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Thread: Over the Edge

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    Dwarf in the Playground
     
    gnomas's Avatar

    Join Date
    Apr 2007
    Location
    canada

    Default Over the Edge

    So my old gaming group kind of collapsed, but I have an almost entirely new one formed now. Most of the group has never really gamed before, but everyone seems excited to get going. As some people expressed interest in Over the Edge, and it is fairly (extremely) rules light, I decided to learn the system and try it out.

    I haven't gotten my hands on the actual rulebook yet, but I was wondering if people had some fun stories or helpful advice? How much do you let player's get away with? how much story do you plan out in advance? things like that.

    thanks in advance,
    gnomas
    town character (retired): gnomas
    credits for the awsome avatar go to drKarling!

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Oct 2005
    Location
    NC

    Default Re: Over the Edge

    Over the Edge is a blast! The setting is Weird (intentionally) so you have the freedom to do a lot of things with it. As such, I recommend erring on the side of permissiveness when it comes to player / player character ideas and actions. The one thing you want to avoid is using the same skill repeatedly, we instituted a penalty for repeating a skill (don't remember if that was canon or not) - doing so is almost a necessity to spice up combat. Else most actions will be a repeat of the highest combat related skill.

    As for planning, I'd suggest being very flexible. Make general plans but be wiling to go with the flow of any weird thing that happens. Pay attention to your players and pick up any 'mistakes' they may make...said mistakes may well be true in Al Amarja! (If they're weird and fun enough.) Remember the quote on p4 of the intro - "Nothing is true, anything is possible, everything is permitted." Just don't do it so often they try to take advantage of it.
    Last edited by Raum; 2010-03-29 at 10:45 PM.
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