New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 11 of 11
  1. - Top - End - #1
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default wizard's pets needed for a custom game

    Background (you can skip this):
    I am trying to design a 3.5e based game that I want to run.

    the idea is to have only ~3 players who are the same class; This lets me do a lot of cool things for them without worrying about inter-class balance at all. Also it lets me do away with the god-mode that XP for encounters is (you killed 20 goblins, your mastery of magic increased by the same amount as 20 years of study). XP for fighting monsters makes a lot of sense for a fighter, as he gets invaluable combat experience; maybe even a sorcerer, but not so for a wizard...
    I already have some ideas on what characters could do to gain XP.. mainly, every new spell you learn nets a little XP (say, 50XP per SL), binding a familiar gives a good XP boost (finally a reason to take a familiar). But the best XP would be from finding ancient tomes of secret knowledge, draining the lifeforce of a demon, traveling to an elemental plane to form a link with a crafted "power source" style gem for your staff, etc etc etc. Let the players come up with ideas, as well as provide them with many of my own (via teachers / tomes introducing that knowledge).
    I will make a different thread for coming up with ideas for XP gain values (ill link it too with an edit)

    I have also considered (well, just got the idea) of a special gestalt thing, where fighting things gains you "combat XP", which gives "combatant" levels to the gestalt, while doing wizardy things gains you "education XP" which advances wizard levels. so if you have 15k education XP and 3k combat XP then you will be a gestalt of wizard 6//combatant 3.
    Combatant increases your BAB to 1 for those levels, and increases your HP by a flat 5 points per level. maybe improve your other saves too.

    The first I want to try is an all wizard variants in a wizard college. The party consists only 3 wizards and their pets. Now, since the party might need some tanking capability, I have considered what sort of pets they might get (i want to avoid hirelings).

    here is the thread for the general idea:
    http://www.giantitp.com/forums/showt...43#post8172743
    here is the thread for this specific 3 wizards in a college setting:
    http://www.giantitp.com/forums/showt...11#post8172711

    Question:
    What are the various pets (mainly tanks but any useful "pet" will be welcome) that a wizard can get, and how?
    the ones I know off the top of my head are golems, shield guardians, and undead.
    Last edited by taltamir; 2010-03-28 at 06:22 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  2. - Top - End - #2
    Ettin in the Playground
     
    AslanCross's Avatar

    Join Date
    Jul 2007
    Location
    Metro Manila, Philippines
    Gender
    Male

    Default Re: wizard's pets needed for a custom game

    Enthralled ogres are a classic.
    He can have oozes that he can drop from the ceiling.


    Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
    Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.

    "I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay

  3. - Top - End - #3
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: wizard's pets needed for a custom game

    Domination, etc. is obviously one thing. But mostly yeah:
    - Constructs
    - Undead
    - Planar Bound Outsiders

    For the easiest. Also, Wild Cohort and Improved Familiar offer various options. Though mostly, the role can be covered with elusive tactics á la in Arcane Adventures.

    Arathion "tanks" by being in the front and drawing enemies' attention and Abrupt Jaunting away, or with just everyone using ranged abilities from out-of-range. It's not really that difficult to improvise, especially when you have multiple Wizards with full spell lists to work with.
    Last edited by Eldariel; 2010-03-28 at 06:47 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  4. - Top - End - #4
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: wizard's pets needed for a custom game

    Chimeras or Owlbears? A Wizard Did It, and kept the results with him afterwards?

  5. - Top - End - #5
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: wizard's pets needed for a custom game

    Depending on the power of the wizard you can justify any pets for him, up to and including small planes. Make his tower a Genius Loci for bonus fun points.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: wizard's pets needed for a custom game

    Dragon #341 has a large number of construct familiars and lesser golems, totally perfect for a lower-level arcane game.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  7. - Top - End - #7
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: wizard's pets needed for a custom game

    Quote Originally Posted by taltamir View Post
    Question:
    What are the various pets (mainly tanks but any useful "pet" will be welcome) that a wizard can get, and how?
    the ones I know off the top of my head are golems, shield guardians, and undead.
    Almost anything, depending on the Wizard.

    Humanoids? Charm person is 1st, Dominate Person is 5th.
    Most nonhumanoids? Charm Monster is 4th, Dominate Monster is 9th.
    Undead? Command Undead is 2nd. Additionally, Mindless undead are loyal from creation.
    Constructs: Craft Construct Feat. That's what it's for.
    Outsiders/Elementals: The Planar Binding line gets you those.

    How strong are these characters and their pets going to be at first?
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  8. - Top - End - #8
    Ogre in the Playground
     
    boomwolf's Avatar

    Join Date
    Aug 2007
    Location
    In your head.
    Gender
    Male

    Default Re: wizard's pets needed for a custom game

    Cats, Rats, Bats, Dogs, Frogs, Snakes, Small Birds.

    AKA-look at the familiar ability of the wizard.


    If one of them is necromancery focused it might also be a good idea to give him an undead thingy.
    Last edited by boomwolf; 2010-03-28 at 06:18 PM.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  9. - Top - End - #9
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Mar 2010

    Default Re: wizard's pets needed for a custom game

    Spellstitch your undead buddies for extra fun (Libris Mortis).

  10. - Top - End - #10
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: wizard's pets needed for a custom game

    thank you for the info...

    I have just finished writing up the setting for my first game (3 wizards):
    http://www.giantitp.com/forums/showt...11#post8172711
    and the idea behind it (could be wizards, or paladins, or rogues, or any class really):
    http://www.giantitp.com/forums/showthread.php?t=147041

    What do you think would be appropriate to find in a mage college? If you are playing evil mages in they then yea, all those work. But I don't see undead and dominated humans in a more civilized place.
    what would be good starter minions for low level mages? (sure a high level wizard can have everything... but what can you get at level 1? level 5? level 10?)

    Quote Originally Posted by arguskos View Post
    Dragon #341 has a large number of construct familiars and lesser golems, totally perfect for a lower-level arcane game.
    i don't have access to it.

    Quote Originally Posted by AslanCross View Post
    Enthralled ogres are a classic.
    He can have oozes that he can drop from the ceiling.
    those are good ideas for protecting your tower. but a good portion of the campaign will involve being in a perfectly safe wizard academy, and being low level. so:
    1. as a low level wizard those are not an option.
    2. you don't need them to be dropping from the ceiling, it is perfectly safe here, you need to take them out with you when going on a mission outside campus.
    3. it needs to be something that will not be killed on sight by the campus defenses
    4. it needs to be something that will be tolerated by the other wizards and students (most are nobles)
    5. ideally, its clean and sanitary and safe enough to keep in your room and have it help you around (carry your stuff without melting it)

    however, something like an ooze CAN be kept in a special container or a bestiary... so it will be a very good "grunt" for higher level wizards.
    Last edited by taltamir; 2010-03-28 at 06:51 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  11. - Top - End - #11
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: wizard's pets needed for a custom game

    actually, now that i think about it i was being too critical... the idea is to have options and cinematic style magic..

    so ALL of those options are an and the players can have "whatever they want" as a pet.
    binding a powerful creature requires significant enough level that they will be "level appropriate" by the time they finish the quest to bind it.
    a created creature will be as powerful as they can make it, which will match the power of the creatures they can bind outright.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •