how?
You don't need a god, 'cause I'm here now."
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2010-03-21, 01:58 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Anti-Awaken?
Anything that leaves a character at int 1-2 leaves them with the brain of an animal. The aforementioned feeblemind is a great example, and as close to anti-awaken as I think you'll likely get....... an odd thought. A wizard hits a BSF type of enemy with feeble mind followed by Charm X. Can he use handle animal to teach his new BSF tricks with a suitable bonus/penalty?
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2010-03-21, 02:00 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2010-03-21, 04:00 AM (ISO 8601)
- Join Date
- Jun 2005
Re: Anti-Awaken?
According to the description of the Handle Animal skill, yes he can (at a -5 penalty. Well, +5 to the DC, technically, but same difference). Only 3 tricks, though. I'm thinking that Defend, Heel, and Guard would be most useful for a meatshield.
Feeblemind actually makes a character dumber than most of the animals in the Monster Manual. It gives a character the Intelligence of a lizard and the Charisma of a zombie. It's very much the anti-awaken; it's even roughly as reversible, if one rules that limited wish, wish, and miracle are capable of undoing awaken. (They should allow a saving throw if so, obviously.) It's especially bad for arcane casters, of course, since they tend to have the most Charisma and/or Intelligence to lose, and it removes the ability to cast spells, and they take a big penalty on their saving throws. Kinda stinks that you need to be an arcane caster to use it... Inflicting animal-like stupidity would fit in just fine with Druidic animal-related magic and Clerical debuffing, but I guess that they decided to balance this one by making it available only to characters especially susceptible to it.