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  1. - Top - End - #1

    Default Exhibition: Phoenix Vs Claudius

    Map preference?

    Buff Preference?
    Last edited by PhoenixRivers; 2010-03-26 at 03:58 PM.

  2. - Top - End - #2
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    Default Re: Exhibition: Phoenix Vs Fluffy

    Quote Originally Posted by PhoenixRivers View Post
    Map preference?
    Anything's good.

    Quote Originally Posted by PhoenixRivers View Post
    Buff Preference?
    I'd like all-days up. I don't need rounds, but I can definitely make use of them if you want any. If so, I wouldn't want more than four.
    Last edited by Claudius Maximus; 2010-03-26 at 04:40 PM.
    Editor and playtester for Legend.

  3. - Top - End - #3

    Default Re: Exhibition: Phoenix Vs Claudius

    Columns II:
    {table=head]|A|B|C|D|E|F|G|H|I|J|K|L
    1||||||||||||
    2|
    3|||C|C|||||C|C||
    4|||C|C|||||C|C||
    5||||||||||||
    6|
    7|
    8||||||||||||
    9|||C|C|||||C|C||
    10|||C|C|C|C|C|C|C|C||
    11||||||||||C
    12||||||||||C||
    13|
    14|||C|
    15|||C|||||||||
    16|||C|C|C|C|C|C|C|C||
    17|||C|C|||||C|C||
    18|
    19||||||||||||
    20|
    21||||||||||||
    22|||C|C|||||C|C||
    23|||C|C|||||C|C||
    24|
    25|||||||||||[/table]

    This work?

    As for buffs? Let's see what you can do. All day + 3 rounds?
    Last edited by PhoenixRivers; 2010-03-26 at 06:29 PM.

  4. - Top - End - #4
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    Default Re: Exhibition: Phoenix Vs Claudius

    I'm fine with all that. How about some map specifics? I propose we each start in either the top or bottom four rows, and the ceiling is 30 feet tall, with floor-to-ceiling columns. Is this acceptable to you?

    Buffs:
    Spoiler
    Show
    Multi-day buffs:
    Spell Phylactery with Scroll of Leomund's Tiny Igloo, set to appear centered on the southeast corner of the bottom of my space. The entrance appears oriented downwards. Trigger is "If I would be exposed to a Mage's Disjunction spell"
    Extended Energy Immunity: Electricity
    Extended Energy immunity: Cold
    Extended Heart of Air
    Extended Heart of Water
    Extended Heart of Earth
    Extended Heart of Fire
    Extended Scent
    Extended Magic Vestment +4 on normal clothes
    Extended Adept Spirit
    Extended Tyche's Touch
    Contingent Revivify set to trigger "One second after I die"
    Contingent Sirine's grace set to trigger "When I say 'Onomatopoeia'"
    Contingent Shadow Well set to go off "If I would be affected by a Disjunction effect, and do not have an untriggered Spell Phylactery"

    All-day buffs:
    Create Magic Tattoo for +1 CL
    DMM Southern Magicked Persistent Suffer the Flesh +5
    Cast Scroll of Bear's Endurance on Self
    Cast Fox's Cunning on Familiar
    Drink Terran Brandy, having cast Lesser Restoration to survive it.
    Use Bead of Karma
    Cast Guidance of the Avatar
    Familiar casts Harmonic Chorus from scroll
    Activate Adept Spirit
    Activate Ankh of Ascension, sacrificing Quest
    Use Ruby Skull of Wee Jas and Elder Giant Magic to cast Extended Power leech at CL 36 on familiar, exclusively targeting intelligence.
    Cast 7 Restorations from scrolls during the process of the spell
    Cast Owl's Wisdom, Eagle's Splendor, and Cat's Grace on familiar
    Cast Scroll of Arcane Spellsurge
    On the next round, Activate Sanctified Spell, and cast Extended Power Leech on familiar, exclusively targeting Wisdom. Swift action spent on casting an arcane Extended Power Leech on familiar, exclusively targeting charisma.
    Immediately cast Celerity, followed by Extended Power Leech, exclusively targeting Dexterity.
    27 more scrolls of Restoration used during the courses of the spells.
    DMM Persist Entropic Shield
    DMM Persist Southern Magicked Greater Blink
    DMM Persist Southern Magicked Thunderlance
    DMM Persist Southern Magicked Wraithstrike
    DMM Persist Lesser Holy Transformation
    DMM Persist Battlemagic Perception
    DMM Persist Divine Power
    DMM Persist Vision of the Omniscient Eye
    Scroll of Primal Hunter
    Scroll of Primal Instinct
    Scroll of Primal Senses
    Domain Draught of Balance
    Autohypnosis check for 79 temporary hit points
    Autohypnosis check for DR 2/-
    Endure Elements
    Anticipate Teleportation
    Familiar Pocket

    Round 1: Draw and use Scroll of Arcane Spellsurge, cast Thunderlance

    Round 2: Cast True Seeing, cast Arcane Sight

    Round 3: Cast Spell resistance, cast Badeweave, say "Onomatopoeia", Hide - (1d20+69)[73]

    Initiative - (1d20+74)[83]

    I'll choose a starting position when I know what's going on with the map.
    Last edited by Claudius Maximus; 2010-03-26 at 06:48 PM.
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  5. - Top - End - #5

    Default Re: Exhibition: Phoenix Vs Claudius

    Sounds good to me.

    Buffs:
    Spoiler
    Show
    All day: Mind Blank (CL 11)
    Energy Immunity (Fire) (CL 11)
    Energy Immunity (Ice) (CL 11)
    Anticipate Teleportation, Greater (CL11)
    Superior Resistance (CL 11)
    Dispelling Buffer (2 manifestings for >12 hour buff) (ML 13)

    Round 1: Schism (ML 13)
    Round 2 (Schism): Activate Karma Bead
    Round 2: Veil of Undeath (CL 15)
    Round 3 (Schism): *DMM Still* Spell Turning, Silent (CL 15)
    Round 3: Time Hop, self.

    For this match: Trollshape contingency 1 and Favor of the Martyr contingency 1 are set to: When Time Hop's effect upon me ends.


    I lose Initiative, lol.

    Choose top or bottom, I'll go from there.

  6. - Top - End - #6
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    Default Re: Exhibition: Phoenix Vs Claudius

    I choose the top.

    Starting square:
    Spoiler
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    A4, altitude +15


    First, I move to B18, altitude +15. My detection modes include True Seeing (the range is 120 feet), Arcane Sight (I make all the school identification checks automatically), and normal sight. What do I see from there?

    If relevant: Spot - (1d20+84)[94]
    Last edited by Claudius Maximus; 2010-03-27 at 12:41 AM.
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  7. - Top - End - #7

    Default Re: Exhibition: Phoenix Vs Claudius

    Then I have bottom. Starting location is: (OO)
    Spoiler
    Show
    J24.

    Also, Time Hop's lingering aura, for arcane sight: (1d6)[6] rounds


    Based on your current detection methods, you can detect the following:

    A dim aura at J24, Discipline is Psychoportation.

  8. - Top - End - #8
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    Default Re: Exhibition: Phoenix Vs Claudius

    I move diagonally to F22, then south to F24. Do I see anything along the way? I reserve the right to cut that movement short if I see something before completing it.
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  9. - Top - End - #9

    Default Re: Exhibition: Phoenix Vs Claudius

    Nothing else visible. Continue from F24.

  10. - Top - End - #10
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    Default Re: Exhibition: Phoenix Vs Claudius

    I'll move to K24, then. Anything?

    I also just remembered some other detection abilities I have. I apologize for leaving them unmentioned up to now. I can detect the activation of any spell or SLA (and, I presume, psionic equivalents) within 100 feet of me, provided I have LoE. I also detect any spell being cast within 60 feet of me, regardless of LoE. I'm less sure this one applies to psionics. I think I'll be conservative and say it does not, since I'm loath to rule in my own favor.

    Also, If you've made any sound so far:
    Spoiler
    Show
    Listen - (1d20+74)[75]

    Apply penalties for distance and barriers as appropriate.
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  11. - Top - End - #11

    Default Re: Exhibition: Phoenix Vs Claudius

    I've made no sounds.

    For new senses:
    If they do not detect across planar boundaries:
    Spoiler
    Show
    you detect nothing via them


    If they do extend to other planes:
    Spoiler
    Show
    If these abilities extend to coterminous planes only:
    Spoiler
    Show
    you detect nothing via them.

    If these abilities extend beyond coterminous planes:
    Spoiler
    Show
    you detect nothing via them.


    Based on movement:
    Spoiler
    Show
    No new detections.

  12. - Top - End - #12
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    Default Re: Exhibition: Phoenix Vs Claudius

    That'll be it for movement.

