Results 1 to 4 of 4
-
2010-03-22, 10:01 PM (ISO 8601)
- Join Date
- Mar 2010
[3.5] Crafting space requirements
Is there anywhere in 3.5-dom any listing of how much physical space a crafter needs to craft an object? I'm trying to pull that trick of putting a Dedicated Wright somewhere safe so it can craft nonstop, but I can't find data on how big that space needs to be. I'm assuming I can't just stuff said Wright in any space it will fit and expect it to make constructs and weapons and armor and so forth.
-
2010-03-22, 10:05 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: [3.5] Crafting space requirements
It depends on the particular craft skill. Look up images under sweatshop to get ideas on using space efficiently.
-
2010-03-23, 01:37 AM (ISO 8601)
- Join Date
- Mar 2010
Re: [3.5] Crafting space requirements
Well, since I'll be using a two-foot nonliving blob of clay as the sweatshop worker, i am restricted only by the volume occupied by the implements themselves.
How big, for example, does a smithy need to be? A pottery workshop? An alchemist's laboratory?
-
2010-03-23, 01:41 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5] Crafting space requirements
By RAW you can craft anywhere that you can prepare spells. You also need light, a source of heat and tools appropriate to the item you're enchanting, besides magical components.
A common trick is to stuff it all into a portable hole, and I think that'd be enough space.So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)