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  1. - Top - End - #1
    Firbolg in the Playground
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    Default Masterwork Tool for UMD?

    I have a question.

    What would a Masterwork Tool be for UMD?

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    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: Masterwork Tool for UMD?

    Dice, because you need to be lucky?
    Ouija board for guessing command words?
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    Ettin in the Playground
     
    Ganurath's Avatar

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    Default Re: Masterwork Tool for UMD?

    A manual on the basic functions of the more common varieties of magic item. How to properly aim a wand, the state of mind needed to cast from a divine scroll as opposed to arcane, et cetera. You'd probably need to study it in your downtime if you want to benefit from it on the field, when you don't have time to flip through and read instructions.

  4. - Top - End - #4

    Default Re: Masterwork Tool for UMD?

    A magic 8-ball with random yet common command words in various languages.

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    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: Masterwork Tool for UMD?

    A book entitled "How to Win Friends and Influence Magic Items".

    I was never able to wrap my brain around the concept that a particularly charismatic rogue could figure out how to use a magical item or scroll that a dedicated Wizard (when casting divine stuff) or Cleric (when casting arcane stuff) was incapable of using or how said rogue could trick a magic item, that will not work for certain races/genders/classes/alignments, into working for them.

  6. - Top - End - #6
    Firbolg in the Playground
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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Asbestos View Post
    A book entitled "How to Win Friends and Influence Magic Items".

    I was never able to wrap my brain around the concept that a particularly charismatic rogue could figure out how to use a magical item or scroll that a dedicated Wizard (when casting divine stuff) or Cleric (when casting arcane stuff) was incapable of using or how said rogue could trick a magic item, that will not work for certain races/genders/classes/alignments, into working for them.
    Well, it's an Artificer, so...

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  8. - Top - End - #8
    Troll in the Playground
     
    Zombie

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    Default Re: Masterwork Tool for UMD?

    No, there shouldn't be.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  9. - Top - End - #9

    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Yukitsu View Post
    No, there shouldn't be.
    Except there is. There's a tool for every skill, you just need to justify it.

  10. - Top - End - #10
    Firbolg in the Playground
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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Sinfire Titan View Post
    Except there is. There's a tool for every skill, you just need to justify it.
    DM said it's OK, I just need to tell him what it'll be.

  11. - Top - End - #11
    Troll in the Playground
     
    Zombie

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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Sinfire Titan View Post
    Except there is. There's a tool for every skill, you just need to justify it.
    Actually that's backwards...
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  12. - Top - End - #12
    Titan in the Playground
     
    Ravens_cry's Avatar

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    Default Re: Masterwork Tool for UMD?

    I heartily reccomend Ulysses Malfoy Dionysus seminal work,
    A Novices Treatise on the Activation and Use of Magic Items Both Arcane and Divine For the Mad and Deficient in the Mental Sphere
    ~
    Instruction and Useful Knowledge for They Not Trained in The Arts Mystic and Other Common Folk
    Last edited by Ravens_cry; 2010-03-31 at 01:37 PM.
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  13. - Top - End - #13

    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Yukitsu View Post
    Actually that's backwards...
    Explain. I'm not following.

  14. - Top - End - #14
    Troll in the Playground
     
    Zombie

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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Sinfire Titan View Post
    Explain. I'm not following.
    There's a skill for every tool, you just need to justify it. I haven't seen any text anywhere stating that the inverse is meant to be true.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  15. - Top - End - #15

    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Yukitsu View Post
    There's a skill for every tool, you just need to justify it. I haven't seen any text anywhere stating that the inverse is meant to be true.
    Tool, Masterwork
    This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack.
    Unspecified, completely mutable by RAW, and just needs the DM to approve it.


    How much of a difference does a +2 bonus make by the mid-levels, when UMD becomes a veritable weapon? Not much. Where is the point in denying them this at those levels? There isn't one.
    Last edited by Sinfire Titan; 2010-03-31 at 01:36 PM.

