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2010-03-30, 02:04 PM (ISO 8601)
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- Mar 2010
More than 1 swift action per round?
Is it possible? Is there a feat, a spell, a magic item, an obscure rule, an action point usage or so that lets you gain two and more swift actions per round?
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2010-03-30, 02:05 PM (ISO 8601)
- Join Date
- May 2007
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2010-03-30, 02:06 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: More than 1 swift action per round?
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-03-30, 02:11 PM (ISO 8601)
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- Jan 2008
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- Boulder, CO
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Re: More than 1 swift action per round?
Belt of Battle. MIC.
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2010-03-30, 02:13 PM (ISO 8601)
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- Feb 2010
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- Dweomerheart
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Re: More than 1 swift action per round?
Epic feat called Multispell, but RAW it only works for quickened spells. You can take it more than once.
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2010-03-30, 02:13 PM (ISO 8601)
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- Jan 2006
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Re: More than 1 swift action per round?
Doesn't belt of battle trade a swift for another action? He want's more swifts.
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2010-03-30, 02:26 PM (ISO 8601)
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- Aug 2006
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Re: More than 1 swift action per round?
Right. Belt of Battle doesn't offer you more swift actions, just lets you take a single full-round action (which does not include another swift action).
Sandals of Temporal Acceleration (I think it's sandals, anywho) should though, since it actually gives extra rounds of actions. Since it's Time Stop-based though, I believe it has all the normal restrictions for interacting with other people.
While not more swift actions per se, Arcane Fusion and Greater Arcane Fusion for sorcerers has an 'extra swift actions'-like effect for the purposes of casting spells. Twin and Repeat metamagics, as well. For melee, ToB has Times Stands Still (9th, Diamond Mind) and Island in Time (10th level Eternal Blade PrC) which I believe both give extra rounds and therefore extra swift actions. Without knowing exactly what you're doing, I don't know how applicable these are though.Proudly without a signature for 5 years. Wait... crap.
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2010-03-30, 02:37 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: More than 1 swift action per round?
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-03-30, 04:05 PM (ISO 8601)
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- Aug 2006
- Location
- Utah
- Gender
Re: More than 1 swift action per round?
Several high-level Tome of Battle tricks let you do specific things with an extra swift action, like change your stance (swift action) whenever you initiate a Counter (immediate action); or just initiate a Counter (immediate action) without using up your next swift action 1/round; or just give yourself two Boosts (swift action buffs) with one swift action.
IIRC, Island in Time (Eternal Blade capstone ability) also gives you a whole new round's worth of actions when you use it, including an additional Swift Action.You can call me Draz.
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2010-03-30, 04:20 PM (ISO 8601)
- Join Date
- Jan 2010
Re: More than 1 swift action per round?
[QUOTE=lsfreak;8185390]Right. Belt of Battle doesn't offer you more swift actions, just lets you take a single full-round action (which does not include another swift action).
QUOTE]
Belt of Battle allows you to burn any combination of 3 "charges" per day as a free action. 1 for move, 2 for standard, 3 for full-round. Still doesn't get you a swift though.
Of all actions, Swifts are the hardest to get more of. A way of getting Time Stop or Temporal Acceleration (which is better anyway, IMO) is your best bet for extra swifts.
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2010-03-30, 04:44 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: More than 1 swift action per round?
Last edited by Eldariel; 2010-03-30 at 04:45 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-03-30, 04:46 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: More than 1 swift action per round?
Belt of Battle is definitely a swift action to activate, I just checked the MiC.
Extra swift actions are really tricky to get, it's generally easier to do more with fewer actions via Linked Power, contingencies, minions, and other tricks to stab the action economy.
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2010-03-30, 09:42 PM (ISO 8601)
- Join Date
- Jan 2009
Re: More than 1 swift action per round?
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2010-03-31, 12:30 AM (ISO 8601)
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- Feb 2010
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- the 64th layer
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Re: More than 1 swift action per round?
For melee, ToB has Times Stands Still (9th, Diamond Mind) and Island in Time (10th level Eternal Blade PrC) which I believe both give extra rounds and therefore extra swift actions. Without knowing exactly what you're doing, I don't know how applicable these are though.[/QUOTE]
no. Time Stands Still uses a full round action to give you two full attacks. as for Eternal Blade, I believe it gives you an extra full round action rather than letting you take another turn, but I'm not sure (AFB).*note: not all advice by this poster is meant to be taken seriously.
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2010-03-31, 12:34 AM (ISO 8601)
- Join Date
- May 2009
Re: More than 1 swift action per round?
Anything that gives a full-round action will not work. Anything that gives a full round of actions will.
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2010-03-31, 05:04 AM (ISO 8601)
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- Dec 2007
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- Finland
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Re: More than 1 swift action per round?
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-03-31, 12:16 PM (ISO 8601)
- Join Date
- Mar 2010
Re: More than 1 swift action per round?
Maybe the OP ment more than one swift action per turn, instead of round?
Most of the answers seem to give ways of getting more turns in one round. :D
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2010-03-31, 02:29 PM (ISO 8601)
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- Aug 2006
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Re: More than 1 swift action per round?
Last edited by lsfreak; 2010-03-31 at 02:31 PM.
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2010-03-31, 06:25 PM (ISO 8601)
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- Feb 2010
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- Blacksburg, VA
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Re: More than 1 swift action per round?
Some part of me wonders if that if you really needed another swift action, you could use up a move action or something.
I mean, you can already "downgrade" a standard action into a move action... seems like you could do the same with a move action into a swift action.Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
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2010-03-31, 06:44 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: More than 1 swift action per round?
Nope. Swift actions are built around the idea of having 1. One quickened spell, one martial Boost, one whatever. Lots of silly things start happening when you mess with that (Notably, a significant part of RKV's winningness comes from its unusual ability to transmute Turn Undead into swift actions. Aside from the part that comes from combining Cleric and Tome of Battle, anyway.) Rules-wise, as much as it may 'make sense', there is no general rule about trading down actions. There's just the specific statement that you may, if you wish, use a Standard action to perform a Move action (which is the actual wording, IIRC- it doesn't actually say you take an extra Move action, you just use your Standard to do a Move. There is probably a situation where this is a relevant distinction.)
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2010-03-31, 06:47 PM (ISO 8601)
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- Jul 2009
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- Tennessee
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2010-03-31, 06:52 PM (ISO 8601)
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- Mar 2009
- Location
- Japan
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Re: More than 1 swift action per round?
Synads from Complete Psionic can expend 1 power point once per day to gain a mental swift action.
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