    If you can see me during my turn (I'm not hidden in any particular way):
    Spoiler
    Show
    You see a tall, winged figure with golden hair and eyes, wearing red vestments heavily featuring a holy symbol. He is wielding a 10-foot lance of magical energy. The air around him crackles, and he is blinking in and out of the material plane.

    A DC 10 Knowledge (Religion) check reveals:
    Spoiler
    Show
    The holy symbol is that of Wee Jas.

    A DC 11 Knowledge (The Planes) check reveals:
    Spoiler
    Show
    This is a Protectar, which can be found in the Miniatures Handbook.

    A DC 24 Spellcraft check reveals:
    Spoiler
    Show
    The lance is the effect of the Thunderlance Spell.

    Another DC 24 Spellcraft check reveals:
    Spoiler
    Show
    The wings and golden hair and whatnot are the result of the spell Lesser Holy Transformation

    A DC 25 Spellcraft check reveals:
    Spoiler
    Show
    The blinking is the effect of the spell Greater Blink.

    A DC 27 Spellcraft check reveals:
    Spoiler
    Show
    The crackling is the result of the spell Arcane Spellsurge.


    I forgot I also have Scent, with a range of 30 feet. If I don't detect anything with it, I take the following action and end my turn.

    If you can see me at the end of my movement:
    Spoiler
    Show
    I burst into flames. A DC 25 spellcraft check reveals:
    Spoiler
    Show
    This is the effect of the spell Heart of Fire

    If I do detect something, I may alter that.
    Editor and playtester for Legend.

  13. - Top - End - #13

    Default Re: Exhibition: Phoenix Vs Claudius

    My actions, OO:
    Spoiler
    Show
    Dim aura, Round 2/6
    Time Hop round 2/17
    Not making a wisdom check to return.


    Done.

    None of the sight modes you have detect me, and none of mine, as yet, detect you.

  14. - Top - End - #14
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    Default Re: Exhibition: Phoenix Vs Claudius

    Alrighty then.

    I'll swoop up to G14, +15. Do I see anything?

    If not, I take the following actions and end my turn (OO):
    Spoiler
    Show
    Cast Spell Resistance, activate Heart of Water.
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  15. - Top - End - #15

    Default Re: Exhibition: Phoenix Vs Claudius

    Nothing.

    My turn:
    Spoiler
    Show
    Dim Aura 3/6.
    Time hop 3/17
    No wis check.


    No sight of me to you, or you to me.

  16. - Top - End - #16
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    Default Re: Exhibition: Phoenix Vs Claudius

    I'll go straight north to G2. Anything? If not, I take the following actions and end turn:
    Spoiler
    Show
    Cast Death Ward, activate Heart of Earth.
    Last edited by Claudius Maximus; 2010-03-27 at 04:29 PM.
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  17. - Top - End - #17

    Default Re: Exhibition: Phoenix Vs Claudius

    Nothing yet.

    My Turn:
    Spoiler
    Show
    Dim Aura 4/6.
    Time hop 4/17
    No wis check.


    That'll be my turn. Still no LOS.

  18. - Top - End - #18
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    Default Re: Exhibition: Phoenix Vs Claudius

    I'll move straight down to G24 then.

    Actions if I don't see you:
    Spoiler
    Show
    Activate Adept Spirit, which I totally forgot to do before I cast all those spells.

    That's my turn, assuming no LoS.
    Last edited by Claudius Maximus; 2010-03-27 at 11:33 PM.
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  19. - Top - End - #19

    Default Re: Exhibition: Phoenix Vs Claudius

    At this point, based on our detection modes, I see almost no chance of you and I seeing each other for the next 10 rounds. If you want to post 10 rounds worth of actions, go for it.

    My turn:
    Spoiler
    Show
    Dim Aura 5/6.
    Time hop 5/17
    No wis check.

    If FF is done, then Next post will have Time hop on round 15.

  20. - Top - End - #20
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    Default Re: Exhibition: Phoenix Vs Claudius

    With the psychoportation aura and my inability to find you, I'm assuming - correctly or not - that you've Time Hopped. I'm fine fast forwarding ten rounds.

    Actions for the next ten rounds:
    Spoiler
    Show
    Spend three rounds casting Dolorous Motes all up in this area. CL is 20, DC is 52. Area includes all open spaces in F22-L25, except for I24 and 25 at altitude +15.

    Cast Blindsight on self, and Obscuring Mist and Silence centered in J-K 24-25, +15.

