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2010-04-01, 05:25 PM (ISO 8601)
- Join Date
- Oct 2006
Statting a Living city/construct.
Wondering, any information or precedents to work with if you want to make a mechanical construct that's also a city?
was looking at Aleksandor from Final fantasy the other day, and was thinking that a Living mechanical city would make for a great capital for outsiders.
However, unless its either composed of multiple different beings or Made up of nothing but cottages, I can't think of a way to make its CR not ridiculous.
Any information would be appreciated.Last edited by krossbow; 2010-04-01 at 05:25 PM.
Monk sucks, but you know, it's not actually worth negative LA.
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2010-04-01, 05:28 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Elsewhen
- Gender
Re: Statting a Living city/construct.
Would it be similar to a Zeitgeist? A Zeitgeist is a kind of fey from Cityscape that grows as part of a city and manifests itself at times when the city is under attack. The zeitgeist is fueled by the emotions of the populace of the city and is quite strong.
Stronghold Builder's Guide and Cityscape would give you the best information on city ideas.
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2010-04-01, 05:30 PM (ISO 8601)
- Join Date
- May 2007
Re: Statting a Living city/construct.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-04-01, 05:33 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Statting a Living city/construct.
The Dark Elves in the Scarred Lands setting live underground in a city which burrows and thus moves. The city is made of sentient buildings which deconstructs and constructs itself whenever necessary. It also awakens in case of city defense.
The sourcebook would be: Burok Torn - City Under Siege.
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2010-04-01, 06:01 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Statting a Living city/construct.
There is a living plane in the canon; I believe it's from Manual of the Planes. You can look there for inspiration.
Items :
1. Of course, you would not want anyone to be able to kill the city, except with a Massive Plot McGuffin.
2. City should be able to communicate w/ party and others. It's up to you how - golem avatars, illusions freely projected, the walls themselves speak...
3. City should be able to move at least part of itself. I would make it so that individual house-size parts could be animated at once as Colossal Animate Objects. The Monster Manual describes combat stats for these.
4. Why is it there, who made it, why is it STILL there when it's such a tasty target?
5. Who lives there and what are they doing there?
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2010-04-01, 06:08 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Italy
- Gender
Re: Statting a Living city/construct.
Try to trasnform this in a construct. Maybe could work.
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2010-04-01, 06:47 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Central California, USA
- Gender
Re: Statting a Living city/construct.
This is exactly what I was thinking. Maybe give it some natural AC though because it's got an AC of 0. Like 30-40 or something if it's only the city, maybe a little less if it's the city and surrounding hill or something. Alternatively, the DR of stone would also be a good idea.
My games:
Have you ever wondered How to Succeed in Evil?
Thanks licoot for the awesome Pip avatar!
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2010-04-01, 06:58 PM (ISO 8601)
- Join Date
- Jul 2008
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2010-04-01, 07:02 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Statting a Living city/construct.
Basically, A moving city who's various parts are supported by movable collumns underneath stretching to the ground, with the entireity of the city controlled by a single consciousness, and the area being able to be shifted (streets raised/lowered, areas rotated) at its discretion.
Think something like this
But on a large scale.Monk sucks, but you know, it's not actually worth negative LA.