  16. - Top - End - #16
    Titan in the Playground
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    Default Re: Masterwork Tool for UMD?

    Did you try saying please? I'd give a +2 to UMD for that
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  17. - Top - End - #17
    Orc in the Playground
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    Default Re: Masterwork Tool for UMD?

    Aromatherapy wand grip

    Magnetic shoe insoles

    Feng Shui-compliant variational flux hairbands

    Command word flash cards

    Glasses with specially-tinted lenses that make it easier to see faint glimmers of magical energy

    A very small thneed.

  18. - Top - End - #18
    Troll in the Playground
     
    Zombie

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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Sinfire Titan View Post
    Unspecified, completely mutable by RAW, and just needs the DM to approve it.


    How much of a difference does a +2 bonus make by the mid-levels, when UMD becomes a veritable weapon? Not much. Where is the point in denying them this at those levels? There isn't one.
    Yes, as stated, that means there is a skill for the tool, not the inverse.

    A +2 doesn't mean much mid levels, but for 150, it's incredibly good at the early levels.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  19. - Top - End - #19

    Default Re: Masterwork Tool for UMD?

    Leather Jacket - Fonz has one, doesn't he? And we all know his skills of turning things on...

    Codpiece - Just because it's awesome.

  20. - Top - End - #20
    Ogre in the Playground
     
    Lord Vukodlak's Avatar

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    Default Re: Masterwork Tool for UMD?

    I don't think the skill uses tools, it should probably require the use of tools before masterwork tools give any benefit.
    Last edited by Lord Vukodlak; 2010-03-31 at 02:30 PM.

  21. - Top - End - #21
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Masterwork Tool for UMD?

    Room full of monkeys. If enough of them can eventually reproduce Hamlet, it should be child's play for them to guess the correct activation word or action!
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    Bugbear in the Playground
     
    Optimator's Avatar

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    Default Re: Masterwork Tool for UMD?

    A soothing wrist charm. It's faint jingling loosens the mind.

  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: Masterwork Tool for UMD?

    A mad gnome's laboratory

  24. - Top - End - #24
    Firbolg in the Playground
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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Riffington View Post
    A mad gnome's laboratory
    Which weighs 1lb?

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    Troll in the Playground
     
    Deth Muncher's Avatar

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    Default Re: Masterwork Tool for UMD?

    This. But, y'know, more magic.
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  26. - Top - End - #26
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: Masterwork Tool for UMD?

    You obviously need your very own Hitchhiker's Guide to the Planes. Should probably provide you with the bonus to UMD, as well as probably other Knowledges, like Arcana and the Planes.
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    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by volthawk View Post
    Which weighs 1lb?
    A permanently reduced gnome's mithril laboratory.

  28. - Top - End - #28
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Lord Vukodlak View Post
    I don't think the skill uses tools, it should probably require the use of tools before masterwork tools give any benefit.
    This.

    But, unofficially? I endorse the roomful of monkeys.
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  29. - Top - End - #29
    Dwarf in the Playground
     
    Devil

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    Default Re: Masterwork Tool for UMD?

    I agree with the book idea. Even something as simple as common words and/or alphabets in obscure languages stands a chance of being useful.

  30. - Top - End - #30
    Halfling in the Playground
     
    Darkmatter's Avatar

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    Default Re: Masterwork Tool for UMD?

    Quote Originally Posted by Lord Vukodlak View Post
    I don't think the skill uses tools, it should probably require the use of tools before masterwork tools give any benefit.
    Not at all. The whole point of having tools in the real world is to be better at skills. You don't need tools to see a small object, but magnifying glasses help. You don't need tools to swim fast, but flippers help. This is what the "masterwork tool" is supposed to replicate in the game world. Just because some skills (like "use rope" for example) cannot be used without a tool doesn't mean they are the only ones that can be better performed with one.

    More on topic, I like the idea of a magically active compass-like device that gives you "warmer" or "colder" readings when you're trying to activate a magic item.

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