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    AssassinGuy

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    Default Thri-Kreen Warblade

    So I have a lvl 1 Thri-Kreen character that is replacing my dead ranger I just lost. We are in a gladiatorial setting after being captured by mind flayers in the first night.

    Im thinking pure Warblade as the party has no tank (Druid, Fey Sorc and a Psion focused on controlling minds).

    My question is since I have four arms, besides Multi-Attack, how should I build this guy for max survivability and damage dealing? Should I go 4 one-handed weapons or two greatswords/axes? Greatsword and board? Two spears for reach and AoO?

    Any thoughts or tips would be appreciated!
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    Default Re: Thri-Kreen Warblade

    Survivability - use Sudden Leap for Mobility, use IHS for getting rid of nasty stuff. Also, with 4 arms, possibilities for Lightning Mace build with Aptituded Scimitars/Kukris/Rapiers increases.
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    Default Re: Thri-Kreen Warblade

    Just to clarify you are a level 1 warblade thri-kreen right? so your ECL must be 5 (or 4).

    Either way I suggest you go multiweapon fighting with two reach weapons and to normal weapons to threaten in close combat. maybe you can wield a guisarme or other polearm two handed and use kukris on close range?? if you go this route start working on getting Robilar's gambit and karmic strike and I suggest you focus on Tiger claw, with some sprinkles of Diamond mind and a hefty dose of Iron heart.
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    AssassinGuy

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    Default Re: Thri-Kreen Warblade

    Thri-Kreen is +2 LA. I'll be buying it off asap.
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    Default Re: Thri-Kreen Warblade

    I vote for dual-wielding Falchions, rather than multiweapon fighting.

    Oooh, or a Falchion and two Kukris.

    But obviously the large threat range is the most important thing, since this build should clearly go for Blood in the Water.
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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by Abaddon87 View Post
    Thri-Kreen is +2 LA. I'll be buying it off asap.
    Suggestion look into the non-psionic thri-kreen (IIRC on MM IV) it looses the psy-like abilities but also is only LA +1

    And I like Draz idea, though I am sure there must be a reach weapon with a good crit range
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    Ogre in the Playground
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    Default Re: Thri-Kreen Warblade

    Hood. C'mon, just think of the damage bonuses from 4-handing a polearm! High jumping comes naturally!
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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by Abaddon87 View Post
    Thri-Kreen is +2 LA. I'll be buying it off asap.
    It also has 2 racial die, however, which you cannot buy off.
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    AssassinGuy

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    Default Re: Thri-Kreen Warblade

    But the Psi version gets displacement and some other nice PsiLA to use.
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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by Dusk Eclipse View Post
    Suggestion look into the non-psionic thri-kreen (IIRC on MM IV) it looses the psy-like abilities but also is only LA +1

    And I like Draz idea, though I am sure there must be a reach weapon with a good crit range
    MM3 I think (For some reason MM3 has a decent ammount of stuff useful for players such as Fleshrakers and the Eberron races)

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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by deuxhero View Post
    MM3 I think (For some reason MM3 has a decent ammount of stuff useful for players such as Fleshrakers and the Eberron races)
    Missed by a number, oh well.

    and yes I agree with that MM III is awesome
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    ElfRangerGuy

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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by Endarire View Post
    just think of the damage bonuses from 4-handing a polearm!
    I fully support this idea.
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    Default Re: Thri-Kreen Warblade

    thri-kreens, because of their arms, are natural multi-weapon fighters. i'd get strongarm bracers, large kukris (baisically scimitars), improved critical, and snap kick (just for the lulz). eventually get kaorti resin kukris of speed with impact and go for bloodstorm blade. you'd be able to throw something like 15 crit-tastic weapons each round. add lightning maces if you really want to abuse the world.
    *note: not all advice by this poster is meant to be taken seriously.

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    Default Re: Thri-Kreen Warblade

    Four hand weild a flachion to victory.
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    Default Re: Thri-Kreen Warblade

    A single level-dip in barbarian, a mount, two dual-wielded lances, and the mounted combat feats make for some horrific pain when you make mounted charges. Great with White Raven maneuvers.
    Last edited by Lycanthromancer; 2010-03-31 at 08:51 AM.

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    Default Re: Thri-Kreen Warblade

    You can always make the DM hate you and dual-wield spiked chains, or quad-wield kusari-gama.

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    Devil

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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by Lycanthromancer View Post
    A single level-dip in barbarian, a mount, two dual-wielded lances, and the mounted combat feats make for some horrific pain when you make mounted charges. Great with White Raven maneuvers.
    Take leadership, ride a centaur who also uses a lance...Don't know if that works, but would be funny.
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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by Lycanthromancer View Post
    A single level-dip in barbarian, a mount, two dual-wielded lances, and the mounted combat feats make for some horrific pain when you make mounted charges. Great with White Raven maneuvers.
    Why not quad-weild one lance for more multiplication goodness?
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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by Volkov View Post
    Why not quad-weild one lance for more multiplication goodness?
    Because you can put manyfanged and collision and get a ton of extra damage?

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    GreenSorcererElf

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    Default Re: Thri-Kreen Warblade

    My 2cp would be for 4 kukris (Large ones when you can afford Strongarm Bracers). Tiger Claw has some amazing maneuvers that scale with the number of weapons you wield, and when combined with Blood in the Water, Lightning Maces (and kukris of Aptitude), and Improved Critical, you have yourself four 15-20 crit weapons dealing 1d6 apiece, with bonus attacks every time you crit (and the BitW bonuses). The Rabbler's suggestion of Bloodstorm Blade is nasty too (but you lose maneuvers).

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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by deuxhero View Post
    MM3 I think (For some reason MM3 has a decent ammount of stuff useful for players such as Fleshrakers and the Eberron races)
    You're both wrong, it's MM2 and that's the final answer! It also means that version of the Thri-Kreen is 3.0, so you'll need to check the 3.5 updates page on Wizard's website to see if they've changed anything about the race.


    I can understand why people would prefer skipping the second Monster Manual though, I mean SENMURV.

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    Default Re: Thri-Kreen Warblade

    Hey, give the Senmurv a break. He just came from a gay pride parade and he hasn't had time to change his clothes yet. Normally, he wears a business suit.
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    MonkGirl

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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by Agent_0042 View Post
    You can always make the DM hate you and dual-wield spiked chains, or quad-wield kusari-gama.
    This plus the riding a centaur is completely evil O_O can that legally be done?
    I have to give Paizo credit...

    They took an established work and said they fixed it but didn't actually fix it and yet still made money off from it.

    How can you beat that?

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    Default Re: Thri-Kreen Warblade

    Quote Originally Posted by InkEyes View Post
    You're both wrong, it's MM2 and that's the final answer! It also means that version of the Thri-Kreen is 3.0, so you'll need to check the 3.5 updates page on Wizard's website to see if they've changed anything about the race.

    I can understand why people would prefer skipping the second Monster Manual though, I mean SENMURV.
    Or we could just look at Shining South, which is the source for LA +1 Thri-Kreen that I use.

    Quote Originally Posted by Evard View Post
    This plus the riding a centaur is completely evil O_O can that legally be done?
    Some DMs get a bit touchy about riding centoids of any kind. Something about PCs riding other PCs or something...

    And it's not that broken, really, considering you'd probably need to get the Centaur as a cohort and build him with the appropriate feats as well, which you'd have to work out between the two characters. That's just a little bit messy, admittedly.
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