    Silence centered in K-L 24-25, ground level. Grease centered in the same area, ground level. Move to I24.

    Maintain readied action to cast targeted Greater Dispel Magic when I detect any opponent.
    Last edited by Claudius Maximus; 2010-03-28 at 12:22 AM.
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  21. - Top - End - #21

    Default Re: Exhibition: Phoenix Vs Claudius

    As you've correctly guessed the trick I used, then there's no point in obfuscating the end time. There will be an addtional 2 rounds until Time Hop ends. Good deduction.

    My actions are obviously to sit outside the time stream. Take 2 more rounds of fun.

  22. - Top - End - #22
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    Default Re: Exhibition: Phoenix Vs Claudius

    I've been holding the same readied action since round 12 of it, figuring I don't know IC when you'll come back. (He's hoping it's not the hours/level version).

    Assuming you pop back in J24:
    Spoiler
    Show
    The area is filled with fog, and little glowing points of light float about. Make a DC 52 will save. The effect is [mind-affecting] and subject to SR. If an SR roll is necessary:
    Spoiler
    Show
    CL Check - (1d20+20)[24]

    If you're in contact with the ground, you note that it's greased. Make a DC 50 reflex save or fall prone.

    You also don't hear anything at all.

    A DC 21 Spellcraft check reveals:
    Spoiler
    Show
    The fog is the result of the spell Obscuring Mist.

    Another DC 21 Spellcraft check reveals:
    Spoiler
    Show
    The grease is the result of the spell Grease. Mystery solved.

    A DC 22 spellcraft check reveals:
    Spoiler
    Show
    The reason you can't hear anything is likely because the area is silenced by a Silence spell.

    A DC 23 Spellcraft check reveals:
    Spoiler
    Show
    The points of light are the result of the spell Dolorous Motes.



    If you can be detected by Blindsight, you've triggered my readied action:
    Spoiler
    Show
    Greater Dispel Magic targeting you. You can't see or hear it cast unless you have extra senses. I'm casting it from within 60 feet if that's relevant. Make a list, etc. unless you've got something to do to counter or reflect it or something.


    If you have nonvisual senses, please tell me of them so I can tell you what else you see.

    If you're popping in elsewhere, and have LoS to the southeast corner:
    Spoiler
    Show
    You see a bank of fog there. A DC 21 Spellcraft check reveals:
    Spoiler
    Show
    It is the result of the spell Obscuring Mist.


    OO:
    Spoiler
    Show
    I forgot to roll wisdom damage for Dolorous Motes. Wisdom Damage - (1d3)[3]
    Last edited by Claudius Maximus; 2010-03-28 at 11:32 AM.
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  23. - Top - End - #23

    Default Re: Exhibition: Phoenix Vs Claudius

    A medium sized humanoid appears in J24, and immediately expands to a large creature, occupying I24-J25 (contingencies triggered, will happen after your readied action, if it was set to "upon detecting me" or some equivalent variant). I can be detected by blindsight.

    I have Blindsight, 60 feet. I also detect any spell casting done within 60 feet, per Ring of spell-battle.

    I am unaffected by the Will Save effect. You do not get any information on passed/failed save.
    Reflex: (1d20)[4] (chances are, I'm prone)

    Spellcraft: (1d20+16)[36]
    Spellcraft: (1d20+16)[35]
    Spellcraft: (1d20+16)[30]
    Spellcraft: (1d20+16)[27]
    Spellcraft: (1d20+16)[29] (for readied action, if necessary)

    More to come, concerning readied action.

    Nice effect chain. I'm prone. Next, please provide information as to the readied action, assuming it's a spell (since you're a theurge, I figure that likely).
    Last edited by PhoenixRivers; 2010-03-28 at 05:43 PM.

  24. - Top - End - #24
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    Default Re: Exhibition: Phoenix Vs Claudius

    You were supposed to read the readied action spoiler. I guess it's better to be over cautious about spoilers than not, though. My readied action was to cast targeted Greater Dispel Magic on you when I detect you. You successfully spellcraft the casting. If you don't foil it somehow, make a list for me to roll against.

    You detect me in I24, altitude +15. You detect a robed medium humanoid flying with wings. He holds a strange, 20-foot lance and the air around him is disturbed by some force. He is also on fire. He has a holy symbol and what you assume is a spell component pouch within easy reach. He is blinking in and out of the material plane.

    A DC 10 Knowledge (Religion) check reveals:
    Spoiler
    Show
    The holy symbol is that of Wee Jas.

