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  1. - Top - End - #1
    Dwarf in the Playground
     
    Whyte_Widow's Avatar

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    Default [3.5] extra hands?

    more hands for multiple touch attacks in a round. is there wizard spells or alternative methods for reaching this? obviously i cant cast polymorphed. (GM specified that Natural Spell doesnt effect polymorph)

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    Ogre in the Playground
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    Default Re: [3.5] extra hands?

    You can cast polymorphed, provided the form you've taken can speak as well as do the proper gestures. At least, I'm pretty sure you can.

    Anyway, take the form of a Thri-Kreen somehow. They have four arms.
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    Starbuck_II's Avatar

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    Default Re: [3.5] extra hands?

    Quote Originally Posted by Whyte_Widow View Post
    more hands for multiple touch attacks in a round. is there wizard spells or alternative methods for reaching this? obviously i cant cast polymorphed. (GM specified that Natural Spell doesnt effect polymorph)
    You can get an incorporeal arm graft. It comes with a hand that allows incoorporeal touches as a secondary natural attack (meaning can be conbined with other attacks at -5 penalty to hit).

    There is a Girallon's Blessing spell: gives subject additional pair of arms.

    Spell Flower: lets you have multiple touch spells active at same time (normally you can't).

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    Whyte_Widow's Avatar

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    Default Re: [3.5] extra hands?

    Quote Originally Posted by Starbuck_II View Post
    You can get an incorporeal arm graft. It comes with a hand that allows incoorporeal touches as a secondary natural attack (meaning can be conbined with other attacks at -5 penalty to hit).

    There is a Girallon's Blessing spell: gives subject additional pair of arms.

    Spell Flower: lets you have multiple touch spells active at same time (normally you can't).
    yeah thats the idea. my wiz has the spell flower spell. and i was building the wizard as a buffer/caster killer.

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    Dusk Eclipse's Avatar

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    Default Re: [3.5] extra hands?

    grafts and girallon blessing are the only way I know... maybe if you take shape sould meld girallon arms and open chakra feats (hands or arms I don't remember) you get another set of arms
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    Optimystik's Avatar

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    Default Re: [3.5] extra hands?

    Don't Spellweavers (MM2) have 6 hands, and can cast with each one?

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    Pixie in the Playground
     
    Kobold

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    Default Re: [3.5] extra hands?

    Magic of Eberron page 110. The Spare Hand!

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    Whyte_Widow's Avatar

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    Default Re: [3.5] extra hands?

    Girallon's Blessing could be interesting in a melee group (such as us.) tacked on with war weaver tapestry. 0_o *grabs pencil*

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    Barbarian in the Playground
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    Default Re: [3.5] extra hands?

    Quote Originally Posted by Optimystik View Post
    Don't Spellweavers (MM2) have 6 hands, and can cast with each one?
    Yes but they must use 1 arm per spell level, so you can only cast 1 level 6 spell, one level 5 and one level 1, three level 2, etc.

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    mr.fizzypop's Avatar

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    Default Re: [3.5] extra hands?

    An old DM of mine once homebrewed a ring that had you grow a third arm out of your back. It allowed you to be immune to flanking but you couldn't wear armor.
    GENERATION 18: The first time you see this, copy it into your sig and add 1 to the generation. Social experiment.

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    ElfRangerGuy

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    Default Re: [3.5] extra hands?

    Quote Originally Posted by mr.fizzypop View Post
    An old DM of mine once homebrewed a ring that had you grow a third arm out of your back. It allowed you to be immune to flanking but you couldn't wear armor.
    How does an extra arm help you avoid being flanked? An eye in the back of your head, maybe, but an extra arm?
    "Nothing you can't spell will ever work." - Will Rogers

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    Critical's Avatar

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    Default Re: [3.5] extra hands?

    Quote Originally Posted by KillianHawkeye View Post
    How does an extra arm help you avoid being flanked? An eye in the back of your head, maybe, but an extra arm?
    It scares the hell out of those cowardly rogues.

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    ClericGuy

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    Default Re: [3.5] extra hands?

    The hand is Migi! Bonus points to who gets the reference
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    Lycanthromancer's Avatar

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    Default Re: [3.5] extra hands?

    Quote Originally Posted by Critical View Post
    It scares the hell out of those cowardly rogues.
    Rogue: *sneak sneak sneak*

    Fighter: "..."

    Rogue: *sneak sneak sneak*

    Fighter: "..."

    Rogue: "Aha! I've caught you unarmed! SNEAK ATTACK!"

    Fighter: *Extra arm smacks the rogue.* "I'm never unarmed!"

    Rogue: "Oh shi-!" *SMACK!*
    Last edited by Lycanthromancer; 2010-03-26 at 08:14 PM.

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    Dwarf in the Playground
     
    Whyte_Widow's Avatar

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    Default Re: [3.5] extra hands?

    maybe because his back arm threatens the rogue? rofl. still sounds funny.

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