    A DC 11 Knowledge (The Planes) check reveals:
    Spoiler
    Show
    This is a Protectar, which can be found in the Miniatures Handbook.

    A DC 24 Spellcraft check reveals:
    Spoiler
    Show
    The lance is the effect of the Thunderlance Spell.

    Another DC 24 Spellcraft check reveals:
    Spoiler
    Show
    The wings are the result of the spell Lesser Holy Transformation

    A DC 25 Spellcraft check reveals:
    Spoiler
    Show
    The blinking is the effect of the spell Greater Blink.

    Another DC 25 Spellcraft check reveals:
    Spoiler
    Show
    The fire is the result of the spell Heart of Fire.

    A DC 27 Spellcraft check reveals:
    Spoiler
    Show
    The disturbances in the air are the result of the spell Arcane Spellsurge.
    Last edited by Claudius Maximus; 2010-03-28 at 06:20 PM.
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  25. - Top - End - #25

    Default Re: Exhibition: Phoenix Vs Claudius

    Religion check is autopassed.
    Knowledge (The planes) check is autopassed.

    Spellcraft: (1d20+16)[27] **you have thunderlance**
    Spellcraft: (1d20+16)[24] **you have lesser holy transformation**
    Spellcraft: (1d20+16)[35] **you have greater blink**
    Spellcraft: (1d20+16)[21]
    Spellcraft: (1d20+16)[26]

    Before the readied action, I need to provide you with information from Arcane Sight.
    Last edited by PhoenixRivers; 2010-03-28 at 06:49 PM.

  26. - Top - End - #26
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    Default Re: Exhibition: Phoenix Vs Claudius

    I don't see you though, due to the fog, so isn't Arcane Sight ineffective?
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  27. - Top - End - #27

    Default Re: Exhibition: Phoenix Vs Claudius

    Good point. Blindsight isn't actual sight.

    In that case, when your spell resolves, it is turned, per spell turning.

  28. - Top - End - #28
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    Default Re: Exhibition: Phoenix Vs Claudius

    OO:
    Spoiler
    Show
    Absorbed by my Spellblade gauntlet.

    Edit: Dispel results noted. You may take your turn now.

    Also, what do I detect with my Blindsight, other than that you are a large creature now?
    Last edited by Claudius Maximus; 2010-03-28 at 07:01 PM.
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  29. - Top - End - #29

    Default Re: Exhibition: Phoenix Vs Claudius

    Specifically, I've taken the form of a troll, and am prone.

    My Action:
    Spoiler
    Show
    Schism: Manifest Stygian Ray

    Full round action: Move prone 5 feet to G24-I25


    The troll will be crawling across the ground 5 feet, to G24-I25.
    A power is also being activated.

    If you need to roll a psicraft check to identify, the DC is 17 (spellcraft does not work for this).

    If you're entitled to know the power:
    Spoiler
    Show
    Stygian Ray


    Ranged Touch Attack: (1d20+7)[15]
    If hit:
    Spoiler
    Show
    You gain (1d4)[4] Negative levels.
    This is a non-targeted effect, and allows no save. If you possess Spell Resistance, the check to overcome: (1d20+17)[36]

    If threat: (1d20+7)[18]
    If Crit: (1d4)[4] additional negative levels.


    That will conclude my turn.

    OO:
    Spoiler
    Show
    Spell turning levels: (1d4+6)[8] -6 (greater Dispel was turned)

  30. - Top - End - #30
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    Default Re: Exhibition: Phoenix Vs Claudius

    I get an attack of opportunity when you attempt to crawl:

    Attack Roll - (1d20+79)[96]
    Damage - (3d6+99)[108]

    It's a touch attack.

    If it hits:
    Spoiler
    Show
    You must make a DC 50 will save at the end of your turn. SR applies to this. If an SR check is necessary:
    Spoiler
    Show
    CL Check - (1d20+24)[26] Some luck I'm having with these...

    This should actually be 4 higher (so, 30).

    If it beats SR, and you fail the save:
    Spoiler
    Show
    You are dazed for one round.

    If it beats SR, but you make the save:
    Spoiler
    Show
    Nothing happens to you.


    Psicraft - (1d20+3)[18]

    Stygian Ray, huh? I don't see what's the use, but knowing you, you've found a way to make it spell certain doom. It misses, though.
    Last edited by Claudius Maximus; 2010-03-28 at 10:13 PM.
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